If you have a question or suggestion, PLEASE read the FAQ first!
Welcome to the Transmobifier! A resource pack for Minecraft Java Edition that allows you to customize the mobs in your world using nametags. This pack currently has 67 custom mob textures. All mob changes only appear for those using the resource pack, so you can use this anywhere! (Vanilla survival, multiplayer servers, realms, etc.)
This pack REQUIRES OptiFine 1.12.2 HD U C7 (Or any other version that supports name-based random mobs) in order to work.
For a list of all the custom mobs currently available in the pack, check out the google spreadsheet HERE.
SCREENSHOTS:
COMPATIBILITY:
Custom Optifine mobs in resource packs can not be layered unfortunately. Any other resource pack that uses custom entity models and/or random mobs features will not be compatible with this resource pack. To ensure the TransMobifier works properly, make sure it's at the top of your resource packs list
FAQ (Frequently Asked Questions)
Q: How do I install the Transmobifier?
A: You copy it into your resource packs folder.
Q: When is the next update?
A: ┐(゚~゚)┌
Q: Do I really need Optifine?
A: Yes. This pack will not work without it.
Q: I don't want to download Optifine because it will give me a virus!
A: Optifine will not give you a virus. It is not malicious. Unfortunately the download links for it display ads that can sometimes be malicious, and it has also been re-uploaded to a handful of shady websites. Make sure you download it from optifine.net. Do not click on the ads. Wait for the timer at the top right to end and then click "Skip ad." Alternatively, just use the mirror link to get a direct download and skip the ads entirely.
Q: Can you make a version without Optifine/for Pocket Edition/Win10/Console/any other platform?
A: No, this is currently impossible.
Q: Can you make this into a mod?
A: No. I have no experience creating mods, and the point of this pack is to add custom cosmetics while keeping your world vanilla. Making it a mod would defeat that purpose.
Q: I have an idea for a new mob! Can you add it to the pack?
A: If it's feasible and I like the idea, then I might. Please check the mob guide first to make sure your idea isn't already in the pack! Keep in mind this resource pack is just for mobs. I will not take suggestions for custom tile entities (chests, shulker boxes, etc.) I also can't make custom horses yet.
Q: Why haven't you added my suggestion yet? Did you forget?
A: I've got my own work schedule and it may take me a while to add a suggestion. Please be patient. Please don't repost your suggestion multiple times. I see them all the first time. Don't worry.
Q: Do you have a version for 1.10/1.9 etc...
A: Right now, the Transmobifier was intended for use with Minecraft 1.12.2. It may work on previous versions of minecraft as long as you have a version of Optifine that supports the features it requires. I make no guarantees though.
Q: Can you give me edit access to the mob spreadsheet?
A: No. I'm not sure why you would need it in the first place. If you're looking to post suggestions, just send me a PM or post it here.
Q: Is there a map I can download to preview everything?
A: No, and I don't have any plans to make one. Feel free to make one yourself and post it though!
Um... so when I downloaded this and I spawned an iron golem to make it a gift golem the iron golem didn't show up and instead it was just the shadow, and when I hit the golem my screen got a red tint. Also when I went to the main menu, everything was very low resolution. Do you have a fix for this?
Um... so when I downloaded this and I spawned an iron golem to make it a gift golem the iron golem didn't show up and instead it was just the shadow, and when I hit the golem my screen got a red tint. Also when I went to the main menu, everything was very low resolution. Do you have a fix for this?
nice pack but i have a question can you change completely a mob textures with another one like for example naming a pig ender dragon changes the texture and model to that of the ender dragon but i am guessing the hit box of the pig will remain the same
In theory, yes I could make it look like that. The problem is
1) As you said, the hitbox would be very inaccurate.
2) The pig and the dragon have two very different "skeletons" so it'd be pretty difficult to replicate the ender dragon animations on a pig.
3) I can't actually swap models. I made the illusion of model swapping by just adding new geometry overtop the existing model, and then make different parts selectively visible/invisible with textures. Adding a whole dragon model to the pig would add a lot of extra complexity that might impact your game's performance if you have several pigs in one place.
Can you add for the parrots a lovebird skin (both peach faced and the red head) and an eastern rosella it would be nice. This pack is awesome and has great potential!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/18/2017
Posts:
105
Minecraft:
SonicJDF
Member Details
Could I make a texture pack like this? (Of course with my own textures)
Rollback Post to RevisionRollBack
If you have mistakes in something you create and don't like them yet release the thing you created to people. then you are letting yourself down and the people you send it to down. -SonicJDF
Welcome to the Transmobifier! A resource pack for Minecraft Java Edition that allows you to customize the mobs in your world using nametags. This pack currently has 67 custom mob textures. All mob changes only appear for those using the resource pack, so you can use this anywhere! (Vanilla survival, multiplayer servers, realms, etc.)
This pack REQUIRES OptiFine 1.12.2 HD U C7 (Or any other version that supports name-based random mobs) in order to work.
For a list of all the custom mobs currently available in the pack, check out the google spreadsheet HERE.
SCREENSHOTS:
COMPATIBILITY:
Custom Optifine mobs in resource packs can not be layered unfortunately. Any other resource pack that uses custom entity models and/or random mobs features will not be compatible with this resource pack. To ensure the TransMobifier works properly, make sure it's at the top of your resource packs list
FAQ (Frequently Asked Questions)
Q: How do I install the Transmobifier?
A: You copy it into your resource packs folder.
Q: When is the next update?
A: ┐(゚~゚)┌
Q: Do I really need Optifine?
A: Yes. This pack will not work without it.
Q: I don't want to download Optifine because it will give me a virus!
A: Optifine will not give you a virus. It is not malicious. Unfortunately the download links for it display ads that can sometimes be malicious, and it has also been re-uploaded to a handful of shady websites. Make sure you download it from optifine.net. Do not click on the ads. Wait for the timer at the top right to end and then click "Skip ad." Alternatively, just use the mirror link to get a direct download and skip the ads entirely.
Q: Can you make a version without Optifine/for Pocket Edition/Win10/Console/any other platform?
A: No, this is currently impossible.
Q: Can you make this into a mod?
A: No. I have no experience creating mods, and the point of this pack is to add custom cosmetics while keeping your world vanilla. Making it a mod would defeat that purpose.
Q: I have an idea for a new mob! Can you add it to the pack?
A: If it's feasible and I like the idea, then I might. Please check the mob guide first to make sure your idea isn't already in the pack! Keep in mind this resource pack is just for mobs. I will not take suggestions for custom tile entities (chests, shulker boxes, etc.) I also can't make custom horses yet.
Q: Why haven't you added my suggestion yet? Did you forget?
A: I've got my own work schedule and it may take me a while to add a suggestion. Please be patient. Please don't repost your suggestion multiple times. I see them all the first time. Don't worry.
Q: Do you have a version for 1.10/1.9 etc...
A: Right now, the Transmobifier was intended for use with Minecraft 1.12.2. It may work on previous versions of minecraft as long as you have a version of Optifine that supports the features it requires. I make no guarantees though.
Q: Can you give me edit access to the mob spreadsheet?
A: No. I'm not sure why you would need it in the first place. If you're looking to post suggestions, just send me a PM or post it here.
Q: Is there a map I can download to preview everything?
A: No, and I don't have any plans to make one. Feel free to make one yourself and post it though!
Woah! This is awesome! But can you add pugs? That would be awesome!
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
I might in the future. Still working out some issues with custom dog models.
Oh ok
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
Um... so when I downloaded this and I spawned an iron golem to make it a gift golem the iron golem didn't show up and instead it was just the shadow, and when I hit the golem my screen got a red tint. Also when I went to the main menu, everything was very low resolution. Do you have a fix for this?
Try updating optifine
i knew you were great when i heard about IB for the first time, but this is freaking unreal! (also thank you for responding to my comment)
In theory, yes I could make it look like that. The problem is
1) As you said, the hitbox would be very inaccurate.
2) The pig and the dragon have two very different "skeletons" so it'd be pretty difficult to replicate the ender dragon animations on a pig.
3) I can't actually swap models. I made the illusion of model swapping by just adding new geometry overtop the existing model, and then make different parts selectively visible/invisible with textures. Adding a whole dragon model to the pig would add a lot of extra complexity that might impact your game's performance if you have several pigs in one place.
Why is the spreadsheet currently not finished?
As in the names and codes aren't there...
Hope you can fix
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RockYY_Games / Benjamin
You realise they are allready in the pack?
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RockYY_Games / Benjamin
whoops
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RockYY_Games / Benjamin
I'm not sure what happened, but when I named a cat, it doesn't do anything and same with the rabbit except it shows part of the mouth.<_<<_<
The quote from undefined is cuz im stupid and dunno how to do stuff
Nope only Java (Because you need Optifine)
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RockYY_Games / Benjamin
Umm this is awkward, i realised there are multiple pages
kill me
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RockYY_Games / Benjamin
Some of the textures for cats are not working, Help Please?
Make sure you are naming the right type of cat
Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
Can you add for the parrots a lovebird skin (both peach faced and the red head) and an eastern rosella it would be nice. This pack is awesome and has great potential!
", sans-serif">RubenGaming
Could I make a texture pack like this? (Of course with my own textures)
If you have mistakes in something you create and don't like them yet release the thing you created to people. then you are letting yourself down and the people you send it to down. -SonicJDF
Yeah same but for me its with the rabbits too.