This texture pack aims to replace sort of ugly blocks and items, while otherwise keeping the default look of the game as it is. I started out with the diamond tools and related items, but included more and more features over time, which did not only replace content, but added some quality of life changes that are meant to enhance the overall playing experience of the game.
It is highly recommended to install Optifine, since many of the newer features require that to work.
More natural looking farm animals. It made no sense to me how there are domesticated animals roaming the wilderness.
Camo creepers. They are also biome dependent, randomized, and thereby sometimes with leaves attached.
Randomized zombies. Some look like Alex, some like Steve, some are more decayed.
Overalls darker GUI. Whenever I open the chest or inventory, my screen flashes a little because the GUI is to much brighter than the rest of the game. Now it should be fine. Also, there is a subtle stone texture on the GUI surfaces. Improved GUI for furnaces. Now it resembles the type of flames at the front. Bubbles on the brewing stands GUI are now similar to blaze powder. The purple arrow is meant to resemble the magic substance entering the potion, which fits the theme in my opinion, because potions have the enchantment glint.
Redstone and Noteblock:
I tried to make redstone look more technical and crystal like. Noteblocks now have the musical note with their respective color on top. The 4x4 letters are perhaps a little hard to read, but I tried to preserve as much of the original notblock texture as possible.
All musical notes are numbered from 0 to 24 in Minecraft, which is shown on the side of the block.
Credit goes to Jasper Boerstra, Mojangs pixel artist. A lot of my textures are somewhat or even almost completely based on his work.
The new randomized flowers are inspired by Trrigg.
Also, a bunch of textures like sandstone, end stone and many others are inspired by Misa.