This was a personal tweak of mine that I used for quite a while when I practiced parkour. It modifies the block models to accurately represent the collision box of a block, rather than its hitbox. For example, a fence model and its hitbox is 1 block tall, however it's collision for entities is 1.5 blocks tall. This may throw off players doing parkour with fences, as what would be considered the solid floor is invisible, forcing players to aim slightly higher than what's represented to successfully land on one.
This was a personal tweak of mine that I used for quite a while when I practiced parkour. It modifies the block models to accurately represent the collision box of a block, rather than its hitbox. For example, a fence model and its hitbox is 1 block tall, however it's collision for entities is 1.5 blocks tall. This may throw off players doing parkour with fences, as what would be considered the solid floor is invisible, forcing players to aim slightly higher than what's represented to successfully land on one.
List of blocks that been modified:
Cactus
Enchanting Table
End Rod
Fence Gate (Closed)
Fences
Ladders
Soul Sand
Cobblestone Walls
Lilypads
Planned Features
1.8 Support
Optional Ladder/Vine "Grab" Hitbox
Screenshot:
Download:
Added 1.8 support! Good for servers and older maps.
I can definitely see the usefulness of this pack for parkour players. There's nice, yet simple changes that have their uses. Nice job!
make it again but in 1.12