I have spotted this texture pack a while ago and I'm using it now, because faithful is outdated. It looks great and a can recommend it, it looks great. But I have to questions: Do you plan to update this texture pack to future versions/1.12 and am I allowed to make a edit/overlay for it?
I have spotted this texture pack a while ago and I'm using it now, because faithful is outdated. It looks great and a can recommend it, it looks great. But I have to questions: Do you plan to update this texture pack to future versions/1.12 and am I allowed to make a edit/overlay for it?
Yes I plan on supporting future versions, as long as other people and myself are interested in those new versions.
Sure, feel free to edit whatever you like, as long as you don't go around and present it as your work alone
I absolutely love this texture pack! It's a great improvement without ruining the original's look or mood. However there are strange colored edges on some of the blocks. I'm using SEUS V11 on Minecraft V1.8 with Optifine installed. What can be the cause? See screen below:
I absolutely love this texture pack! It's a great improvement without ruining the original's look or mood. However there are strange colored edges on some of the blocks. I'm using SEUS V11 on Minecraft V1.8 with Optifine installed. What can be the cause?
This happens when the texture resolution for POM is not the same as the texture pack's texture resolution (64x64). Check the shader settings and set the POM size to 64.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/10/2015
Posts:
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Minecraft:
topfpflanze91
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What version of SEUS are you using? Seems like the texture size option only affects the Overworld so I would consider this as a bug in SEUS. They most likely use seperate shaders for the overworld and nether and forgot to implement the texture size into the nether one is my guess.
Incredible work! These are some quality textures that I love using.
I was just wondering - will you add any mcpatcher / optifine support? Having overlays for grass and other blocks connecting together would be awesome. Optifine added new glowing textures that this pack would greatly benefit from, as shaders make scenes quite dark. Random textures would be incredible, however I am aware that making these textures takes an incredible amount of effort and time, but the result would be worth it.
Incredible work! These are some quality textures that I love using.
I was just wondering - will you add any mcpatcher / optifine support? Having overlays for grass and other blocks connecting together would be awesome. Optifine added new glowing textures that this pack would greatly benefit from, as shaders make scenes quite dark. Random textures would be incredible, however I am aware that making these textures takes an incredible amount of effort and time, but the result would be worth it.
Keep up the great work
Yeah lets hope this happen's, love this texture been using nothing but it.
Incredible work! These are some quality textures that I love using.
I was just wondering - will you add any mcpatcher / optifine support? Having overlays for grass and other blocks connecting together would be awesome. Optifine added new glowing textures that this pack would greatly benefit from, as shaders make scenes quite dark. Random textures would be incredible, however I am aware that making these textures takes an incredible amount of effort and time, but the result would be worth it.
Keep up the great work
I'm guessing by Optifine support you mean connected textures? I wanted to do that originally (at least for the bookshelves) but I never got around to it and it felt like too much work. And I'm not too sure about the glowing textures? Do you mean the dynamic lights that's emitted from some blocks / items?
I'm currently (and slowly) working on a proper PBR version (Specular/Metallness/Emission maps) of the pack so maybe you also meant that?
Yeah, I have this question to. Which model pack you used in your screenshots?
I mean, that gravel... damn!
lolcats are still funny
This is actually the texture pack, given that you use shaders and have POM (Parallax occlusion mapping) enabled.
Ah ok, I didn't know about the existence of that "parallax occlusion mapping". I enabled it: Marvelous! Thanks!
lolcats are still funny
I have spotted this texture pack a while ago and I'm using it now, because faithful is outdated. It looks great and a can recommend it, it looks great. But I have to questions: Do you plan to update this texture pack to future versions/1.12 and am I allowed to make a edit/overlay for it?
Yes I plan on supporting future versions, as long as other people and myself are interested in those new versions.
Sure, feel free to edit whatever you like, as long as you don't go around and present it as your work alone
I absolutely love this texture pack! It's a great improvement without ruining the original's look or mood. However there are strange colored edges on some of the blocks. I'm using SEUS V11 on Minecraft V1.8 with Optifine installed. What can be the cause? See screen below:
This happens when the texture resolution for POM is not the same as the texture pack's texture resolution (64x64). Check the shader settings and set the POM size to 64.
Thanks! That fixed it. Appreciate the quick reply
nvm wrong thread
great job!
searching for this default style for a long time
Which shaders are able to utilize this resource pack? I tried Chocapic's Lite and SFLP Lite, doesn't work on both.
E: nvm, works on Sildur's, but does anyone know any even lighter shaderpacks which support parallax mapping?
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KUDA works pretty well for me.
in optifine green lines still exist if you use seus shader in the nether. in overworld its normal without the green lines.
Not happening for me. Did you set the texture resolution to 64?
yeah, i did. otherwise it would be same in overworld.
https://imgur.com/a/BK6mg
What version of SEUS are you using? Seems like the texture size option only affects the Overworld so I would consider this as a bug in SEUS. They most likely use seperate shaders for the overworld and nether and forgot to implement the texture size into the nether one is my guess.
Like relistico, but free. mmmmm...
Incredible work! These are some quality textures that I love using.
I was just wondering - will you add any mcpatcher / optifine support? Having overlays for grass and other blocks connecting together would be awesome. Optifine added new glowing textures that this pack would greatly benefit from, as shaders make scenes quite dark. Random textures would be incredible, however I am aware that making these textures takes an incredible amount of effort and time, but the result would be worth it.
Keep up the great work
Yeah lets hope this happen's, love this texture been using nothing but it.
I'm guessing by Optifine support you mean connected textures? I wanted to do that originally (at least for the bookshelves) but I never got around to it and it felt like too much work. And I'm not too sure about the glowing textures? Do you mean the dynamic lights that's emitted from some blocks / items?
I'm currently (and slowly) working on a proper PBR version (Specular/Metallness/Emission maps) of the pack so maybe you also meant that?