Oh, actually forgot to say...
I'm testing and making the screenshots for g, and so I saw the items for example, too (there are not many though...)
However, what I planed to say is that I quite like the "hammar" (iron pickaxe)... It's looking pretty well made and has and nice colour ^_^...
Just wanted to mention...
Thanks! The hammer is something that I think I'll go with, but I just couldn't force myself to release the pack with it as is. I made it for another pack a long while ago and it was in replacement for the hammer in the anvil GUI, but since it never got released, I adjusted it and fitted it as an iron pick axe. In order for me to be satisfied releasing it though, I am going to remake the handle. There is an error at the bottom, and I need desperately to add a wood grain texture, so once I fix that, I'll make a preview of that here as well.
Oh, do you think it would fit better as an iron sword? I tried it out recently, and found it rather fun beating hostiles to death with a sledge hammer. Would it fit better there?
...As a sword...
Why not, but I think than you should change it a bit... maybe like one of these ones?
Curently it doesn't look like an hammer for combat...
...As a sword...
Why not, but I think than you should change it a bit... maybe like one of these ones?
Curently it doesn't look like an hammer for combat...
I was thinking of it as more of an "available tool" type of deal. Like using a crowbar to kill zombies in left 4 dead. I do intend to have some fancy tools though.
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
The cactus looks great, I can definitely see that in a desert and it just seems to fit really well with the smooth theme.
The "spines" aren't very noticeable though, and you haven't taken advantage of the fact that they can stick off of the actual texture, which I think is a neat feature that is not to be wasted.
Also, looking at all of the textures, they all look great except for two things. The first is very minor, and might not even be an issue- more a matter of opinion. When I first saw the redstone ore, I thought that it was tiled 2x2. It is just rather plain throughout and the bits of ore are very small. I think the main thing that would fix it would be to enlarge the red parts.
Second, the gold block looks a bit... not like gold. It looks like it has some sort of grain, like wood colored yellow, and the shine/highlight doesn't look all that terribly realistic. Not that it's bad, but I feel it might be able to be improved.
I really don't want this feedback to appear negative in any way, I really like all of the textures, and I'm not even usually into these type of packs. The iron bars, glass, redstone lamps and mob spawners I especially like, and I think that the redstone block is a really unique take on the concept- reminds me of a spool of copper wire. If you used CTM so that the top and bottom looked like the topp of the cylinder, that would be really cool. The redstone lamps I love, they remind me a bit of modern interior lighting.
Also- how exactly does one calculate percent completion? Do you add up all of the textures and count the number that you've completed? or do you just estimate?
Thanks for the feedback! Nice to see a different face here, and it's especially nice to get feedback from someone with such skill!
The cactus did indeed look the way I wanted it... For the most part. I expected that to happen. The colour of the spines is realistic, but is also light enough to blend into the white on the page. If you get really close, you may be able to see some spines sticking out the sides, but they blend into the white, and they are short, because the spines on the front are short as well.
The redstone ore is one of those things that I did once, and am at a loss as to ideas for now. I do need to redo it, because it tiles terribly, and looks pretty bad. So I will aim for a more appealing over-all texture, when I think of some other style to do it with.
The gold block is definitely not pretty gold. I was more basing it off of gold leaf, and an example can be found here, but looking back, there is quite a bit of brown on it. It is also one of the textures I intend to redo.
The feedback certainly IS... Not negative. It is honest critique, and without it, I couldn't really improve. The iron bars, I figured you would like. I kind of confiscated your style from your glass texture and incorporated it into my iron bars... I hope you don't mind. The glass and mob spawner are indeed some nice textures among my work. The glass I am especially proud of because I finally figured out default glass CTm. I have done it before, but I always had glitches around it, but this one I finished right, and used a fancy design for, so I'm happy with it. The redstone is certainly not anything I;ve seen in anyone else's packs. Your CTm idea is actually brilliant! I will add that now! I didn't exactly like the same texture being on top, bedcause it looked completely wrong, but I actually didn't think to do that! The redstone lamps are also inspired a bit from your pack. Those aren't really inspired by anything specific in your pack, but just the dark sort-of feel. I really like that, but it somehow fits as a redstone lamp in my pack.
For the completion, I took the total number of textures in the terrain.png, subtracted the unused textures, and added the new textures in 1.5, then made a percent out of what I had done comparatively. In hind sight, I could have just right-clicked the blocks folder and checked how many files there were to get the total, but I wasn't really thinking at that point. I got something like 16%, but only then I realized that there is a heck of a lot else, so at that point, I just estimated. I took the percent I had, put it down based on how much more stuff there is in the pack overall, considered the non-block stuff I have done, and just estimated. 12% is a very rough estimate, so I will probably wait awhile and get quite a bit more done before changing it to 15%. After that though, I intend to update it every 5%, roughly.
Thanks for all the feedback! It really helps!
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
Ow the redstone hurts my eyes, it's the pixelly thing.
It needs anti-aliasing around the hole.
The redstone block can shine or suffer by opinion. It's just one of those textures. The possible almost illusion-inducing pattern (only from a distance) would happen on a similar spool of copper wire in real life. That's what I was going for.
Anti-aliasing is what I've been critiqued on lately. I will add some to that, because now that you mention it, it is noticeably sharp.
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
In my opinion the Jungle Wooden Planks look pretty similar to the spruce one... Not that this is a bad thing, but I think it won't fit with actual trunk (depends how the Jungle Wood Trunk will look like )
Anyways, I think you should change the spoiler's name from "Misc" to "Others", because the Icons belong actually to the "GUI" section and the sun to the "Environment" one ...
In my opinion the Jungle Wooden Planks look pretty similar to the spruce one... Not that this is a bad thing, but I think it won't fit with actual trunk (depends how the Jungle Wood Trunk will look like )
Anyways, I think you should change the spoiler's name from "Misc" to "Others", because the Icons belong actually to the "GUI" section and the sun to the "Environment" one ...
I find that wood grain and colour are the only aspects that should somehow represent the planks' tree type, and since wood can be formed into that pattern regardless of the type of wood, I think the colour is enough to make it jungle wood. I actually have no idea how the jungle tree is going to look.
I'll change the spoiler thing now. Thank you!
Rollback Post to RevisionRollBack
Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
Back from holiday! And even if I need a rest after this holiday, I think I should answer first ...
Well...Nicely done! The colour fits and I like the way it's changing...
Would fit very good in streets and big MC-cities... (althought I do appreciate small MC-settlements).
Back from holiday! And even if I need a rest after this holiday, I think I should answer first ...
Well...Nicely done! The colour fits and I like the way it's changing...
Would fit very good in streets and big MC-cities... (althought I do appreciate small MC-settlements).
Interesting timing! I just got back from a trip. But only from a school trip for 3 days. I will probably be on my computer for awhile now, or sleeping. I will either be sitting or laying down, because I'm not that energetic, and 20km of running/jogging (through woods, hills and brooks) is a lot!
Anyway, I'm glad you like the cobble! I had a similar style in Definitance, but I think they look much better in 128x than 64x. Someone complained about the similar cobble in Definitance being bad because cobble is supposed to be natural, so I considered making them chiselled stone bricks, but they don't fit that much better, and I find it to be one of my better textures, and chiselled stone brick isn't seen much.
I was using them for interior castle walls, but it would indeed fit cities very well! I've got to just sit down and play Minecraft with them. I think they could be used on some small villages, but it would really depend on how the buildings are laid out.
I apologize for the delay. I've just finished something to make up for my absence here. All colours of wool have been done.
Wool
Quite nice! It has a nice looking design...
Althought I think the structure on some textures (for example the green one) are too hard and have a too high contrast...
Also the yellow and the red wool are in my opinion way to much dark.
Quite nice! It has a nice looking design...
Althought I think the structure on some textures (for example the green one) are too hard and have a too high contrast...
Also the yellow and the red wool are in my opinion way to much dark.
i expected someone to pick that up. On some, the colour was too grey, so I added a low-transparency overlay in the correct colour. The ones I did this to would naturally have less contrast. Luckily I saved a version with the layers still separated, so I will do the same to the ones with too high contrast. The yellow and red wools are dark, like most of them, because I was going for a more rustic colour scheme, rather than the eye-searing bright colours.
Would you mind pointing out the colours that seem to have too high contrast? I only notice the lime green wool as such.
Sorry, with combinations of many things, there was a bit of a delay in progress, but I'm back to this now.
So, new block again! Bedrock is finished!
Bedrock
I like it! It has no tilling bugs and it looks quite natural :D! If I didn't know better, I would say that Bedrock is like a thing in real life... (although I don't know with material could look like this Bedrock)
I like it! It has no tilling bugs and it looks quite natural :D! If I didn't know better, I would say that Bedrock is like a thing in real life... (although I don't know with material could look like this Bedrock)
It's colour reminds me of Obsidian though :P!
Thanks! The tiling has always been a problem for me, so I've spent some time working on roundabout ways to get rid of the pesky tiling errors. And natural is one of the things I was aiming for. I wanted it to look like exactly what it is: rough hard stone created deep in the earth.
I have seen a lot of people making grey obsidian lately, but I find dark grey is more suited for bedrock personally.
Thanks! The hammer is something that I think I'll go with, but I just couldn't force myself to release the pack with it as is. I made it for another pack a long while ago and it was in replacement for the hammer in the anvil GUI, but since it never got released, I adjusted it and fitted it as an iron pick axe. In order for me to be satisfied releasing it though, I am going to remake the handle. There is an error at the bottom, and I need desperately to add a wood grain texture, so once I fix that, I'll make a preview of that here as well.
Oh, do you think it would fit better as an iron sword? I tried it out recently, and found it rather fun beating hostiles to death with a sledge hammer. Would it fit better there?
"And with that, POW! I'm gone." ---Lord Crump
Why not, but I think than you should change it a bit... maybe like one of these ones?
Curently it doesn't look like an hammer for combat...
I was thinking of it as more of an "available tool" type of deal. Like using a crowbar to kill zombies in left 4 dead. I do intend to have some fancy tools though.
"And with that, POW! I'm gone." ---Lord Crump
Cactus
"And with that, POW! I'm gone." ---Lord Crump
The "spines" aren't very noticeable though, and you haven't taken advantage of the fact that they can stick off of the actual texture, which I think is a neat feature that is not to be wasted.
Also, looking at all of the textures, they all look great except for two things. The first is very minor, and might not even be an issue- more a matter of opinion. When I first saw the redstone ore, I thought that it was tiled 2x2. It is just rather plain throughout and the bits of ore are very small. I think the main thing that would fix it would be to enlarge the red parts.
Second, the gold block looks a bit... not like gold. It looks like it has some sort of grain, like wood colored yellow, and the shine/highlight doesn't look all that terribly realistic. Not that it's bad, but I feel it might be able to be improved.
I really don't want this feedback to appear negative in any way, I really like all of the textures, and I'm not even usually into these type of packs. The iron bars, glass, redstone lamps and mob spawners I especially like, and I think that the redstone block is a really unique take on the concept- reminds me of a spool of copper wire. If you used CTM so that the top and bottom looked like the topp of the cylinder, that would be really cool. The redstone lamps I love, they remind me a bit of modern interior lighting.
Also- how exactly does one calculate percent completion? Do you add up all of the textures and count the number that you've completed? or do you just estimate?
The cactus did indeed look the way I wanted it... For the most part. I expected that to happen. The colour of the spines is realistic, but is also light enough to blend into the white on the page. If you get really close, you may be able to see some spines sticking out the sides, but they blend into the white, and they are short, because the spines on the front are short as well.
The redstone ore is one of those things that I did once, and am at a loss as to ideas for now. I do need to redo it, because it tiles terribly, and looks pretty bad. So I will aim for a more appealing over-all texture, when I think of some other style to do it with.
The gold block is definitely not pretty gold. I was more basing it off of gold leaf, and an example can be found here, but looking back, there is quite a bit of brown on it. It is also one of the textures I intend to redo.
The feedback certainly IS... Not negative. It is honest critique, and without it, I couldn't really improve. The iron bars, I figured you would like. I kind of confiscated your style from your glass texture and incorporated it into my iron bars... I hope you don't mind. The glass and mob spawner are indeed some nice textures among my work. The glass I am especially proud of because I finally figured out default glass CTm. I have done it before, but I always had glitches around it, but this one I finished right, and used a fancy design for, so I'm happy with it. The redstone is certainly not anything I;ve seen in anyone else's packs. Your CTm idea is actually brilliant! I will add that now! I didn't exactly like the same texture being on top, bedcause it looked completely wrong, but I actually didn't think to do that! The redstone lamps are also inspired a bit from your pack. Those aren't really inspired by anything specific in your pack, but just the dark sort-of feel. I really like that, but it somehow fits as a redstone lamp in my pack.
For the completion, I took the total number of textures in the terrain.png, subtracted the unused textures, and added the new textures in 1.5, then made a percent out of what I had done comparatively. In hind sight, I could have just right-clicked the blocks folder and checked how many files there were to get the total, but I wasn't really thinking at that point. I got something like 16%, but only then I realized that there is a heck of a lot else, so at that point, I just estimated. I took the percent I had, put it down based on how much more stuff there is in the pack overall, considered the non-block stuff I have done, and just estimated. 12% is a very rough estimate, so I will probably wait awhile and get quite a bit more done before changing it to 15%. After that though, I intend to update it every 5%, roughly.
Thanks for all the feedback! It really helps!
"And with that, POW! I'm gone." ---Lord Crump
Oak Log
"And with that, POW! I'm gone." ---Lord Crump
The redstone block can shine or suffer by opinion. It's just one of those textures. The possible almost illusion-inducing pattern (only from a distance) would happen on a similar spool of copper wire in real life. That's what I was going for.
Anti-aliasing is what I've been critiqued on lately. I will add some to that, because now that you mention it, it is noticeably sharp.
"And with that, POW! I'm gone." ---Lord Crump
Jungle Wooden Planks
"And with that, POW! I'm gone." ---Lord Crump
In my opinion the Jungle Wooden Planks look pretty similar to the spruce one... Not that this is a bad thing, but I think it won't fit with actual trunk (depends how the Jungle Wood Trunk will look like )
Anyways, I think you should change the spoiler's name from "Misc" to "Others", because the Icons belong actually to the "GUI" section and the sun to the "Environment" one ...
I find that wood grain and colour are the only aspects that should somehow represent the planks' tree type, and since wood can be formed into that pattern regardless of the type of wood, I think the colour is enough to make it jungle wood. I actually have no idea how the jungle tree is going to look.
I'll change the spoiler thing now. Thank you!
"And with that, POW! I'm gone." ---Lord Crump
Cobble Stone
"And with that, POW! I'm gone." ---Lord Crump
Back from holiday! And even if I need a rest after this holiday, I think I should answer first ...
Well...Nicely done! The colour fits and I like the way it's changing...
Would fit very good in streets and big MC-cities... (althought I do appreciate small MC-settlements).
Interesting timing! I just got back from a trip. But only from a school trip for 3 days. I will probably be on my computer for awhile now, or sleeping. I will either be sitting or laying down, because I'm not that energetic, and 20km of running/jogging (through woods, hills and brooks) is a lot!
Anyway, I'm glad you like the cobble! I had a similar style in Definitance, but I think they look much better in 128x than 64x. Someone complained about the similar cobble in Definitance being bad because cobble is supposed to be natural, so I considered making them chiselled stone bricks, but they don't fit that much better, and I find it to be one of my better textures, and chiselled stone brick isn't seen much.
I was using them for interior castle walls, but it would indeed fit cities very well! I've got to just sit down and play Minecraft with them. I think they could be used on some small villages, but it would really depend on how the buildings are laid out.
"And with that, POW! I'm gone." ---Lord Crump
Wool
"And with that, POW! I'm gone." ---Lord Crump
Quite nice! It has a nice looking design...
Althought I think the structure on some textures (for example the green one) are too hard and have a too high contrast...
Also the yellow and the red wool are in my opinion way to much dark.
i expected someone to pick that up. On some, the colour was too grey, so I added a low-transparency overlay in the correct colour. The ones I did this to would naturally have less contrast. Luckily I saved a version with the layers still separated, so I will do the same to the ones with too high contrast. The yellow and red wools are dark, like most of them, because I was going for a more rustic colour scheme, rather than the eye-searing bright colours.
Would you mind pointing out the colours that seem to have too high contrast? I only notice the lime green wool as such.
Thank you!
You could always try the Optifine/minimal graphics settings combination... Glad to have your support though!
"And with that, POW! I'm gone." ---Lord Crump
So, new block again! Bedrock is finished!
Bedrock
"And with that, POW! I'm gone." ---Lord Crump
I like it! It has no tilling bugs and it looks quite natural :D! If I didn't know better, I would say that Bedrock is like a thing in real life... (although I don't know with material could look like this Bedrock)
It's colour reminds me of Obsidian though :P!
Thanks! The tiling has always been a problem for me, so I've spent some time working on roundabout ways to get rid of the pesky tiling errors. And natural is one of the things I was aiming for. I wanted it to look like exactly what it is: rough hard stone created deep in the earth.
I have seen a lot of people making grey obsidian lately, but I find dark grey is more suited for bedrock personally.
"And with that, POW! I'm gone." ---Lord Crump