I will be reviewing the textures on Monday. Stay tuned.
1.16 is going to be hard but we may get a boost from some pre made stuff to aid us.
Update: Many of the textures look very nice and I will be working on implementing them during the next couple of weeks. Very nice job on the horses. Only the zombie horse needs a texture but I can figure something out for that. The wandering trader is also missing textures and there is currently no difference between tool smiths and weapon smiths (I can fix this). Your work on the turtles and bees is fantastic. The kelp is good but something about the middle stem makes it look like it's flashing rather than moving. Overall excellent work! We may get this project back on its feet in time for 1.15's release.
I'm glad I could help. I read that the zombie horses got cut somewhere, so I didn't update the textures. I can still make some, however it will most likely be more like the original Minecraft version. I do have a non-Subnautica version of the kelp, but maybe it would be better to start from scratch on that one. I did some of the 1.16 textures too, so if we somehow don't get everything ready before 1.15, we'll at least be able to ensure we can release an 1.16 version on time.
EDIT: I did have a normal version of the kelp, but it's really static. Sorry.
We can keep the Subnautica one as a good place holder for now. Yeah, Zombie horses can only be spawned by eggs. I will handle them. I also noticed that pandas and foxes are still default. I may be able to make some custom textures like how I did llamas.
Edit: I am confident in the patch's current state to release a WIP version of the patch. It works with 1.15 and most textures have been finished. Please let me know if anything else is missing.
This patch is amazing, you've done a great job! I've missed Painterly, it's still my favorite pack so it's wonderful to be able to use it again in recent updates. The only issue I've had is that the compass and clock are replaced with a pink/black square and don't work. Is there a way to work around this? I do have the patch above the pack in the load order and I made the pack itself yesterday.
I'll come back after some quick testing with different compass models. Tried unzipping and copying clock and compass files from a pack that works in 1.15 but it didn't work. No idea if it could have worked but I tried. Clock/Compass both show up like this no matter what I do. Is this happening for anyone else? It doesn't happen in 1.14, okay. Probably already aware of it.