The basics
So, first off when making a texture pack is to decide on a resolution. The most recommended is either 8x, 16x, or 32x.
Next you might want a theme. This is optional. The most common themes are:
-RPG
-Cartoon
-Realism
-Rustic
-Simple(not recommended)
-Summer(really green grass and leaves)
Once you have done that you'll want to start. First off yo can either do it in the terrain.png or one at a time. If you are doing them one at a time you'll put them in their own files. Then you'll put them into the terrain.png(more of a fuss).
Tips & Tricks
Now you will start to create the pack. First off you should fill in the image with a cartoon look. Then possibly outline the bits with a darker shade. If there is shine then give it a lighter color near the spot where the shine will be. Vertical is recommended.
NOISE!
Noise is only recommended for 4x4 packs. It just ruins the smooth feel and clearness of a pack. Never use noise if not needed. The only tool you should rely on most is your pencil tool. Or, if it is a higher resolution, use the brush tool.
Frosted Glass
Frosted glass is an effect found in Paint.net and can be very useful at times. Only use if your image needs smoothing or roughing.
Sepia Sepia is a good color to use when doing cobwebs or other as such. Sepia can also be used to turn grey a different color to colorize it.
Embedding Ores in Stone
To get your ores to look like they're in stone you will have to:
1. Get the color black and set it to transparency 10
2. Outline around the edge of the ore in the color. Only do one side
3. Repeat step 2 but with white and on the other side. Still use transparency 10
Tadaa! You have an embedded ore!
Remember!
These are just those things you have to remember.
You say the only tool you should rely on most is the pencil, but what about, I think the term is "the brush" or the paintbrush? I use that a lot.
the pencil should be used the most, as the brush has anti-aliasing (it is usually best to add it yourself) and in many programs the brush won't ever go down to a 1 px size (or it seems like it because of the AA), like the pencil usually always can.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
the pencil should be used the most, as the brush has anti-aliasing (it is usually best to add it yourself) and in many programs the brush won't ever go down to a 1 px size (or it seems like it because of the AA), like the pencil usually always can.
Sadly I use the pencil only if I need a detail I can't add on with a brush. My brush goes down to 1 px size so it works good usually. You've seen some of my work, except for cobble, that was made with a brush.
Sadly I use the pencil only if I need a detail I can't add on with a brush. My brush goes down to 1 px size so it works good usually. You've seen some of my work, except for cobble, that was made with a brush.
So, first off when making a texture pack is to decide on a resolution. The most recommended is either 8x, 16x, or 32x.
Next you might want a theme. This is optional. The most common themes are:
-RPG
-Cartoon
-Realism
-Rustic
-Simple(not recommended)
-Summer(really green grass and leaves)
Once you have done that you'll want to start. First off yo can either do it in the terrain.png or one at a time. If you are doing them one at a time you'll put them in their own files. Then you'll put them into the terrain.png(more of a fuss).
Tips & Tricks
Now you will start to create the pack. First off you should fill in the image with a cartoon look. Then possibly outline the bits with a darker shade. If there is shine then give it a lighter color near the spot where the shine will be. Vertical is recommended.
NOISE!
Noise is only recommended for 4x4 packs. It just ruins the smooth feel and clearness of a pack. Never use noise if not needed. The only tool you should rely on most is your pencil tool. Or, if it is a higher resolution, use the brush tool.
Frosted Glass
Frosted glass is an effect found in Paint.net and can be very useful at times. Only use if your image needs smoothing or roughing.
Sepia
Sepia is a good color to use when doing cobwebs or other as such. Sepia can also be used to turn grey a different color to colorize it.
Embedding Ores in Stone
To get your ores to look like they're in stone you will have to:
1. Get the color black and set it to transparency 10
2. Outline around the edge of the ore in the color. Only do one side
3. Repeat step 2 but with white and on the other side. Still use transparency 10
Tadaa! You have an embedded ore!
Remember!
These are just those things you have to remember.
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If you've read this far you deserve a pat on the back and great hope in your new textures!
And I'd be honored if a moderator pinned this.
the pencil should be used the most, as the brush has anti-aliasing (it is usually best to add it yourself) and in many programs the brush won't ever go down to a 1 px size (or it seems like it because of the AA), like the pencil usually always can.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Sadly I use the pencil only if I need a detail I can't add on with a brush. My brush goes down to 1 px size so it works good usually. You've seen some of my work, except for cobble, that was made with a brush.
I've edited it for you,