The pack is ready for 1.13 and almost at 100% completion. I prefer quality over quantity when it comes to updates. 9 months ago the pack was 100% playable for 1.12. Its only been 2 months since 1.13 came out so try and be patient. 1.13 brought a lot of new textures (which includes new mobs, blocks, and items) and completely redid their naming system. ALL my models and blockstates had to redone and most textures had to be renamed. Minecraft is my hobby, not my job.
Just stepping in to give an early thanks for all your hard work on this update. I've had some experience with 1.13's infamous renaming and I'm aware of how tedious it's been.
Any chance you've got some previews/teasers to share or a conservative guess for release? Either way, I'm happy to hear that I'll be able to continue with one of my favourite pixel packs.
MISC:
-updated panorama
-updated GUI buttons
-adjusted birch leaves color
-adjusted biome colors (forest, extreme hills)
-added podzol transition
-added grass transition to mud
-fixed particles
-updated all models to 1.13 format
-removed inventory "pop" sound (due to a problem with underwater ambience
You've been my favorite resource pack creator since Chivalry, thank you for putting so much thought and effort into everything!
Now, having complimented your work, of which is ultimately your own ideal vision of how Minecraft should look, I shall make the obligatory request to change it slightly away from your vision and more towards my own!
The biggest thing I would like to see this pack incorporate is more 3D models, specifically one for the furnace. I like the design you have for it currently, but I think it would be cool if it was hollow behind the bars, with an animated glowing fire set inside it. It would also be cool if you could do something similar with the Jack O' Lantern, where the carved part is hollow, with an animated glow inside.
Other random thoughts I have include 3D models for the swords, like the handle cross is slightly thicker than the rest, and more animated items, like water buckets.
Anyway, thanks again for this awesome resource pack! Hope your trip is going/went well!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/14/2013
Posts:
61
Minecraft:
HazDiamondz
Member Details
This pack is amazing. The only thing I can't figure out is why some of the optifine features in it won't work with the 1.13.1 version of optifine. There's a few folder name differences (Glass/Black to "Black_Stained_Glass" as an example) but I don't see why the rainbow or the night sky won't work. Anyone else having this issue with the new 1.13.1 version of optifine (the newest actual release not the beta or alpha versions)? I've also tested it with the 1.13 version of optifine and everything was working fine (ctm, night sky, etc.). So I'm not quite sure why or what the 1.13.1 update did that changed things.
Edit: I figured it out. Anything in the "mcpatcher" folder can now be moved to the "optifine" folder and works just the same. The "mcpatcher" folder simply isn't necessary anymore. So anyone having the same issue just migrate all files from the "mcpatcher" folder into the "optifine" folder and your good to go.
Edit: I figured it out. Anything in the "mcpatcher" folder can now be moved to the "optifine" folder and works just the same. The "mcpatcher" folder simply isn't necessary anymore. So anyone having the same issue just migrate all files from the "mcpatcher" folder into the "optifine" folder and your good to go.
This will be fixed next update. Thanks for figuring it out!
I really like this pack. 1.13 has a new format for map icons though, and it appears this pack is broken there. Would it be possible to have those textures updated?
I really like this pack. 1.13 has a new format for map icons though, and it appears this pack is broken there. Would it be possible to have those textures updated?
Hello! I don't know if this was found or not, but I noticed a bug with the sideways hoppers, the cullfacing is all messed up. I fixed it for myself but I wanted to let you know this is an issue. Love this pack!
EDIT: also wanted to let you know, there is a way to stop the cullface issues on upside-down petrified oak slabs, simply remove the side cullface parts of the stair_up and slab_up models (I think those are the right names, but you get the idea) and that will make them no longer cull when the table is next to them
The Meaning of Life, the Universe, and Everything.
Join Date:
11/5/2011
Posts:
504
Minecraft:
Maffhew
Member Details
With the unfortunate archiving of the Minecraft Forums, I would like to invite everyone here to the Excalibur Discord. The discord server will be the main source for immediate support, information, and updates. I will also continue updating the resource pack on Planet Minecraft. Thank you for all your support on the forum throughout the years.
Just stepping in to give an early thanks for all your hard work on this update. I've had some experience with 1.13's infamous renaming and I'm aware of how tedious it's been.
Any chance you've got some previews/teasers to share or a conservative guess for release? Either way, I'm happy to hear that I'll be able to continue with one of my favourite pixel packs.
The lack of popularity this resourcepack experiences is unthinkable.
Throughout the 9 years of playing Minecraft I haven't seen a better one.
Excalibur V.13 beta is out! Thanks for the patience everyone. Please let me know of any bugs or suggestions.
DOWNLOAD
Changelog: (long)
MOBS:
-added thin sheep legs
-updated blaze
-added endermite
-updated parrots with various birds (hawk, seagull, pigeon, crow)
-updated shulker faces
-adjusted villagers and added noses
-added ocelots
-added bat
-added ghast
-added zombie horse
-added skeleton horse
-added donkey
-added mule
-updated horses to 1.13
-added steve/alex
-added polar bear
-added llamas
-added guardian
-added elder guardian
-added illagers
-added evoker
-added illusioner
BLOCKS:
-adjusted dark oak planks + added ctm
-adjusted iron block + ctm
-updated blue, yellow, and white beds
-adjusted shulker boxes
-added command blocks
-updated log tops
-updated glowstone
-updated smooth andesite
-updated netherbrick and added doubleslab
-adjusted hay colors
-updated light grey shulker (cage)
-updated jungle planks
-updated birch planks
-adjusted iron door
-added chorus plant
-added end crystal
-updated grass/path side
-updated dirt
-removed coarse dirt variant
-updated oxeye daisy
-added dark oak upper/doubleslab
-updated chests
-updated concretes
-updated brown powder
-redid bricks
-added glazed terracotta
-updated hopper
-added dark oak stair/slab model
-updated dark oak fence gate
-adjusted item frame model
-added brazier model (end rod)
-fixed birch fence variant
-added wattle (birch) fence
-added gold coins (gold pressure plate)
-added cactus juice flower pot model
-added iron bell model (dragon egg)
-updated 3D ladder model and texture
-added dirt slabs + item model
-added random red mushrooms
-adjusted spruce crate
-added button models
-added strip wood
-added bark blocks
-added trapdoors + 3D models
-added sea pickle
-added sea grass
-added purple shulker
-added dried kelp
-added turtle egg
ITEMS
-updated chain armor
-updated leather armor
-updated iron armor
-adjusted tipped arrows
-updated feather
-added rotten flesh
-updated egg
-updated string
-added lead
-updated meats
-added pumpkin pie
-added chorus fruit
-added totem of undying
-added blaze rod
-adjusted leather
-adjusted saddle
-added rabbit's foot
-added rabbit stew
-adjusted barrier
-added cookie
-added blaze powder
-updated ingots
-added netherbrick
-added broken elytra
-added cake
-added dyes
-added diamond
-redid coal/charcoal
-added brewing stand
-added slimeball
-redid cauldron
-redid hopper
-added nether wart
-updated spider-eye
-updated minecarts
-added glowstone
-added iron nugget
-redid gold nugget
-updated emerald
-added snowball
-redid books
-added clay ball
-added chicken
-added potatoes
-added clock
-added compass
-added shulker shell
-added prismarine shard/crystal
-added music discs
-added fish buckets
MISC:
-updated panorama
-updated GUI buttons
-adjusted birch leaves color
-adjusted biome colors (forest, extreme hills)
-added podzol transition
-added grass transition to mud
-fixed particles
-updated all models to 1.13 format
-removed inventory "pop" sound (due to a problem with underwater ambience
Amazing work. Thank you!
As far as I can tell, there are no obvious bugs or other problems.
I did however notice a few warnings and errors in the game log: https://hastebin.com/dikujesivu.sql
Maybe those mean something to you?
Anyway, great work!
Thanks! I'll be sure to look at it once Im back from my trip. Im glad you like it!
You've been my favorite resource pack creator since Chivalry, thank you for putting so much thought and effort into everything!
Now, having complimented your work, of which is ultimately your own ideal vision of how Minecraft should look, I shall make the obligatory request to change it slightly away from your vision and more towards my own!
The biggest thing I would like to see this pack incorporate is more 3D models, specifically one for the furnace. I like the design you have for it currently, but I think it would be cool if it was hollow behind the bars, with an animated glowing fire set inside it. It would also be cool if you could do something similar with the Jack O' Lantern, where the carved part is hollow, with an animated glow inside.
Other random thoughts I have include 3D models for the swords, like the handle cross is slightly thicker than the rest, and more animated items, like water buckets.
Anyway, thanks again for this awesome resource pack! Hope your trip is going/went well!
This pack is amazing. The only thing I can't figure out is why some of the optifine features in it won't work with the 1.13.1 version of optifine. There's a few folder name differences (Glass/Black to "Black_Stained_Glass" as an example) but I don't see why the rainbow or the night sky won't work. Anyone else having this issue with the new 1.13.1 version of optifine (the newest actual release not the beta or alpha versions)? I've also tested it with the 1.13 version of optifine and everything was working fine (ctm, night sky, etc.). So I'm not quite sure why or what the 1.13.1 update did that changed things.
Edit: I figured it out. Anything in the "mcpatcher" folder can now be moved to the "optifine" folder and works just the same. The "mcpatcher" folder simply isn't necessary anymore. So anyone having the same issue just migrate all files from the "mcpatcher" folder into the "optifine" folder and your good to go.
How did you access the error log? Id love to fix these issues
Found it. Issues should be resolved next updateWhen it comes to models, I believe in "less is more." I'll look into adding more block/entity models but items most likely aren't happening.
This will be fixed next update. Thanks for figuring it out!
I absolutely love this! Nice work.
ooo, a signature. ʢ◉ᴥ◉ʡ
I really like this pack. 1.13 has a new format for map icons though, and it appears this pack is broken there. Would it be possible to have those textures updated?
Thanks! Will be fixed next update
Hello! I don't know if this was found or not, but I noticed a bug with the sideways hoppers, the cullfacing is all messed up. I fixed it for myself but I wanted to let you know this is an issue. Love this pack!
EDIT: also wanted to let you know, there is a way to stop the cullface issues on upside-down petrified oak slabs, simply remove the side cullface parts of the stair_up and slab_up models (I think those are the right names, but you get the idea) and that will make them no longer cull when the table is next to them
With the unfortunate archiving of the Minecraft Forums, I would like to invite everyone here to the Excalibur Discord. The discord server will be the main source for immediate support, information, and updates. I will also continue updating the resource pack on Planet Minecraft. Thank you for all your support on the forum throughout the years.
Discord
https://discord.gg/qYZ9Pen
Maffhew#3087
Planet Minecraft
https://www.planetminecraft.com/texture_pack/excalibur/
Please feel free to contact me on either platform regarding the Excalibur Resource Pack.