The Meaning of Life, the Universe, and Everything.
Join Date:
10/10/2015
Posts:
58
Minecraft:
topfpflanze91
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I will update the missing blocks from 1.11 eventually once I have more time again. As always you can still use the old version, it will simply miss new blocks but will work just fine otherwise.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/19/2014
Posts:
53
Member Details
Having played with this texture pack, I absolutely recommend it. Light weight compared to heavy weight ones, and very close to native (hardly any difference, and that's a good thing) but with all the goodness of shaders. If anybody has problem with green lines in SEUS as written above, change texture size in shader settings.
Having played with this texture pack, I absolutely recommend it. Light weight compared to heavy weight ones, and very close to native (hardly any difference, and that's a good thing) but with all the goodness of shaders. If anybody has problem with green lines in SEUS as written above, change texture size in shader settings.
The only complaint is that all ores are same, simply changed colour (native had slightly different texture) so in dim lit environment hard to tell
difference.
Actually I used the original textures of all the ores to base my textures on (I didn't make a single texture and changed the ore color). Maybe it's just the combination with shaders that makes it hard to tell?
Thats not needed. SEUS V11 has an option "Force wet effect" which does that.
Ofcourse, but this applies the same Wetfactor to everything. Grass for example always looks super flooded. By applying Wet-Masks to each texture, it is possible to finetune.
Actually I used the original textures of all the ores to base my textures on (I didn't make a single texture and changed the ore color). Maybe it's just the combination with shaders that makes it hard to tell?
It is actually, sorry for the accusation on my part. I will edit my original post to not discredit you.
Could you add a Wet-Mask for SEUS 11? It supports masks to define how wet a surface can look during rain.
I assume it works by taking one of the three color channels of the specular map. This involves quite a lot of testingthe textures with different shaders so it doesn't mess up the visuals for others so this may take a while on top of me not having a lot of time recently.
Ok, for some reason it just doesn't look any better than the default ones for me, i mean sure, they're different, but the only difference for me is that pixels are arranged a bit differently. How do you get bump mapping and wet surfaces? Mine looks all flat. I'm using Continuum shader for MC. Any way i can make it look like in your video?
EDIT: Got it working, seems parallax wasn't enabled in the shaderpack.
Can you add a little bit of bump/POM to the ores? The glossy surface looks great, however I think it would look better if the gems extruded a bit from the block. What do you think? And (just out of curiosity) would it be possible to have the gem ores like diamond to be slightly translucent? like in nature? And lastly, what about BOP? i'm running the latest version, I don't see any differences between the addon and BOP default textures.
Can you add a little bit of bump/POM to the ores? The glossy surface looks great, however I think it would look better if the gems extruded a bit from the block. What do you think? And (just out of curiosity) would it be possible to have the gem ores like diamond to be slightly translucent? like in nature? And lastly, what about BOP? i'm running the latest version, I don't see any differences between the addon and BOP default textures.
Thank you!
To have the gems extrude from the stone it would mean that I have to "set back" the stone, since there's only depth in the direction into the block. Hard to explain but basically you can only "carve" the block. This would mean that the stone textures wouldn't line up with the ores anymore though. I've tried some compromise solutions where i would only inset the stone around the gem but that didn't look very good. I might give it a try again in the future.
The BOP addon should work. You do have both resource packs enabled?
The Meaning of Life, the Universe, and Everything.
Join Date:
10/10/2015
Posts:
58
Minecraft:
topfpflanze91
Member Details
I have included a small addon for Storage Drawers, however Curse is acting up at the moment and rejecting my files, so if you want to download it, use the Dropbox Link.
when will ther be 1/11 ?
I will update the missing blocks from 1.11 eventually once I have more time again. As always you can still use the old version, it will simply miss new blocks but will work just fine otherwise.
looking forward for the 1.11 version great job Topfpflanze91
Having played with this texture pack, I absolutely recommend it. Light weight compared to heavy weight ones, and very close to native (hardly any difference, and that's a good thing) but with all the goodness of shaders. If anybody has problem with green lines in SEUS as written above, change texture size in shader settings.
Great pack!
Thanks, appreciate it
Actually I used the original textures of all the ores to base my textures on (I didn't make a single texture and changed the ore color). Maybe it's just the combination with shaders that makes it hard to tell?
Cool.
Could you add a Wet-Mask for SEUS 11? It supports masks to define how wet a surface can look during rain.
Thats not needed. SEUS V11 has an option "Force wet effect" which does that.
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
Ofcourse, but this applies the same Wetfactor to everything. Grass for example always looks super flooded. By applying Wet-Masks to each texture, it is possible to finetune.
It is actually, sorry for the accusation on my part. I will edit my original post to not discredit you.
I assume it works by taking one of the three color channels of the specular map. This involves quite a lot of testingthe textures with different shaders so it doesn't mess up the visuals for others so this may take a while on top of me not having a lot of time recently.
No worries
Some quick info, SEUS v11 uses the green channel for rain reflections
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
Ok, for some reason it just doesn't look any better than the default ones for me, i mean sure, they're different, but the only difference for me is that pixels are arranged a bit differently. How do you get bump mapping and wet surfaces? Mine looks all flat. I'm using Continuum shader for MC. Any way i can make it look like in your video?
EDIT: Got it working, seems parallax wasn't enabled in the shaderpack.
Can you add a little bit of bump/POM to the ores? The glossy surface looks great, however I think it would look better if the gems extruded a bit from the block. What do you think? And (just out of curiosity) would it be possible to have the gem ores like diamond to be slightly translucent? like in nature? And lastly, what about BOP? i'm running the latest version, I don't see any differences between the addon and BOP default textures.
Thank you!
To have the gems extrude from the stone it would mean that I have to "set back" the stone, since there's only depth in the direction into the block. Hard to explain but basically you can only "carve" the block. This would mean that the stone textures wouldn't line up with the ores anymore though. I've tried some compromise solutions where i would only inset the stone around the gem but that didn't look very good. I might give it a try again in the future.
The BOP addon should work. You do have both resource packs enabled?
ok, sounds good. And as for the BOP, yes I have both enabled, maybe i just didnt notice the difference. I will do some more testing.
I have included a small addon for Storage Drawers, however Curse is acting up at the moment and rejecting my files, so if you want to download it, use the Dropbox Link.
Looks awesome!!! keep up the good work!
are you planning to make some 3d models?
No, this will contain textures only. There's already 3D model resource packs that can be combined with this.
thanks for your answer!
can you help me which 3D model pack??
Edit:
Find one - Default 3D