been "testing" the pack in-game. i was just having some fun with survival and found that it is a great survival texture pack. i was really diggin bein down in a ravine for 5 days mining. all the texture look really good. i dont know if you guys are, or not, but you should definetly try it in-game for a while.99 replies to this thread. i am now an owner of a "hot" thread. thank you all for helping. this will get me more noticed and get more advice coming in.
The outlines are still too dark and they look black. You really need to tone it down a bit
i was really getting that too. now that everything's ig, i can do a lot more with it. i'm not very happy with coal anymore because it creates almost completely black lattices when viewed over a wall of it. and i don't know whats wrong with the gold, but it doesn't loo too good either. but as a whole, i'm able to get over it for now because the rest of the textures are just that much better, i hardly realize the rest are there. i gotta say, "testing" TNT is really fun. i use a technique called drop mining, all i have to do is just stand in 1 spot placing tnt in the same location, and then whenever i look down, there's just that much more missing from earth.
o trust me, ive thought about it, unfortunately, i havent done any research on mcpatcher. and working on 64 takes 4 times as much work as 16x. another problem with hd texturing is having to wait for mcpatcher to update and then researching the update before i even get started. but i have the time, and the will. i just wanna get this terrain.png done, its really killin me.i wasnt gunno go as far as 64x, just 32x. i found that it keeps some of the qualities of lower resolution gaming, while increasing the definition and feel of the game. anything higher also makes my computer crash :/
So what happened to using that methood for your ores? why are you still using a very ugly near black outline? You said you were going to go with thatas it would look very much so better.
Outlining = BAD.
Proper shading = GOOD
Also optifine allows use of HD textures as well, the same way MCPtahcre does.
Only diff?
MCPATCHER has everything on from the get go, no options or menus to turn anything off.
Optifine allows you to turn on each feature individually so you can turn on just what you want, thus cutting back on lag. Don''t want random mobs? turn it off, don't want ctm? turn it off, don't want better skys? turn it off! Turn off and on just what you want. Why I <3 optifine
So what happened to using that methood for your ores? why are you still using a very ugly near black outline? You said you were going to go with thatas it would look very much so better.
Outlining = BAD.
Proper shading = GOOD
Also optifine allows use of HD textures as well, the same way MCPtahcre does.
Only diff?
MCPATCHER has everything on from the get go, no options or menus to turn anything off.
Optifine allows you to turn on each feature individually so you can turn on just what you want, thus cutting back on lag. Don''t want random mobs? turn it off, don't want ctm? turn it off, don't want better skys? turn it off! Turn off and on just what you want. Why I ,3 optifine
i just knew when i didnt upgrade the texures last update that someone was gunna notice. i do see he ugly outline, i hate it now, i really do. but if you look at bedrock, it does have imbedding. i figured that it would be a good place to start off the concept for me.
ok, for those of you who want to know, the new textures are of seeds ( pic 1 ), and farmland ( pic 2 ). the seeds are like that because when placed they look like little metal boxes, or terrariums, that the plants grow in. all of my plant textures are gunna based similar to it, even saplings
no, if you look up, you can see that i describe it as farmland. its a different idea, you should really see irragated farmalndits even weirder looking.
One thing to keep in mind is to try and keep blocks in a recognizable state where at a first glance you'll know what it is. Rather by shape or color. Having items/blocks look like something else can confuse people and turn people away from using your pack.
Even the steampunk texturepack that has everything all machine like, you can still tell what each block and item is to be.
One thing to keep in mind is to try and keep blocks in a recognizable state where at a first glance you'll know what it is. Rather by shape or color. Having items/blocks look like something else can confuse people and turn people away from using your pack.
Even the steampunk texturepack that has everything all machine like, you can still tell what each block and item is to be.
This, and have reasoning behind your textures. Why was the design used? Why was the color chosen? How did this thing get created/crafted?
For instance, how does dirt become a terrarium by a hoe?
If you can take your own idea, and reinforce it with textures, how the game works and (loosely) how real life works, that's cool. If you take an idea and just add it in, the users likely won't know what it is, and it will make the game feel foreign, more like a builder's texture pack than a regular texture pack.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
This, and have reasoning behind your textures. Why was the design used? Why was the color chosen? How did this thing get created/crafted?
For instance, how does dirt become a terrarium by a hoe?
If you can take your own idea, and reinforce it with textures, how the game works and (loosely) how real life works, that's cool. If you take an idea and just add it in, the users likely won't know what it is, and it will make the game feel foreign, more like a builder's texture pack than a regular texture pack.
o, thats all you want? i can do that. allow me to explain. the terrarium is the seed itself. instead of a plant, its gunna be a grey box with a plant in it. the color is green because its supposed to be weaved with energy, as if it were flowing through land. the irrigated farmland is even weirder looking because i made it a bit more bright and saturated so it is bright, as if the land were supercharged. and the hoe texture is gunna be far from a hoe when im done with it. its gunna be some sort of an energizer, something weird, im gunna have to go do some hardcore google searching for inspiration this weekend.
goo to see you lemon. thanks for giving me the opportunity toe explain a few things.
o, thats all you want? i can do that. allow me to explain. the terrarium is the seed itself. instead of a plant, its gunna be a grey box with a plant in it. the color is green because its supposed to be weaved with energy, as if it were flowing through land. the irrigated farmland is even weirder looking because i made it a bit more bright and saturated so it is bright, as if the land were supercharged. and the hoe texture is gunna be far from a hoe when im done with it. its gunna be some sort of an energizer, something weird, im gunna have to go do some hardcore google searching for inspiration this weekend.
goo to see you lemon. thanks for giving me the opportunity toe explain a few things.
part of my point is that good textures will explain themselves, either by being well executed, or by being a relatable idea. Relatable ideas are based on common sense, such as using making a texture based on a crafting recipe.
Otherwise, if you have to explain it, it turns into a fantasy. If that's what you're going for, sure, but most people aren't into that thing, especially in vanilla Minecraft.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
part of my point is that good textures will explain themselves, either by being well executed, or by being a relatable idea. Relatable ideas are based on common sense, such as using making a texture based on a crafting recipe.
Otherwise, if you have to explain it, it turns into a fantasy. If that's what you're going for, sure, but most people aren't into that thing, especially in vanilla Minecraft.
well i was sortof under the assumption that if theres farmland, then you created it. there is no other way, unless your a noob going through a server using the pack and see someone elses farmland, but chances are, the farmland is going to have some form of crop on it anyway, in which case, common sense would, in turn, take over from there. i wish i did know what to do for ore blocks. i could make farmland not green, but maybe blue, then it would be like lapiz. if the green is too much for farmland, i can make it something else, but not brown, and it has to be a bright color, as if it were energy. any ideas?
Not everyone is going to play servers. Also calling uys a noob for not being able to tell what it is a rather poor way to go.. I think you are missing the whole point behind what is being said.
Even highly fantasy packs, say like the starwars pack, still has it's items recognizable even if it changes some items, like the swords to light sabers, bow to a blaster and such, They function the same, and use the same colors. Blue lightsaber = diamond sword.
The fact is, your farm land in no way resembles farm land. If we were out in the world, and see it laid out, would we think 'oh that's farmland' vs 'oh someones placing a lot of emerald blocks' or whatever else it acually looks like.
If you can not tell what it is by looking at it, then it's not a good design. As said most here thought it to be emeralds, and I thought your seeds were ladders.
Not everyone is going to play servers. Also calling uys a noob for not being able to tell what it is a rather poor way to go.. I think you are missing the whole point behind what is being said.
Even highly fantasy packs, say like the starwars pack, still has it's items recognizable even if it changes some items, like the swords to light sabers, bow to a blaster and such, They function the same, and use the same colors. Blue lightsaber = diamond sword.
The fact is, your farm land in no way resembles farm land. If we were out in the world, and see it laid out, would we think 'oh that's farmland' vs 'oh someones placing a lot of emerald blocks' or whatever else it acually looks like.
If you can not tell what it is by looking at it, then it's not a good design. As said most here thought it to be emeralds, and I thought your seeds were ladders.
part of my point is that good textures will explain themselves, either by being well executed, or by being a relatable idea. Relatable ideas are based on common sense, such as using making a texture based on a crafting recipe.
Otherwise, if you have to explain it, it turns into a fantasy. If that's what you're going for, sure, but most people aren't into that thing, especially in vanilla Minecraft.
lemon even says here that it merely has to explain itself. relatable ideas based on common sense. would it not be common sense to see a block 15 (not 16) pixels high with a known dirt side but it has a topside that looks pretty awesome with SOMETHING GROWING OUT OF IT, to think that maybe, just maybe, its farmland? i said noob to put you under the most extreme situation that someone wont be able to figure it out at. ladders, really? i might have to fix that...
lemon even says here that it merely has to explain itself. relatable ideas based on common sense. would it not be common sense to see a block 15 (not 16) pixels high with a known dirt side but it has a topside that looks pretty awesome with SOMETHING GROWING OUT OF IT, to think that maybe, just maybe, its farmland?
He's right though, you're not getting my message in its entirety. Specifically:
Otherwise, if you have to explain it, it turns into a fantasy. If that's what you're going for, sure, but most people aren't into that thing, especially in vanilla Minecraft.
Sure, someone could look at the placement of the block and its model with what's above it (or just go in a world they made) and figure out what textures they are, but if they need to do that, they're probably more of fantasy textures.
A good texture for survival mode would be recognized by the player in under 5 seconds, just by looking at it, and should "feel" like it should. If this doesn't happen, you either need a different idea, an new design, or you need to execute the idea better.
A terrarium for plants and some weird farmland thing don't really belong in a 16x survival pack. Maybe you can pull it off in higher resolutions, but probably not 16x, as ideas are really hard to convey in 16x if they aren't relatively basic. But overall, this idea is not something that fits in with all texture packs, but it would in a modern, future, or steampunk texture pack, as the user will know to expect different ideas, where in normal packs they don't even really expect new ideas.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
So what happened to using that methood for your ores? why are you still using a very ugly near black outline? You said you were going to go with thatas it would look very much so better.
Outlining = BAD.
Proper shading = GOOD
Also optifine allows use of HD textures as well, the same way MCPtahcre does.
Only diff?
MCPATCHER has everything on from the get go, no options or menus to turn anything off.
Optifine allows you to turn on each feature individually so you can turn on just what you want, thus cutting back on lag. Don''t want random mobs? turn it off, don't want ctm? turn it off, don't want better skys? turn it off! Turn off and on just what you want. Why I <3 optifine
Even the steampunk texturepack that has everything all machine like, you can still tell what each block and item is to be.
This, and have reasoning behind your textures. Why was the design used? Why was the color chosen? How did this thing get created/crafted?
For instance, how does dirt become a terrarium by a hoe?
If you can take your own idea, and reinforce it with textures, how the game works and (loosely) how real life works, that's cool. If you take an idea and just add it in, the users likely won't know what it is, and it will make the game feel foreign, more like a builder's texture pack than a regular texture pack.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
goo to see you lemon. thanks for giving me the opportunity toe explain a few things.
part of my point is that good textures will explain themselves, either by being well executed, or by being a relatable idea. Relatable ideas are based on common sense, such as using making a texture based on a crafting recipe.
Otherwise, if you have to explain it, it turns into a fantasy. If that's what you're going for, sure, but most people aren't into that thing, especially in vanilla Minecraft.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Even highly fantasy packs, say like the starwars pack, still has it's items recognizable even if it changes some items, like the swords to light sabers, bow to a blaster and such, They function the same, and use the same colors. Blue lightsaber = diamond sword.
The fact is, your farm land in no way resembles farm land. If we were out in the world, and see it laid out, would we think 'oh that's farmland' vs 'oh someones placing a lot of emerald blocks' or whatever else it acually looks like.
If you can not tell what it is by looking at it, then it's not a good design. As said most here thought it to be emeralds, and I thought your seeds were ladders.
lemon even says here that it merely has to explain itself. relatable ideas based on common sense. would it not be common sense to see a block 15 (not 16) pixels high with a known dirt side but it has a topside that looks pretty awesome with SOMETHING GROWING OUT OF IT, to think that maybe, just maybe, its farmland? i said noob to put you under the most extreme situation that someone wont be able to figure it out at. ladders, really? i might have to fix that...
He's right though, you're not getting my message in its entirety. Specifically:
Sure, someone could look at the placement of the block and its model with what's above it (or just go in a world they made) and figure out what textures they are, but if they need to do that, they're probably more of fantasy textures.
A good texture for survival mode would be recognized by the player in under 5 seconds, just by looking at it, and should "feel" like it should. If this doesn't happen, you either need a different idea, an new design, or you need to execute the idea better.
A terrarium for plants and some weird farmland thing don't really belong in a 16x survival pack. Maybe you can pull it off in higher resolutions, but probably not 16x, as ideas are really hard to convey in 16x if they aren't relatively basic. But overall, this idea is not something that fits in with all texture packs, but it would in a modern, future, or steampunk texture pack, as the user will know to expect different ideas, where in normal packs they don't even really expect new ideas.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin