I'm not a big fan, honestly. What I'm guessing is the grass is way too bright. When standing in a field, you'll go blind. The re-use of the same texture, and just colouring it to be stone or dirt or whatever also seems very lazy.
These simple packs have been done to death. There's nothing unique or cute about it, tbh.
What I find interesting is that the hammer is in a completely different style than the rest of the pack, as well as being far and away superior. I suggest scrapping the blocks and starting over using the shading and form found in that hammer image as the basis for your pack rather than trying to go with the all-too-cliche repeating pattern thing. If that hammer is any indication, you CAN make good art so I suggest doing so.
Though maybe drop the thick black line. That's not doing you any favors.<_<
Thanks for the input, ill try to fix the block textures before I fix the items.
My issue again with the blocks is finding a style that looks nice but hasn't already been done over and over like all the simple packs.
I'm not sure how the hammer is very different, but I made two versions of it before I put in the pack, the stone hammer as the logo and gold as the weapon.
The sword actually took longer than the hammer, which only took me like 15 minutes to make while half asleep with my friend.
Ill reply again if I make any significant progress.
Does this look more appealing the eye, I set it up as a comparison.
Same problem, different form. There's still a really blatant repeating pattern. That point just stands out, as do the brighter dots. You're just trading one form of repetition for another.
There are three ways around this. The first is to learn to hide the repetition. Just about every texture in video games that's spread over a large area is just a repeating texture. Normally you don't notice it because those textures are made in a way that no part of the texture calls attention to itself, and thus each tile gets lost in a sea of itself. It's a skill that's difficult to master, but very rewarding once it has been mastered.
The second is to make the pattern itself interesting enough that nobody minds looking at it. Think wallpaper for this one, though some wallpapers also do a bit of the first as well. Generally speaking, this is the most stylized approach and the one where you have to do the most work thinking of how to translate a real thing (like grass for example) into an abstract pattern that's aesthetically pleasing on its own.
The final one is to actually do random tiles. If you're willing to put in the work to make several variations, and make sure they can all tile into each other, then you can create a lot of randomness by actually HAVING randomness. By letting the game create that variety for you by mixing up your textures. You can get a lot of mileage out of this... although obviously this will also be bad on lower-end systems as you're effectively multiplying the texture load by several magnitudes.
I thought a little too much about what you said, so here's my thought:
I wont change my pack, all these textures weren't made for minecraft if you want me to be truthful.
Minecraft is just my template or Cutting Board for something much bigger, some would call it a dream.
About the actual pack, if you didn't download the pack you may have not seen some of the older textures for items so I left a few in the main thread's attachments along with some more recent additions like leaves, oak wood, "tallgrass".
(Download doesn't have any updated block textures.)
New Version Below, follow intructions in bold.
Link for what has been done so far, just the basics: http://www.mediafire.com/download/l644k1jh94of9ex/Paganum_Packed.zip
The below pictures are weapons and textures that have been recently finished and are most likely in the download for the pack.
There are also some gungeon models that replace the daisy and poppy flowers if you would like them I can link a download just ask.
(I don't own the game just made the models for fun, pls don't sue me Devolver.)
~If you have trouble getting the pack to work or appear in Minecraft, extract the folder from the zip file and place that in the resource pack folder.
Thanks!
The leaves look too airy to me
Yeah, I cant seem to make leaves look ok without making them look so airy, feel free to change them at any time.
I'm not a big fan, honestly. What I'm guessing is the grass is way too bright. When standing in a field, you'll go blind. The re-use of the same texture, and just colouring it to be stone or dirt or whatever also seems very lazy.
These simple packs have been done to death. There's nothing unique or cute about it, tbh.
What I find interesting is that the hammer is in a completely different style than the rest of the pack, as well as being far and away superior. I suggest scrapping the blocks and starting over using the shading and form found in that hammer image as the basis for your pack rather than trying to go with the all-too-cliche repeating pattern thing. If that hammer is any indication, you CAN make good art so I suggest doing so.
Though maybe drop the thick black line. That's not doing you any favors.<_<
Thanks for the input, ill try to fix the block textures before I fix the items.
My issue again with the blocks is finding a style that looks nice but hasn't already been done over and over like all the simple packs.
I'm not sure how the hammer is very different, but I made two versions of it before I put in the pack, the stone hammer as the logo and gold as the weapon.
The sword actually took longer than the hammer, which only took me like 15 minutes to make while half asleep with my friend.
Ill reply again if I make any significant progress.
Does this look more appealing the eye, I set it up as a comparison.
Same problem, different form. There's still a really blatant repeating pattern. That point just stands out, as do the brighter dots. You're just trading one form of repetition for another.
There are three ways around this. The first is to learn to hide the repetition. Just about every texture in video games that's spread over a large area is just a repeating texture. Normally you don't notice it because those textures are made in a way that no part of the texture calls attention to itself, and thus each tile gets lost in a sea of itself. It's a skill that's difficult to master, but very rewarding once it has been mastered.
The second is to make the pattern itself interesting enough that nobody minds looking at it. Think wallpaper for this one, though some wallpapers also do a bit of the first as well. Generally speaking, this is the most stylized approach and the one where you have to do the most work thinking of how to translate a real thing (like grass for example) into an abstract pattern that's aesthetically pleasing on its own.
The final one is to actually do random tiles. If you're willing to put in the work to make several variations, and make sure they can all tile into each other, then you can create a lot of randomness by actually HAVING randomness. By letting the game create that variety for you by mixing up your textures. You can get a lot of mileage out of this... although obviously this will also be bad on lower-end systems as you're effectively multiplying the texture load by several magnitudes.
I hope that helps you.
I thought a little too much about what you said, so here's my thought:
I wont change my pack, all these textures weren't made for minecraft if you want me to be truthful.
Minecraft is just my template or Cutting Board for something much bigger, some would call it a dream.
About the actual pack, if you didn't download the pack you may have not seen some of the older textures for items so I left a few in the main thread's attachments along with some more recent additions like leaves, oak wood, "tallgrass".
(Download doesn't have any updated block textures.)
------cya around---|X-----
New Update for the pack, the overworld looks half decent now.