Yeah, we don't have any specialised programs for it (as far as I know)... someone may be willing to give you templates which tell you what parts are what, but I don't know :/
Those are....not strictly accurate, as I've discovered. They also don't tell you which way the textures face-- it would be enormously helpful, for instance, to know that the back of the body of both the wolf and the cow are upside-down on the png. And that the divisions for the spiders are very strange and not easily picked out.
I plan to include updated and improved templates in my all-inclusive guide, if anyone cares to know. :smile.gif:
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I suppose you could use SkinEdit and have a collection of mob layout files in place of the normal ones... I dunno.
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Those are....not strictly accurate, as I've discovered. They also don't tell you which way the textures face-- it would be enormously helpful, for instance, to know that the back of the body of both the wolf and the cow are upside-down on the png. And that the divisions for the spiders are very strange and not easily picked out.
I plan to include updated and improved templates in my all-inclusive guide, if anyone cares to know. :smile.gif:
I'll be using them when i get around to mobs :biggrin.gif:
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