Also, in your DokiDoki thread you link to your minecraftcustomizer page but it doesn't work because it goes to the pack "DokiDoki Texture" which doesn't exist since we changed it to just DokiDoki for you (and its customiZer with a Z, not an S :smile.gif: )
Helmets should be multi-layerable now.
Thanks! Checking now.
I need to redo that link, thanks for reminding me, although, since I live in England, the word "customiser" uses an s, not a z, although I should really use the z when quoting the site.
EDIT: Steamcraft stuff seems to be mostly in order, except for the Tesla Coil and Tesla Receiver textures changing. I forgot to mention that, since they were just modified textures rather than any real changes to the layout (such as a name change). These include:
Steamcraft stuff seems to be mostly in order, except for the Tesla Coil and Tesla Receiver textures changing. I forgot to mention that, since they were just modified textures rather than any real changes to the layout (such as a name change). These include:
I just added support for CTM mod, which was long overdue. Instead of giving it its own section I just placed the CTM textures next to their counterparts (CTM Glass right below regular Glass).
I just added support for CTM mod, which was long overdue. Instead of giving it its own section I just placed the CTM textures next to their counterparts (CTM Glass right below regular Glass).
Descriptions for textures? That's effectively what we already have (in fact Bramamine and I call those fields descriptions). You can use it to say 'Wooden door without the window', or 'Bed of the royal family' or 'Chocolate cake' or 'Inspired by Harry Potter' or 'Using this will give you leprosy' or 'Gold Minecart' or whatever else you feel like using it for. I don't see the need to give textures two separate associated text fields.
Anyways, a simple suggestion. Why not add a tracking function with the favorite button so that the website alerts you - via the 'favorites' section of your profile - when a texture pack receives new textures (it will say 'NEW!' until you view the pack or something).
At any rate, this website is getting better and better. I'm looking into mod support, but currently the Aether Mod (specifically what I'm after) doesn't work with SPC (assuming SPC is Single Player Commands; it's never specified).
.. This is just a troll comment, really, almost. More like spam/bump.
I just want to be on the page of the answer to Life, Universe and Everything. :biggrin.gif:.
Oh wait! I get to say: Thank you for adding CTM support! :smile.gif:
Rollback Post to RevisionRollBack
AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
A quick question: exactly what textures are required for packs to be part of the 'random pack list'?
Currently the following textures must be in a pack for it to have a random pack advertisement generated:
wood
wheat
snow
furnace
glass
woodPlank
dirt
sideDirt
sideGrass
sideSnow
foliage
stone
cobblestone
stoneSlab
glowStone
woodDoor
As the list is quite extensive and will most likely grow in the future, we are considering perhaps only requiring a select few and letting the rest be defaulted if they do not exist in the pack. Additionally, our current set of restrictions only allows about 20-25 packs to be used so it would be nice to alleviate some of those restrictions. Thoughts?
Oh so that's what that little blubber at the top of the page is! Yeah, there's taken off, I'd say 800x200 pixels space, but you only use 300x200, or so. It's really quite a waste; at least fill up the bar, instead of just having it there.
You could also have the first couple of options in the "Browse" menu be a random one. Personally, I'm not going to click anything which is flashing, as to me it's nothing but ads. And I always have ignored ads. So you may want to handle that one another way :smile.gif:
Rollback Post to RevisionRollBack
AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
Currently the following textures must be in a pack for it to have a random pack advertisement generated:
wood
grassGradient
foliageGradient
wheat
snow
furnace
glass
woodPlank
survivor
dirt
sideDirt
sideGrass
sideSnow
foliage
stone
cobblestone
stoneSlab
glowStone
woodDoor
Actually, survivor, grassGradient and foliageGradient aren't necessary because it'll pull from default if you don't have them. I'll make wheat and snow this way too.
Guh.. 43 pages and I have to get ready for work.. So, if these bugs have been reported already, sorry!
And please forgive me for my lack of brevity. I really need to write a novel or something and get it out of my system.
The 'multi-selection' options in the customizer (wool colors, armor styles (not icons), mushrooms and flowers) do not save properly when the save button is hit and you leave the page. Tried multiple times on Firefox and Chrome; selected the styles I liked and went to browse some more, but when I returned to the customizer, they were the wrong selections. Also, occasionally they will mix up in the armor selections (gold in the diamond slot for example). The wool selections never match the background you're supposed to drag it to when you first enter the customizer. Every time I went to the customizer tab I had to reset my armor, flowers, mushrooms and wool. Not that big of a deal, but a little annoying.
Strangely, that problem does NOT exist for the artwork, even though it's a drag-to-the-left-column type!
I haven't played with the mod selectors, since I don't use any of them, so I can't confirm if they have the same problem.
Another issue is the artwork selections themselves. When I chose everything in the customizer and downloaded the pack, about half of the artwork I'd picked went back to default. It produced a notes.txt file that reads:
" The following textures were added from defaults because the creator did not include these in their pack:
art_1x1_1
art_2x1_4
art_1x2_1
art_2x2_4
art_4x4_1
art_4x3_1"
...Yet the art was able to be picked from the browse menu and shows up in the customizer without an issue.
Other than that, just wanted to say thank you for this awesome resource!!
There's a problem, both these textures upload as blank, and the 'Tallow' is labeled as 'Allow'
Also can we get an option to upload the 'painting frame' texture as well?
The 4x4 square typically filled with wood in the top right corner of kz.png is used for the 1 pixel thick frame attached to all paintings and is used for the backing of them as well.
Currently we're stuck with the default wood texture until you give us an option to upload a replacement
They are! Thank you very much!
Thanks! Checking now.
I need to redo that link, thanks for reminding me, although, since I live in England, the word "customiser" uses an s, not a z, although I should really use the z when quoting the site.
EDIT: Steamcraft stuff seems to be mostly in order, except for the Tesla Coil and Tesla Receiver textures changing. I forgot to mention that, since they were just modified textures rather than any real changes to the layout (such as a name change). These include:
TeslaActive
TeslaIdle
Receiver
ReceiverActive
ReceiverSide
That is iron.That means you can do whatever you want with my pack as long as you say it was by me
thank you....wierd XD
That is iron.That means you can do whatever you want with my pack as long as you say it was by me
I just added support for CTM mod, which was long overdue. Instead of giving it its own section I just placed the CTM textures next to their counterparts (CTM Glass right below regular Glass).
*cheer*
I'll upload mine in the morning
Descriptions for textures? That's effectively what we already have (in fact Bramamine and I call those fields descriptions). You can use it to say 'Wooden door without the window', or 'Bed of the royal family' or 'Chocolate cake' or 'Inspired by Harry Potter' or 'Using this will give you leprosy' or 'Gold Minecart' or whatever else you feel like using it for. I don't see the need to give textures two separate associated text fields.
I see what you guys did there :laugh.gif:
Anyways, a simple suggestion. Why not add a tracking function with the favorite button so that the website alerts you - via the 'favorites' section of your profile - when a texture pack receives new textures (it will say 'NEW!' until you view the pack or something).
At any rate, this website is getting better and better. I'm looking into mod support, but currently the Aether Mod (specifically what I'm after) doesn't work with SPC (assuming SPC is Single Player Commands; it's never specified).
Hints&Tips Informative Guides for Minecraft
I just want to be on the page of the answer to Life, Universe and Everything. :biggrin.gif:.
Oh wait! I get to say: Thank you for adding CTM support! :smile.gif:
Hints&Tips Informative Guides for Minecraft
Currently the following textures must be in a pack for it to have a random pack advertisement generated:
As the list is quite extensive and will most likely grow in the future, we are considering perhaps only requiring a select few and letting the rest be defaulted if they do not exist in the pack. Additionally, our current set of restrictions only allows about 20-25 packs to be used so it would be nice to alleviate some of those restrictions. Thoughts?
bug reports, feature requests, how-to articles
You could also have the first couple of options in the "Browse" menu be a random one. Personally, I'm not going to click anything which is flashing, as to me it's nothing but ads. And I always have ignored ads. So you may want to handle that one another way :smile.gif:
Actually, survivor, grassGradient and foliageGradient aren't necessary because it'll pull from default if you don't have them. I'll make wheat and snow this way too.
And please forgive me for my lack of brevity. I really need to write a novel or something and get it out of my system.
The 'multi-selection' options in the customizer (wool colors, armor styles (not icons), mushrooms and flowers) do not save properly when the save button is hit and you leave the page. Tried multiple times on Firefox and Chrome; selected the styles I liked and went to browse some more, but when I returned to the customizer, they were the wrong selections. Also, occasionally they will mix up in the armor selections (gold in the diamond slot for example). The wool selections never match the background you're supposed to drag it to when you first enter the customizer. Every time I went to the customizer tab I had to reset my armor, flowers, mushrooms and wool. Not that big of a deal, but a little annoying.
Strangely, that problem does NOT exist for the artwork, even though it's a drag-to-the-left-column type!
I haven't played with the mod selectors, since I don't use any of them, so I can't confirm if they have the same problem.
Another issue is the artwork selections themselves. When I chose everything in the customizer and downloaded the pack, about half of the artwork I'd picked went back to default. It produced a notes.txt file that reads:
" The following textures were added from defaults because the creator did not include these in their pack:
art_1x1_1
art_2x1_4
art_1x2_1
art_2x2_4
art_4x4_1
art_4x3_1"
...Yet the art was able to be picked from the browse menu and shows up in the customizer without an issue.
Other than that, just wanted to say thank you for this awesome resource!!
Keep up the good work!
They should be in there now.
bug reports, feature requests, how-to articles
There's a problem, both these textures upload as blank, and the 'Tallow' is labeled as 'Allow'
Also can we get an option to upload the 'painting frame' texture as well?
The 4x4 square typically filled with wood in the top right corner of kz.png is used for the 1 pixel thick frame attached to all paintings and is used for the backing of them as well.
Currently we're stuck with the default wood texture until you give us an option to upload a replacement