Here I am again, with another video-game-based texture pack. The difference, though, is that this one is based off of World of Warcraft. It will have multiple flavours; my default one is based off the Night Elf race. There will also be one based off of the other races of Azeroth. This is a heavy WIP, with very few textures done. However, I'm posting it anyway in order to get some feedback. =)
This is the terrain.png. Pretty simple. But here are some in-game pictures:
I would recommend CTM support, especially for glass, which does not tile at all.
Stone looks good, but is the most detailed texture you have. Ores don't look right on it in the slightest.
Planks are far more cartoonish, and creates a half-grid with the lower plank's shadows.
Logs are good, but the pinkish tinge on Oak planks makes the others look out of place, and vice versa.
Grass looks metallic.
Water doesn't tile.
You also have some, I believe challenge textures in there.
I would recommend CTM support, especially for glass, which does not tile at all.
Stone looks good, but is the most detailed texture you have. Ores don't look right on it in the slightest.
Planks are far more cartoonish, and creates a half-grid with the lower plank's shadows.
Logs are good, but the pinkish tinge on Oak planks makes the others look out of place, and vice versa.
Grass looks metallic.
Water doesn't tile.
You also have some, I believe challenge textures in there.
Thanks for the criticism. =) And yes, I do. xD I just upsized a terrain I had lying around, since it was already at 1.3 and I didn't wanna go digging through the minecraft files.
I'm going to end up remaking the glass; I stuck it in there mostly to see how I would like the design on it. It will tile soon. =D
I'll definitely rework my ores. These ones at least look better than default though. xD
As for the planks, I'm not sure what you mean by a half-grid.
I'll work on making the water tile, and finding a new grass texture. =)
Well, most of the lower plank is darker then the top, then there's a spot where it's the same color, and it looks like it bulges out and recedes, then quickly bulges out again. Also, I looked at it tiled a bit closer, and it does need a small bit of work on having it tile. Very slightly noticeable seam.
Well, most of the lower plank is darker then the top, then there's a spot where it's the same color, and it looks like it bulges out and recedes, then quickly bulges out again. Also, I looked at it tiled a bit closer, and it does need a small bit of work on having it tile. Very slightly noticeable seam.
This is the terrain.png. Pretty simple. But here are some in-game pictures:
Please let me know what you think. =)
I would recommend CTM support, especially for glass, which does not tile at all.
Stone looks good, but is the most detailed texture you have. Ores don't look right on it in the slightest.
Planks are far more cartoonish, and creates a half-grid with the lower plank's shadows.
Logs are good, but the pinkish tinge on Oak planks makes the others look out of place, and vice versa.
Grass looks metallic.
Water doesn't tile.
You also have some, I believe challenge textures in there.
Thanks for the criticism. =) And yes, I do. xD I just upsized a terrain I had lying around, since it was already at 1.3 and I didn't wanna go digging through the minecraft files.
I'm going to end up remaking the glass; I stuck it in there mostly to see how I would like the design on it. It will tile soon. =D
I'll definitely rework my ores. These ones at least look better than default though. xD
As for the planks, I'm not sure what you mean by a half-grid.
I'll work on making the water tile, and finding a new grass texture. =)
I see what you mean about the bulging.