Thank you : )
I'll add textures in the future, I'm actually working on another secret project ; )
I wonder if it's (censored)... Also are there going to be more
screenshots or videos, specifically focused on the POM? I feel like I
haven't seen enough of those XD
I wonder if it's Minelands... Also are there going to be more
screenshots or videos, specifically focused on the POM? I feel like I
haven't seen enough of those XD
When I have an enough powerful PC I'll take some myself : )
I really like this. The only thing I'm worried about is bump mapping. I can't seem to get it properly working. o-o I've tried using the Continuum Shader Pack 1.2 and setting it up exactly like the tutorial says , yet the grooves are always super deep and the textures turn blue-green when using it. Not sure if this is the fault of Realistico or Continuum but here are the important specs-
I really like this. The only thing I'm worried about is bump mapping. I can't seem to get it properly working. o-o I've tried using the Continuum Shader Pack 1.2 and setting it up exactly like the tutorial says , yet the grooves are always super deep and the textures turn blue-green when using it. Not sure if this is the fault of Realistico or Continuum but here are the important specs-
Intel i7 6700k
16GB DDR4 RAM
Nvidia GTX 980ti
Probably the shaderpack is broken, from their page it seems they just released a new version: give it a try : )
I can't seem to get the demo to work correctly with the shaders... I only see a Continuum 1.2.2 PBR. and I have the demo downloaded. When I put them together it looks like this:
Hey and thanks for the awesome texture pack. I was only too happy to support development and buy the premium version of this pack. That said I do have a question about the solution for nVidia Maxwell users to whom their only options is to downgrade their drivers or use Continuum 1.2.2 PBR shaders. Using the Continuum classic shaders results in broken shaders on the 386.22 drivers and Continuum's devs have said a fix for non-PBR shaders is on the way, but the classic shaders will be deprecated and go un-fixed.
Is there going to be an update to this texture pack for the non-PBR and PBR versions of Continuum shader in the near future?
Again, many thanks, I do appreciate all the great work on this texture pack.
You have to use the Classic version of Continuum for normal resourcepacks. It's on their Facebook page.
This does NOT work for fixing the POM issue of deep grooves, etc. Tested on a GTX 980 using Continuum 1.2.1 classic shaders using the nVidia 365.19 drivers (vs the 368.22's which break most shaders unless they update their composite2.fsh) and it looks identical to non-classic non-PBR.
Just roll back your drivers until NVIDIA releases a fix.
And how is the resourcepack affecting shader code (besides being read for textures)
Can you explain what/who you mean by deep grooves and maybe a comparison screenshot?
I'm on 361.91 with a GTX 660 and I have no issue with the classic version of Continuum in combination with Realistico
I'll get some screenshots when I am back on my gaming PC, as for the resource pack affecting shader code I never implied it did. I was simply asking if there was going to be an update for Realistico to work on Continuum 1.2x shaders as they're updated to work on 368.22 and higher drivers. Saying "roll back your drivers" isn't a fix when the shader pack is being updated to be compliant. That or a different shader pack should be recommended that allows the correct POM offset settings to be exposed as Continuum 1.2.1 classic does not expose those settings.
so I purchased the full version because your texture pack looks just plain awesome . But I am having many of the same issues listed above. I have tried both continuum 1.2.2 PBR and 1.2.1 NON-PBR....
with the PBR version I have the same Blue/BlueGreen texture issue others have had. (I would provide a screenshot but it looks identical to those already provided so that seems pointless)
with the NON-PBR version I seems to just be blinded by bright light everywhere and not able to really see.
My System is:
i7-6700K
32GB Ram
Nvidia GTX-1080 (Driver Version 368.39)
Windows 10 Pro
I have read some people say there is a issue with newer Nvidia drivers with the non-pbr version however there is apparently an issue with the fan on GTX-1080 Founder Editions not properly functioning with older drivers and I am not going to risk cooking a $700 GPU no matter how awesome a texture pack looks.
any other suggestions? because your pack just looks plain awesome and I would Like to use it!
Edit: I have noticed the blue/green textures with the PBR version are much worse during the day or near lighting sources than they are at night of in dark areas. (also I added those screens shots i previously thought to be pointless)
Hey and thanks for the awesome texture pack. I was only too happy to support development and buy the premium version of this pack. That said I do have a question about the solution for nVidia Maxwell users to whom their only options is to downgrade their drivers or use Continuum 1.2.2 PBR shaders. Using the Continuum classic shaders results in broken shaders on the 386.22 drivers and Continuum's devs have said a fix for non-PBR shaders is on the way, but the classic shaders will be deprecated and go un-fixed.
Is there going to be an update to this texture pack for the non-PBR and PBR versions of Continuum shader in the near future?
Again, many thanks, I do appreciate all the great work on this texture pack.
so I purchased the full version because your texture pack looks just plain awesome . But I am having many of the same issues listed above. I have tried both continuum 1.2.2 PBR and 1.2.1 NON-PBR....
with the PBR version I have the same Blue/BlueGreen texture issue others have had. (I would provide a screenshot but it looks identical to those already provided so that seems pointless)
with the NON-PBR version I seems to just be blinded by bright light everywhere and not able to really see.
My System is:
i7-6700K
32GB Ram
Nvidia GTX-1080 (Driver Version 368.39)
Windows 10 Pro
I have read some people say there is a issue with newer Nvidia drivers with the non-pbr version however there is apparently an issue with the fan on GTX-1080 Founder Editions not properly functioning with older drivers and I am not going to risk cooking a $700 GPU no matter how awesome a texture pack looks.
any other suggestions? because your pack just looks plain awesome and I would Like to use it!
Edit: I have noticed the blue/green textures with the PBR version are much worse during the day or near lighting sources than they are at night of in dark areas. (also I added those screens shots i previously thought to be pointless)
I know I'm a bit too late to the party, but I just didn't have time for anything lately.
Anyway, the strange textures are an issue with the PBR version of the Continuum, just use the non-PBR one and the incompatibility gets fixed.
I'll probably release a PBR functionality to the pack as soon as I can
It will be cool to see working POM and PBR (with Continuum) !
I really want to see how it looks with your pack
Great job on the pack !
If you have any questions about PBR maps do not hesitate to ask me I can help you (You can click on my banner to see the work I have made with PBR)
The actual POM in the Realistico is just a test, and roughly made; PBR is a feature I'm looking into. Shoot me an email at http://matteorizzo.me/contact, help is greatly appreciated : )
The actual POM in the Realistico is just a test, and roughly made; PBR is a feature I'm looking into. Shoot me an email at http://matteorizzo.me/contact, help is greatly appreciated : )
I am happy if I can help you in any way
Keep the good work on your pack !
so when is the next update/fix for the continuum shaders? with the broken dirvers nivida has atm bc i didnt wanna pay for a sick ass shaders pack/texture and it not being updated plz get back to me
I wonder if it's (censored)... Also are there going to be more
screenshots or videos, specifically focused on the POM? I feel like I
haven't seen enough of those XD
When I have an enough powerful PC I'll take some myself : )
PS: shh it's a secret pack!
I can take 4k screenshots for you?
Shoot me an email for this: matteorizzo.me > Contact ; )
I really like this. The only thing I'm worried about is bump mapping. I can't seem to get it properly working. o-o I've tried using the Continuum Shader Pack 1.2 and setting it up exactly like the tutorial says , yet the grooves are always super deep and the textures turn blue-green when using it. Not sure if this is the fault of Realistico or Continuum but here are the important specs-
Intel i7 6700k
16GB DDR4 RAM
Nvidia GTX 980ti
Probably the shaderpack is broken, from their page it seems they just released a new version: give it a try : )
I can't seem to get the demo to work correctly with the shaders... I only see a Continuum 1.2.2 PBR. and I have the demo downloaded. When I put them together it looks like this:
Are you ever getting Realistico back on PMC?
Hey and thanks for the awesome texture pack. I was only too happy to support development and buy the premium version of this pack. That said I do have a question about the solution for nVidia Maxwell users to whom their only options is to downgrade their drivers or use Continuum 1.2.2 PBR shaders. Using the Continuum classic shaders results in broken shaders on the 386.22 drivers and Continuum's devs have said a fix for non-PBR shaders is on the way, but the classic shaders will be deprecated and go un-fixed.
Is there going to be an update to this texture pack for the non-PBR and PBR versions of Continuum shader in the near future?
Again, many thanks, I do appreciate all the great work on this texture pack.
This does NOT work for fixing the POM issue of deep grooves, etc. Tested on a GTX 980 using Continuum 1.2.1 classic shaders using the nVidia 365.19 drivers (vs the 368.22's which break most shaders unless they update their composite2.fsh) and it looks identical to non-classic non-PBR.
I'll get some screenshots when I am back on my gaming PC, as for the resource pack affecting shader code I never implied it did. I was simply asking if there was going to be an update for Realistico to work on Continuum 1.2x shaders as they're updated to work on 368.22 and higher drivers. Saying "roll back your drivers" isn't a fix when the shader pack is being updated to be compliant. That or a different shader pack should be recommended that allows the correct POM offset settings to be exposed as Continuum 1.2.1 classic does not expose those settings.
Low quality POM, turn off the regular POM.
Also you shouldn't be using the PBR version of Continuum as that version wants different specular maps, should be using non-PBR.
so I purchased the full version because your texture pack looks just plain awesome . But I am having many of the same issues listed above. I have tried both continuum 1.2.2 PBR and 1.2.1 NON-PBR....
with the PBR version I have the same Blue/BlueGreen texture issue others have had. (I would provide a screenshot but it looks identical to those already provided so that seems pointless)
with the NON-PBR version I seems to just be blinded by bright light everywhere and not able to really see.
My System is:
i7-6700K
32GB Ram
Nvidia GTX-1080 (Driver Version 368.39)
Windows 10 Pro
I have read some people say there is a issue with newer Nvidia drivers with the non-pbr version however there is apparently an issue with the fan on GTX-1080 Founder Editions not properly functioning with older drivers and I am not going to risk cooking a $700 GPU no matter how awesome a texture pack looks.
any other suggestions? because your pack just looks plain awesome and I would Like to use it!
Edit: I have noticed the blue/green textures with the PBR version are much worse during the day or near lighting sources than they are at night of in dark areas. (also I added those screens shots i previously thought to be pointless)
Continuum has a preview 1.2.2 version available that fixes the nVidia driver issue. Gotta get it from their facebook.
Nope, they hate me : )
I know I'm a bit too late to the party, but I just didn't have time for anything lately.
Anyway, the strange textures are an issue with the PBR version of the Continuum, just use the non-PBR one and the incompatibility gets fixed.
I'll probably release a PBR functionality to the pack as soon as I can
It will be cool to see working POM and PBR (with Continuum) !
I really want to see how it looks with your pack
Great job on the pack !
If you have any questions about PBR maps do not hesitate to ask me I can help you (You can click on my banner to see the work I have made with PBR)
The actual POM in the Realistico is just a test, and roughly made; PBR is a feature I'm looking into. Shoot me an email at http://matteorizzo.me/contact, help is greatly appreciated : )
I am happy if I can help you in any way
Keep the good work on your pack !
so when is the next update/fix for the continuum shaders? with the broken dirvers nivida has atm bc i didnt wanna pay for a sick ass shaders pack/texture and it not being updated plz get back to me