I love this texture pack! As well as ItemBound! I'm having an issue with the dragon though. For some reason, all the textures work for every animal/mob except for the dragon. Help?
im having a bug with the pack (and yes, its a pack bug and not an optifine bug) thats makes it so that every mob that is affected by the pack is invisible, and if i try to punch them, it turns my world red (idk how) and the home screen shaky. ive tried reinstalling the pack, but to no avail, the bug still happens. please help if you could, im hoping the 1.13 update to the pack will fix the bug. i can send screenshots if necessary.
I realise I missed the party, but if there's another please invite me.
With 1.14 just over the horizon I'm sure with Optifine, Resource packs and Data packs you could really work some magic.
I have some requests/suggestions.
Villagers: Living Pigmen (for building Nether villages and for trading, preferably with rubies), Nurm (story mode cartographer), Education Edition NPC's 1-20, Good Witch (to trade with).
Pig: April Fools 2.0 "Pony", Rueben from story mode (with smile and birth mark thing, and if possible a wolf or cats following distance, head slot for dragon head and elytra (for endercon cosplay) or saddle in saddle slot)
Cow: April Fools 2.0 "Horse".
Mooshroom: Nethercow (netherwart in place of mushrooms, soulsand body texture and Netherrack hooves.)
Horse: Zebra (for the Savannah), Unicorn (for the mushroom island, why not, it's weird enough already).
Llama: Lluna (Story mode).
Zombie Villager: Zombie Witch, Zombie Illagers (because why would the undead only eat the good guys?)
Parrot: Tameable bat because who doesn't want that adorable little guy?
Snow Golem/Farmer Villager?: Agent (from education edition) Would behave like a farmer, harvesting, planting and delivering crops. Constructed with an open fence gate for legs, a redstone block torso (for power and aesthetic similarity) with levers for arms and an observer block for a head (to see) the pop, *ding* "hired help" advancement.
Phew, Im glad to get those ideas off of my chest, I'm too tired to proofread so there may be typos or incorrect autocorrects.
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Hello World.
Have a lovely [INSERT LOCAL TIME OF DAY HERE] and take care (>^.^)>
Twitter: @iAbsol
Instagram, Youtube, Twitch, Discord, Steam, Origin and Minecraft are all:ImmortalAbsol
Hi sixfootblue, could you please explain how you managed to change/ or add onto an entities model by name tagging them? Because thus far that seems to be the only thing I've not been able to learn how to do, I understand how to model, how to change an entities default (unnamed mobs) model, how to texture them and all, but not changing models based on name tags, thanks in advance!
Hi sixfootblue, could you please explain how you managed to change/ or add onto an entities model by name tagging them? Because thus far that seems to be the only thing I've not been able to learn how to do, I understand how to model, how to change an entities default (unnamed mobs) model, how to texture them and all, but not changing models based on name tags, thanks in advance!
The model isn't actually changing. I'm just making different parts of the mob visible/invisible using the random mobs/entities feature.
Make sure you use the right rabbit type that it says on the website
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
Downloading this right now..!
"Stress is a choice. So is peace."
Are any of the monsters changed in this?
Not yet. You can check the spreadsheet in order to see what mobs are changeable.
Okay, thanks. Love your work!
I know this it a stupid question but when optifine comes out for 1.13 this will be updated right?
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
Yeah it should be, along with the rest of my packs.
I love this texture pack! As well as ItemBound! I'm having an issue with the dragon though. For some reason, all the textures work for every animal/mob except for the dragon. Help?
Can you add Border Collies?
dart_frog_tag_white.png is missing from cit/transmobifier/rabbit nametags/frognametags.
hey sixfootblue,
im having a bug with the pack (and yes, its a pack bug and not an optifine bug) thats makes it so that every mob that is affected by the pack is invisible, and if i try to punch them, it turns my world red (idk how) and the home screen shaky. ive tried reinstalling the pack, but to no avail, the bug still happens. please help if you could, im hoping the 1.13 update to the pack will fix the bug. i can send screenshots if necessary.
I realise I missed the party, but if there's another please invite me.
With 1.14 just over the horizon I'm sure with Optifine, Resource packs and Data packs you could really work some magic.
I have some requests/suggestions.
Villagers: Living Pigmen (for building Nether villages and for trading, preferably with rubies), Nurm (story mode cartographer), Education Edition NPC's 1-20, Good Witch (to trade with).
Pig: April Fools 2.0 "Pony", Rueben from story mode (with smile and birth mark thing, and if possible a wolf or cats following distance, head slot for dragon head and elytra (for endercon cosplay) or saddle in saddle slot)
Cow: April Fools 2.0 "Horse".
Mooshroom: Nethercow (netherwart in place of mushrooms, soulsand body texture and Netherrack hooves.)
Horse: Zebra (for the Savannah), Unicorn (for the mushroom island, why not, it's weird enough already).
Llama: Lluna (Story mode).
Zombie Villager: Zombie Witch, Zombie Illagers (because why would the undead only eat the good guys?)
Parrot: Tameable bat because who doesn't want that adorable little guy?
Snow Golem/Farmer Villager?: Agent (from education edition) Would behave like a farmer, harvesting, planting and delivering crops. Constructed with an open fence gate for legs, a redstone block torso (for power and aesthetic similarity) with levers for arms and an observer block for a head (to see) the pop, *ding* "hired help" advancement.
Phew, Im glad to get those ideas off of my chest, I'm too tired to proofread so there may be typos or incorrect autocorrects.
Hello World.
Have a lovely [INSERT LOCAL TIME OF DAY HERE] and take care (>^.^)>
Twitter: @iAbsol
Instagram, Youtube, Twitch, Discord, Steam, Origin and Minecraft are all: ImmortalAbsol
Ambassador 3DS: 0491 - 0098 - 8292
New 3DS XL: 3669 - 2074 - 7493
ACNL Dream Address: 7E00-002C-3E6A
Does this still work on the latest version of minecraft and optifine? If so, where's the download link?
Because it seems that your project have disappeared..
Is this as well as ItemBound discontinued? I'd really appreciate a response, just so I know whether to keep my hopes up or not.
It's a shame if it is as both packs had/ve really good potential.
-L0ST
Isthere still a way to download this? I can't seem to find any and the thing that seems most suspicious is this part saying "Project not found".
Hi sixfootblue, could you please explain how you managed to change/ or add onto an entities model by name tagging them? Because thus far that seems to be the only thing I've not been able to learn how to do, I understand how to model, how to change an entities default (unnamed mobs) model, how to texture them and all, but not changing models based on name tags, thanks in advance!
The model isn't actually changing. I'm just making different parts of the mob visible/invisible using the random mobs/entities feature.
Where can I download this?
the link to his texture pack is found on his youtube channel which leads to CurseForge
https://www.curseforge.com/minecraft/texture-packs/transmobifier-16x/files