Hello I don't understand what are the downloads under the "Add-ons" label: are they "standalone" texture packs or do they have to be installed with the basic texture pack? (and if they must be installed, how can I do it?)
Hello I don't understand what are the downloads under the "Add-ons" label: are they "standalone" texture packs or do they have to be installed with the basic texture pack? (and if they must be installed, how can I do it?)
They are tweaked versions of Flows HD, to enrich your experience. Connected textures, so you don't have borders between the same blocks (glass for example), 3D models, that mitigate some of the Minecraft blockyness, and Tweaks, that add several small changes people have been asking for, but deviate from the Vanilla style textures normally found in Flows HD (neutral purpur and endrod, damaged tools etc).
I can't use the connected add on 13.2 ¿Why is that?
I believe I haven't uploaded the right pack yet. I've put some work in it, and gotten most textures to work on my computer. If I haven't uploaded it yet, be sure to keep an eye out for the 1.14 update. This will be the same time I'll upload the 1.13+ connected textures pack.
Dearest developer, could you please explain to a noob like me the steps required to make the 3D and the Connected version work (of course when the 1.13 version will come out)? For example do I have to download only the connected one or do I have to download the "base" version and add the connected one? What's the load order for the resource packs?
Also, do you have an ETA for the connected update? Thank you kindly
Hey dev, I'd like to report a few issues with the pack (I don't know if they're on my end or yours, but in doubt I'll just share them). First, water tiles don't seem to be properly connected when flowing downwards, and second, the lanterns don't display the fire effect where it should be, but rather at the base of the metal frame (as if it's still recognized to be a vanilla torch). Images to understand what I'm talking about:
Hey dev, I'd like to report a few issues with the pack (I don't know if they're on my end or yours, but in doubt I'll just share them). First, water tiles don't seem to be properly connected when flowing downwards, and second, the lanterns don't display the fire effect where it should be, but rather at the base of the metal frame (as if it's still recognized to be a vanilla torch). Images to understand what I'm talking about:
I'm glad to see you got the 3D models working. As you would've guessed, you have to load the normal pack, and then load the 3D models on top. Connected textures are activated using Optifine (most commonly used) or MCPatcher.
To answer your questions, the little border in between the water is just the way Minecraft renders blocks. The antialiasing isn't working the way it should, but I'm not sure if this is because of the higher resolution, or just a problem with Minecraft in general. Secondly, the 3D models and their particles aren't a problem I can easily solve. The easy solution would be to move the model outside of the block area, but that would mean it could be inside other blocks, so I opted to keep the model in the same blockspace. There's currently no option to change the location the particles appear at, so if it's something that bothers you too much, you could remove the torch models from the pack by hand, or turn off particles all together. Those are the only solutions I can think off.
I'm glad to see you got the 3D models working. As you would've guessed, you have to load the normal pack, and then load the 3D models on top. Connected textures are activated using Optifine (most commonly used) or MCPatcher.
To answer your questions, the little border in between the water is just the way Minecraft renders blocks. The antialiasing isn't working the way it should, but I'm not sure if this is because of the higher resolution, or just a problem with Minecraft in general. Secondly, the 3D models and their particles aren't a problem I can easily solve. The easy solution would be to move the model outside of the block area, but that would mean it could be inside other blocks, so I opted to keep the model in the same blockspace. There's currently no option to change the location the particles appear at, so if it's something that bothers you too much, you could remove the torch models from the pack by hand, or turn off particles all together. Those are the only solutions I can think off.
Hope that helped!
Hi dev and thanks for replying!
I tried activating the connected option in the Optifine menu, but the glass blocks or panes don't seem to blend into a single, big glass texture. Am I doing something wrong or is it how it's supposed to be?
Also, I wanted to show you something else that I don't know if it's a problem on your end or on minecraft's. I have this happening exclusively with this trapdoor, the others work fine. Look how the handle changes position and seems to be always oriented to the east. This happens no matter the orientation of the trapdoor.
I tried activating the connected option in the Optifine menu, but the glass blocks or panes don't seem to blend into a single, big glass texture. Am I doing something wrong or is it how it's supposed to be?
Also, I wanted to show you something else that I don't know if it's a problem on your end or on minecraft's. I have this happening exclusively with this trapdoor, the others work fine. Look how the handle changes position and seems to be always oriented to the east. This happens no matter the orientation of the trapdoor.
Yeah, this is a problem with Minecraft itself, there's been multiple reports of this problem (one actually posted by me).
Please posts alternative links or hosts. The links to 128x and 64x 1.13 resource packs send me to a fake adfly website asking me to press allow notifications button on my browser (I know it is fake because adfly skipper does not work with it).
It's because a lot of people didn't like the new texture, and there weren't any people saying they did like it. So by popular demand, I removed it from the pack.
But between you and I, if you download the Tweaks add-on for Flows, I kept it there for people who did like it.
And for everyone else: Flows 1.14 has just gone live! Hope you guys like it!
Please posts alternative links or hosts. The links to 128x and 64x 1.13 resource packs send me to a fake adfly website asking me to press allow notifications button on my browser (I know it is fake because adfly skipper does not work with it).
If you take a look at the fake adfly URL you can get a destination URL from it and that will convert through to a mediafire page with the download. Look for the gloyah part and take it through to just before the &hop part.
If you take a look at the fake adfly URL you can get a destination URL from it and that will convert through to a mediafire page with the download. Look for the gloyah part and take it through to just before the &hop part.
I see what you put here, but I don't quite understand.. I am trying to avoid the allow from adfly as well..
I know Adf.ly is really bad, and is getting even worse. When you get the little popup where you can Allow or Block notifications, just hit the little X in the popup and it should redirect you automatically.
Thanks for this nice texture pack! I am using ever since I started playing Minecraft.
I have a question tho: Will Armor, Horse armour, Fish, horses etc get textures? Fish and Horses as mobs have the default textures for me and armour is just black with a coloured outline. This was the case forever and I don't think that it is a bug persisting from over 5 Minecraft versions. I have added pictures for the armour and horse below.
Edit: The 1.14 version fixed fish and horse textures. Armour is kind of fixed but horse armour now doesn't display the default texture but uses a really small and kinda bugged texture on the nose of the horse. Pictures updated.
Hello I don't understand what are the downloads under the "Add-ons" label: are they "standalone" texture packs or do they have to be installed with the basic texture pack? (and if they must be installed, how can I do it?)
They are tweaked versions of Flows HD, to enrich your experience. Connected textures, so you don't have borders between the same blocks (glass for example), 3D models, that mitigate some of the Minecraft blockyness, and Tweaks, that add several small changes people have been asking for, but deviate from the Vanilla style textures normally found in Flows HD (neutral purpur and endrod, damaged tools etc).
Hey Exevium!
I can't use the connected add on 13.2 ¿Why is that?
I believe I haven't uploaded the right pack yet. I've put some work in it, and gotten most textures to work on my computer. If I haven't uploaded it yet, be sure to keep an eye out for the 1.14 update. This will be the same time I'll upload the 1.13+ connected textures pack.
Actually one of my fav resource packs. Thank you
I build things.
Dearest developer, could you please explain to a noob like me the steps required to make the 3D and the Connected version work (of course when the 1.13 version will come out)? For example do I have to download only the connected one or do I have to download the "base" version and add the connected one? What's the load order for the resource packs?
Also, do you have an ETA for the connected update? Thank you kindly
Hey dev, I'd like to report a few issues with the pack (I don't know if they're on my end or yours, but in doubt I'll just share them). First, water tiles don't seem to be properly connected when flowing downwards, and second, the lanterns don't display the fire effect where it should be, but rather at the base of the metal frame (as if it's still recognized to be a vanilla torch). Images to understand what I'm talking about:
I'm glad to see you got the 3D models working. As you would've guessed, you have to load the normal pack, and then load the 3D models on top. Connected textures are activated using Optifine (most commonly used) or MCPatcher.
To answer your questions, the little border in between the water is just the way Minecraft renders blocks. The antialiasing isn't working the way it should, but I'm not sure if this is because of the higher resolution, or just a problem with Minecraft in general. Secondly, the 3D models and their particles aren't a problem I can easily solve. The easy solution would be to move the model outside of the block area, but that would mean it could be inside other blocks, so I opted to keep the model in the same blockspace. There's currently no option to change the location the particles appear at, so if it's something that bothers you too much, you could remove the torch models from the pack by hand, or turn off particles all together. Those are the only solutions I can think off.
Hope that helped!
Is there any chance we could get a pre-release for 1.14? I love the snapshot versions of MC but wish I had a texture pack to use.
"God loved the birds and invented trees. Man loved the birds and invented cages."
-Jacques Deval
Hi dev and thanks for replying!
I tried activating the connected option in the Optifine menu, but the glass blocks or panes don't seem to blend into a single, big glass texture. Am I doing something wrong or is it how it's supposed to be?
Also, I wanted to show you something else that I don't know if it's a problem on your end or on minecraft's. I have this happening exclusively with this trapdoor, the others work fine. Look how the handle changes position and seems to be always oriented to the east. This happens no matter the orientation of the trapdoor.
Yeah, this is a problem with Minecraft itself, there's been multiple reports of this problem (one actually posted by me).
This is the official bugtracker:
https://bugs.mojang.com/browse/MC-135114
thank you
Please posts alternative links or hosts. The links to 128x and 64x 1.13 resource packs send me to a fake adfly website asking me to press allow notifications button on my browser (I know it is fake because adfly skipper does not work with it).
Why did you change the texture "brown_wool.png" in v2? I love the old one.
By the way, your resource pack is my favorite one in minecraft.
It's because a lot of people didn't like the new texture, and there weren't any people saying they did like it. So by popular demand, I removed it from the pack.
But between you and I, if you download the Tweaks add-on for Flows, I kept it there for people who did like it.
And for everyone else: Flows 1.14 has just gone live! Hope you guys like it!
If you take a look at the fake adfly URL you can get a destination URL from it and that will convert through to a mediafire page with the download. Look for the gloyah part and take it through to just before the &hop part.
I see what you put here, but I don't quite understand.. I am trying to avoid the allow from adfly as well..
I know Adf.ly is really bad, and is getting even worse. When you get the little popup where you can Allow or Block notifications, just hit the little X in the popup and it should redirect you automatically.
Thanks for this nice texture pack! I am using ever since I started playing Minecraft.
I have a question tho: Will Armor, Horse armour, Fish, horses etc get textures? Fish and Horses as mobs have the default textures for me and armour is just black with a coloured outline. This was the case forever and I don't think that it is a bug persisting from over 5 Minecraft versions. I have added pictures for the armour and horse below.
Edit: The 1.14 version fixed fish and horse textures. Armour is kind of fixed but horse armour now doesn't display the default texture but uses a really small and kinda bugged texture on the nose of the horse. Pictures updated.
Could you use something else than Adfly?
#PressAllowToContinue