A side note on the ctm; single glass cube gets overwrite with the one in the ctm file. So even if you select a different one from the texture pack it's gonna be omitted for the one in the ctm.png. Cuz of that you don't need to link the single glass with the glass of ctm.png. Another thing is apart from this ctm file below I posted another version of it that use the same single glass for another ctm look of the glass.
Yes that random banner is quite cool. But it would be really cool if another three or so random banners like it were positioned at the top so you get a selection of more random packs at once.
Also the depiction of a workbench, chest or pumpkin in the centre of the picture would be cool.
An idea I had, maybe something like being able to add a description to a texture along with naming it. So that you could give more information on the texture, instead of a short name for it. I'd like to be able to do stuff like say who gave me the idea, what inspired it, stuff like that. It'd be great!
An idea I had, maybe something like being able to add a description to a texture along with naming it. So that you could give more information on the texture, instead of a short name for it. I'd like to be able to do stuff like say who gave me the idea, what inspired it, stuff like that. It'd be great!
This could give some insight into a texture when available, so I second it. I might suggest, if this is plausible, a 100 character limit or so (enough to say who inspired you and who created it, if not you, but not enough for a paragraph of text). Of course, a concern that pops up with this is how much will the public use it? The odd person might pay attention to it, but is it worth the time coding it?
This could give some insight into a texture when available, so I second it. I might suggest, if this is plausible, a 100 character limit or so (enough to say who inspired you and who created it, if not you, but not enough for a paragraph of text). Of course, a concern that pops up with this is how much will the public use it? The odd person might pay attention to it, but is it worth the time coding it?
I love having the opportunity to know more about something, It'd definitely be worth it.
Something I noticed, it doesn't show the dirt under my random thingy, just floating black and white grass. Only on Fiftyninecraft.
Fixed.
Some important notes concerning the random pack render:
Your pack can only be showcased if it has all the textures it needs to make it
Your pack can only be showcased if it is 16x16 resolution (we'll add it for 32x32 packs later)
It randomizes which texture it uses from your pack if you have more than one option
The renders are generated at the start of each new day, so your pack (if applicable) will have a new randomization each day
Biome coloring will use the grass/foliage gradient from your packs
Biome coloring will only apply (on a per pixel basis) to your grass/foliage if that pixel is gray (if its colored too much it won't apply)
So for Jolicraft, for instance, which has its grass/foliage colored (they aren't grayscale) the gradients won't go into affect. On the other hand, your grass is a bit brown, Kabonos, so biome coloring isn't applied to your grass. And for Isabella pack, only some of the foliage has biome applied because its too colored in some spots but not others.
Does anybody have the ability to create a nice 2D or 3D animation for a creeper or survivor running horizontally that we can place over the random pack ads on the top-right of our site?
I like what you guys are doing up there with that banner, but I'm still having an issue with aether textures dirt.png and portal.png not being injected into the texture pack.
I like what you guys are doing up there with that banner, but I'm still having an issue with aether textures dirt.png and portal.png not being injected into the texture pack.
Still? I did a couple things but have no idea if it changed anything. I just downloaded Doku Saga and there was a Dirt.png in the aether\blocks folder that was 32x32 pixels; isn't that what its supposed to be?
When will you support two-layered helmets? I have many iron helmets with different designs, but many of them have two layers, and it seems you only support one. I don't want to have to make different iron_1.png files for every possible combination of helmet, chestplate and boots for download. I want it in the customizer.
Maybe you could have an option to split the helmet into two layers in the customizer, each selected individually? It would be awesome!
Rollback Post to RevisionRollBack
Medieval builder and texture artists. Also totally awesome.
There seems to be a rather large issue with the uploader. I am unable to upload some of my Aether textures because they only upload at the right scale when I choose the "By Filename" option. Any specific textures will update in a 16x16 square. Unfortunately, this means textures such as the aether cape icon and the aether inventory cannot be uploaded, since they share filenames with other files.
An example ctm.png from Dokucraft:
I was thinking a random button, to save space.
This could give some insight into a texture when available, so I second it. I might suggest, if this is plausible, a 100 character limit or so (enough to say who inspired you and who created it, if not you, but not enough for a paragraph of text). Of course, a concern that pops up with this is how much will the public use it? The odd person might pay attention to it, but is it worth the time coding it?
Hints&Tips Informative Guides for Minecraft
I love having the opportunity to know more about something, It'd definitely be worth it.
I'm working on it.
Something I noticed, it doesn't show the dirt under my random thingy, just floating black and white grass. Only on Fiftyninecraft.
Alright, done (hopefully)
Fixed.
Some important notes concerning the random pack render:
Feedback?
bug reports, feature requests, how-to articles
bug reports, feature requests, how-to articles
I'd aim for something more along the lines of
and also have the option available to sort by last weeks download count.
Or, you could keep the old popularity formula and add yours as "recent popularity".
FINER: addOverride(/gui/items.png,/gui/ML_denier_argent.png,61). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_denier_or.png,46). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_cider apple.png,62). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_cider.png,91). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_calva.png,101). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_tripes.png,102). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_boudin_noir.png,133). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_pickaxe.png,105). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_axe.png,106). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_shovel.png,107). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_hoe.png,108). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_village_wand.png,109). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_broadsword.png,117). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_helmet.png,118). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_chest.png,119). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_legs.png,120). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_norman_boots.png,121). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_parchment_villagers.png,122). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_parchment_building.png,123). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_parchment_items.png,124). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_parchment_complete.png,125). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_tapestry.png,134). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_skoll_hati_amulet.png,140). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_parchment_villageScroll.png,141). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_rice.png,144). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_turmeric.png,145). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_vegcurry.png,146). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_chickenmeat.png,147). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_chickencurry.png,148). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_brick_mould.png,149). 95 left.
FINER: addOverride(/gui/items.png,/gui/ML_rasgulla.png,150). 95 left.
FINER: addOverride(/terrain.png,/blocks/ML_colombages_plain.png,30). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_colombages_cross.png,54). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_mudbrick.png,78). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_wetbrick.png,76). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_whitewashedbricks.png,77). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_Rice0.png,85). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_Rice1.png,100). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_Turmeric0.png,101). 74 left.
FINER: addOverride(/terrain.png,/blocks/ML_Turmeric1.png,111). 74 left.
You see that green button with the plus? You dont have to click it, and I am not gonna force you to do it.
Still? I did a couple things but have no idea if it changed anything. I just downloaded Doku Saga and there was a Dirt.png in the aether\blocks folder that was 32x32 pixels; isn't that what its supposed to be?
My Packs tab in your profile
I like this. I'll add this later today after work.
bug reports, feature requests, how-to articles
Maybe you could have an option to split the helmet into two layers in the customizer, each selected individually? It would be awesome!