I'm getting close to being able to release the mod for 1.16.1. I'm running into this weird issue where the dirt on my grass blocks is being tinted from the biome. The overlay file looks fine. Also strange is that the snowed block doesn't get tinted, but it uses the regular grass block side, not my snowed grass block side.
I'm getting close to being able to release the mod for 1.16.1. I'm running into this weird issue where the dirt on my grass blocks is being tinted from the biome. The overlay file looks fine. Also strange is that the snowed block doesn't get tinted, but it uses the regular grass block side, not my snowed grass block side.
Does it happen without Optifine installed? If not, then it's probably an issue with your Optifine setup. I suggest making a thread in Resource Pack Help and posting your .properties files. I've got a pretty good idea what it could be, but without seeing the relevant files I can't say with confidence.
I figured it out! I still had matchblocks instead of matchTiles, which screwed it up. Fixed!
Today I've been working on finally making the texture of the block in your inventory match what the block looks like when placed. I've basically memorized which blocks do what, so I never bothered with it much before. But I realize now that for someone trying to actually use the pack, it'd be pretty confusing. So in the interest of user-friendliness, the next release should make it much easier to find all my cool textures.
I've finished updating my pack for 1.16.2!!! Hopefully this is a more user friendly version. Enjoy!
Link Removed
8-18-20 Change Log:
- updated resource pack to 1.16.1
- fixed animation on clock painting
- moved oak door texture to jungle doors
- added new texture for oak doors
- added new texture for warped doors
- added horizontal ctm texture to yellow terracotta
- fixed how blocks look in your inventory
- moved groovy brown terracotta design to white terracotta
- moved white bricks from white terracotta to white concrete
- moved black bricks from black terracotta to black concrete
- added new wallpaper texture to black wool
- moved black marble texture from black concrete to polished blackstone
- moved brown wool to brown terracotta sides
- moved purple terracotta top to brown terracotta top
- moved movie theater wall from blue terracotta sides to orange terracotta sides
- moved zig-zag floor from blue terracotta top to light gray terracotta top
- moved wallpaper from magenta wool sides to green wool sides
- added Metro sign painting
Ok, so I figured I'd get everything updated and posted and then rest on my laurels a bit. But... no! I got inspired and did something with this exterior picture I took from the J.W. Knapp Company Building in Lansing, MI back in March 2016 (which you recall I also got this funky pattern from the interior). So, I'm pretty excited to show off two new textures.
I turned this:
Into this (using blue terracotta & blue stained glass):
Another new texture! I'm continuing my exploration of overlay, I just discovered overlay_ctm, whoa! This is absolutely perfect! How have I never tried this before? I make a lot of use of the repeat ctm method, and for a long time I've wanted to be able to combine that with a regular ctm, but never knew how. This is how! To show off my new discovery I made a FULL CTM on this brown glass, all 47 tiles! (I usually get lazy and skip the less common ctm combinations).
8-25-20
- changed texture for pink wool fan
- moved polished andesite top to polished andesite slab top (bathroom tile)
- added blue terracotta
- added blue stained glass
- added overlay effect between black concrete and glass
- added brown stained glass (with full overlay ctm)
- added a low-frequency, random crank wheel overlay to light gray wool
- added new model & texture to torch (a lamp!)
Hmm, which looks better the darker or the lighter version?
My word! You've been cranking out amazing textures faster than I can appreciate them! I love that lamp in particular. I'm guessing it's a lantern? Regardless, it's quite beautiful!
As to which looks better... I initially thought the lighter did but the longer I look at them the more I'm leaning towards the darker version.
My word! You've been cranking out amazing textures faster than I can appreciate them! I love that lamp in particular. I'm guessing it's a lantern? Regardless, it's quite beautiful!
As to which looks better... I initially thought the lighter did but the longer I look at them the more I'm leaning towards the darker version.
Thanks!! I'm on a bit of a roll right now, no telling how long it'll last. Just had a promising interview for a new job today, so maybe my time will get sucked up by that soon, we'll see. As for the lamp, its a torch actually, I forgot all about lanterns (so many new blocks since I last checked in on Minecraft!). I've got my normal torch look for the torches on the walls and the new lamp for the ones on the ground.
I agree on the darker version, glad you prefer it too.
And, lest I go a day without posting something new, here is a new window full CTM I made:
Perfect for store front windows. It came from this pic I snapped in Chicago in November 2018. I took the picture, obviously, for the design on the glass, but I decided the border would be pretty nice for commercial type windows.
Choo-choo, the texture train keeps rolling along. I'm in Milwaukee now visiting inlaws so I was able to squeeze in an hour and a half for a whirlwind tour of some art deco spots in the city. I snapped a picture of the Milwaukee Western Fuel Co. building last week. It was built in 1934 and is now home to a Japanese restaurant:
Another new texture! This radio came from a fairly uncommon Art Deco Zenith 7S529 3 band AM / Shortwave radio manufactured in 1940. It was lovingly restored by Lou Woolf and used with permission. More images can be found here. I added it to the loom block.
And with that one done, I'm happy to make another release!!
9-11-20 Changelog:
- added gray concrete
- added lime glass
- added orange concrete
- added a texture for the loom to make it look like an art deco radio
Aaaaaaand, I'm back. (for the moment). Here's a new texture, for the moment I've applied it to Stone Bricks. It comes from the Federal Building & Courthouse in Monroe, Louisiana: https://www.loc.gov/item/2016645858/
Also I've been excited to discover that Carol Highsmith has donated like 100,000 pictures, mostly of buildings, into the public domain. They are all accessible on the Library of Congress site. All those beautiful textures are just waiting for someone to put them into a texture pack. Yum.
I'm trying some CTM stuff with it, but I'm not sold on the look for the top. Also, I'd really like to figure out how to reproduce that nice arch over the windows (in the original image). Maybe some kind of cutout overlay thing? I can't quite wrap my head around it, and it is probably impossible, but if anyone had suggestions I'd love to hear it.
damn it looks hard... anyway you want to make the archs big like the ones in the picture or to attend a 1 block wide window?
you can do it one way i remember (don't work with ctm for 1 year and never done anything in 1.16+)
one is to cover the transparent part of the arch with a kind of ornament metal bars would look very beautiful then use the same ctm overlay falkers used in his old pack making this appear every time you create a hole surounded by bricks like a window would be. i don't remember precisely but i am here to help if anything gets difficult.
I've got a new sandstone texture. Right now I've got the new bricks (in a vertical ctm) on cut sandstone and the detail between the windows (with a full ctm, but only using 13,15,37,39) on chiseled sandstone. I may make the cut sandstone texture replace the regular sandstone texture I have, but I haven't decided whether or not to discard that yet.
The windows are new too, they have a full ctm (but only works if you have a rectangular shape). They came from the Robert N.C. Nix Federal Building, Philadelphia, Pennsylvania. I have two versions, so far, one with a bluish tint on cyan stained glass and one (pictured) with a yellowish tint on yellow stained glass.
Seeing this pack update always brightens my day. Your work on it continues to be fantastic.
My only critique would be that the columns are slightly lower contrast compared to the surrounding material, mostly just having more muted shadows. However on the pillar bottoms the highlights on the pillar bases seem oddly higher contrast though the shadows are still less sharp and more muted. The V designs at the tops of the columns, however, fit right in to the rest of the textures.
But over all, fantastic work on these! I don't really play Minecraft anymore but I still love seeing this developed! Please keep up the excellent work.
Thanks for the feedback!
I'm getting close to being able to release the mod for 1.16.1. I'm running into this weird issue where the dirt on my grass blocks is being tinted from the biome. The overlay file looks fine. Also strange is that the snowed block doesn't get tinted, but it uses the regular grass block side, not my snowed grass block side.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Does it happen without Optifine installed? If not, then it's probably an issue with your Optifine setup. I suggest making a thread in Resource Pack Help and posting your .properties files. I've got a pretty good idea what it could be, but without seeing the relevant files I can't say with confidence.
I hope that helps you.
I figured it out! I still had matchblocks instead of matchTiles, which screwed it up. Fixed!
Today I've been working on finally making the texture of the block in your inventory match what the block looks like when placed. I've basically memorized which blocks do what, so I never bothered with it much before. But I realize now that for someone trying to actually use the pack, it'd be pretty confusing. So in the interest of user-friendliness, the next release should make it much easier to find all my cool textures.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
I've finished updating my pack for 1.16.2!!! Hopefully this is a more user friendly version. Enjoy!
Link Removed
8-18-20 Change Log:
- updated resource pack to 1.16.1
- fixed animation on clock painting
- moved oak door texture to jungle doors
- added new texture for oak doors
- added new texture for warped doors
- added horizontal ctm texture to yellow terracotta
- fixed how blocks look in your inventory
- moved groovy brown terracotta design to white terracotta
- moved white bricks from white terracotta to white concrete
- moved black bricks from black terracotta to black concrete
- added new wallpaper texture to black wool
- moved black marble texture from black concrete to polished blackstone
- moved brown wool to brown terracotta sides
- moved purple terracotta top to brown terracotta top
- moved movie theater wall from blue terracotta sides to orange terracotta sides
- moved zig-zag floor from blue terracotta top to light gray terracotta top
- moved wallpaper from magenta wool sides to green wool sides
- added Metro sign painting
- updated resource pack to 1.16.2
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Ok, so I figured I'd get everything updated and posted and then rest on my laurels a bit. But... no! I got inspired and did something with this exterior picture I took from the J.W. Knapp Company Building in Lansing, MI back in March 2016 (which you recall I also got this funky pattern from the interior). So, I'm pretty excited to show off two new textures.
I turned this:
Into this (using blue terracotta & blue stained glass):
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
I finally realized a long held dream of mine and figured out using overlays to make rounded ends to windows:
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Another new texture! I'm continuing my exploration of overlay, I just discovered overlay_ctm, whoa! This is absolutely perfect! How have I never tried this before? I make a lot of use of the repeat ctm method, and for a long time I've wanted to be able to combine that with a regular ctm, but never knew how. This is how! To show off my new discovery I made a FULL CTM on this brown glass, all 47 tiles! (I usually get lazy and skip the less common ctm combinations).
Here is the pic I found:
And my brown stained glass:
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
And I made my first successful model!! I have a lamp!!
I've released an updated version of the pack too:
8-25-20
- changed texture for pink wool fan
- moved polished andesite top to polished andesite slab top (bathroom tile)
- added blue terracotta
- added blue stained glass
- added overlay effect between black concrete and glass
- added brown stained glass (with full overlay ctm)
- added a low-frequency, random crank wheel overlay to light gray wool
- added new model & texture to torch (a lamp!)
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
And.... already working on the next update. Here is my new texture for gray concrete:
Taken from this building in NYC:
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Hmm, which looks better the darker or the lighter version?
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
My word! You've been cranking out amazing textures faster than I can appreciate them! I love that lamp in particular. I'm guessing it's a lantern? Regardless, it's quite beautiful!
As to which looks better... I initially thought the lighter did but the longer I look at them the more I'm leaning towards the darker version.
Thanks!! I'm on a bit of a roll right now, no telling how long it'll last. Just had a promising interview for a new job today, so maybe my time will get sucked up by that soon, we'll see. As for the lamp, its a torch actually, I forgot all about lanterns (so many new blocks since I last checked in on Minecraft!). I've got my normal torch look for the torches on the walls and the new lamp for the ones on the ground.
I agree on the darker version, glad you prefer it too.
And, lest I go a day without posting something new, here is a new window full CTM I made:
Perfect for store front windows. It came from this pic I snapped in Chicago in November 2018. I took the picture, obviously, for the design on the glass, but I decided the border would be pretty nice for commercial type windows.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Choo-choo, the texture train keeps rolling along. I'm in Milwaukee now visiting inlaws so I was able to squeeze in an hour and a half for a whirlwind tour of some art deco spots in the city. I snapped a picture of the Milwaukee Western Fuel Co. building last week. It was built in 1934 and is now home to a Japanese restaurant:
I turned it into orange concrete:
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Another new texture! This radio came from a fairly uncommon Art Deco Zenith 7S529 3 band AM / Shortwave radio manufactured in 1940. It was lovingly restored by Lou Woolf and used with permission. More images can be found here. I added it to the loom block.
And with that one done, I'm happy to make another release!!
9-11-20 Changelog:
- added gray concrete
- added lime glass
- added orange concrete
- added a texture for the loom to make it look like an art deco radio
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Aaaaaaand, I'm back. (for the moment). Here's a new texture, for the moment I've applied it to Stone Bricks. It comes from the Federal Building & Courthouse in Monroe, Louisiana: https://www.loc.gov/item/2016645858/
Also I've been excited to discover that Carol Highsmith has donated like 100,000 pictures, mostly of buildings, into the public domain. They are all accessible on the Library of Congress site. All those beautiful textures are just waiting for someone to put them into a texture pack. Yum.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
And this one is more a work in progress. It comes from the Oakland Towne Center in Pontiac, Michigan: https://www.loc.gov/resource/highsm.60407/
I'm trying some CTM stuff with it, but I'm not sold on the look for the top. Also, I'd really like to figure out how to reproduce that nice arch over the windows (in the original image). Maybe some kind of cutout overlay thing? I can't quite wrap my head around it, and it is probably impossible, but if anyone had suggestions I'd love to hear it.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
damn it looks hard... anyway you want to make the archs big like the ones in the picture or to attend a 1 block wide window?
you can do it one way i remember (don't work with ctm for 1 year and never done anything in 1.16+)
one is to cover the transparent part of the arch with a kind of ornament metal bars would look very beautiful then use the same ctm overlay falkers used in his old pack making this appear every time you create a hole surounded by bricks like a window would be. i don't remember precisely but i am here to help if anything gets difficult.
I've got a new sandstone texture. Right now I've got the new bricks (in a vertical ctm) on cut sandstone and the detail between the windows (with a full ctm, but only using 13,15,37,39) on chiseled sandstone. I may make the cut sandstone texture replace the regular sandstone texture I have, but I haven't decided whether or not to discard that yet.
I got it from the former Union Station in Omaha, Nebraska, designed by architect Gilbert Stanley Underwood, built in 1929:
The windows are new too, they have a full ctm (but only works if you have a rectangular shape). They came from the Robert N.C. Nix Federal Building, Philadelphia, Pennsylvania. I have two versions, so far, one with a bluish tint on cyan stained glass and one (pictured) with a yellowish tint on yellow stained glass.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
And... I'm back again! I've continued mining the Federal Building & Courthouse in Monroe, Louisiana for goodies: https://www.loc.gov/item/2016645858/
I took the columns and the cool horizontal trim/design thingy and put them on a v+h ctm on smooth double slabs:
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Seeing this pack update always brightens my day. Your work on it continues to be fantastic.
My only critique would be that the columns are slightly lower contrast compared to the surrounding material, mostly just having more muted shadows. However on the pillar bottoms the highlights on the pillar bases seem oddly higher contrast though the shadows are still less sharp and more muted. The V designs at the tops of the columns, however, fit right in to the rest of the textures.
But over all, fantastic work on these! I don't really play Minecraft anymore but I still love seeing this developed! Please keep up the excellent work.