DurzoCraft is a 32x resource pack that was originally created by ndurzo64 as part of the "Texture a Day Challenge". He set a goal to create at least one texture every day until he completed the pack 418 days later.
All of the original daily releases can be seen at:
remix, transform, or build upon DurzoCraft for PERSONAL USE ONLY.
screenshot, video record, and live stream while using DurzoCraft for commercial use as long as no changes to the pack have been made and proper credit is given.
You may not...
claim DurzoCraft nor any material within as your own.
use any part of DurzoCraft for commercial use not listed above without written permission from the owner.
distribute the material if you tweak, remix, modify, transform, edit, or build upon the material.
Please contact ZefXyde to request additional permissions.
Please use the following attribution in your work (copy and paste):
More than anything, it's file structure. That's why you can't just simply use a Java resource pack on Bedrock and vice-versa. Other than that, there are some textures in one version that are not in the other (Stonecutter and new Horses in Bedrock; Illusionist in Java). And lastly, there are some textures that are different in each version (Beds and in the Entity folder).
Glad to see this pack still exists and has gotten an update for 1.12
I've been a fan of this pack since the early days of its creation and was upset when I recently started playing MC again that the version of the pack I have (which I believe is the 1.8 version, as I was using it on a 1.8.9 server I played on a couple years ago) is not compatible with 1.12
@JLohman711, That's pretty much the whole reason I wanted to maintain the pack. I only use 2 resource packs depending on which world I'm playing, DurzoCraft and Conquest Reforged. Due to real life constraints, ndurzo64 wasn't able to maintain the pack as he wanted. He was very happy to see that someone was willing to keep his pack up to date and allowed me to take over.
@Everyone, Now, I'm obviously not ndurzo64. Everyone's style and views are slightly off from one anothers. But, I want this pack to "feel" as if he was still working on it. As such please post any bugs, suggestions, or constructive feedback so that I may do my best to keep this pack the way it was intended to be. Even though I'm the one creating the textures, I feel like the community deserves a say in the ultimate outcome. Thanks and enjoy!
I'm so sorry for the lack of updates. I have been gone for the last several months, but I am finally back and ready to work. Give me a few days to go over all of the changes I have missed and I will begin updating the pack ASAP.
Don't think this pack will ever be updated, shame.
Rollback Post to RevisionRollBack
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
All of the original daily releases can be seen at:
Original Daily Releases
If you would like to visit the subreddit where others are still working on theirs, please go to:
Texture-A-Day Reddit Page
JAVA:
BEDROCK:
v1.12.2
CurseForge
MediaFire
v1.12.2
Added
Revised
Removed
You may not...
Original Creator: ndurzo64 - Thank you for allowing me to continue your work and share it with the Minecraft community.
Current Creator: ZefXyde
Thx very much for updating this Ressourcepack.
What's the difference between this and the Bedrock version?
More than anything, it's file structure. That's why you can't just simply use a Java resource pack on Bedrock and vice-versa. Other than that, there are some textures in one version that are not in the other (Stonecutter and new Horses in Bedrock; Illusionist in Java). And lastly, there are some textures that are different in each version (Beds and in the Entity folder).
Glad to see this pack still exists and has gotten an update for 1.12
I've been a fan of this pack since the early days of its creation and was upset when I recently started playing MC again that the version of the pack I have (which I believe is the 1.8 version, as I was using it on a 1.8.9 server I played on a couple years ago) is not compatible with 1.12
Thanks to you I now have a version that is.
@JLohman711, That's pretty much the whole reason I wanted to maintain the pack. I only use 2 resource packs depending on which world I'm playing, DurzoCraft and Conquest Reforged. Due to real life constraints, ndurzo64 wasn't able to maintain the pack as he wanted. He was very happy to see that someone was willing to keep his pack up to date and allowed me to take over.
@Everyone, Now, I'm obviously not ndurzo64. Everyone's style and views are slightly off from one anothers. But, I want this pack to "feel" as if he was still working on it. As such please post any bugs, suggestions, or constructive feedback so that I may do my best to keep this pack the way it was intended to be. Even though I'm the one creating the textures, I feel like the community deserves a say in the ultimate outcome. Thanks and enjoy!
Hello to all!!
I'm so sorry for the lack of updates. I have been gone for the last several months, but I am finally back and ready to work. Give me a few days to go over all of the changes I have missed and I will begin updating the pack ASAP.
Thank you for your support and patience.
Good to hear that a 1.13 update is coming, as the server I play on rolled a new map when 1.13 released and we're currently on 1.13.1
Wool colors got more vibrant in 1.12.2, can you update the pack to reflect this?
Also I think the borders on the glass are too thick.
Don't think this pack will ever be updated, shame.
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
Yeah sadly I think development of the pack is dead. Never saw a 1.13 update and very unlikely to get one for 1.14