Ok, I lied with my last post, I wasn't working on getting the pack updated. But I am now! I'm having some trouble. Anyone have any good tips or guides on updating to 1.11? I think my pack is still 1.8.
I'm making good progress! But I'm running into a few more weird issues. I use the repeat connected textures method a lot, and sometimes it works just fine and other times it is messed up. I'm really not sure why. To test out the problem I put a number grid over my stone texture.
This is the text in the properties file:
method=repeat
width=6
height=6
tiles=0-35
But in the game it looks completely messed up. I have no idea why. Any ideas?
I'm making good progress! But I'm running into a few more weird issues. I use the repeat connected textures method a lot, and sometimes it works just fine and other times it is messed up. I'm really not sure why. To test out the problem I put a number grid over my stone texture.
This is the text in the properties file:
method=repeat
width=6
height=6
tiles=0-35
But in the game it looks completely messed up. I have no idea why. Any ideas?
When it comes to CTM, Optifine fights block models and blockstates. It was built for an older version of Minecraft and was never revised to actually work with the new system rather than against it.
What's happening is that some of your tiles are flipped because, well, because that's how they are in vanilla Minecraft. Take a close look at the flipped tiles with the vanilla pack selected, you'll see that the stone textures are backwards there too.
There's no way to fix this with Optifine because, again, Optifine isn't designed to intelligently handle block models or block states. Instead, you'll need to edit your blockstate file to remove the random variants.
I hope that helps you, and I'm happy to see this pack is still being developed.
I'm making good progress! But I'm running into a few more weird issues. I use the repeat connected textures method a lot, and sometimes it works just fine and other times it is messed up. I'm really not sure why. To test out the problem I put a number grid over my stone texture.
This is the text in the properties file:
method=repeat
width=6
height=6
tiles=0-35
But in the game it looks completely messed up. I have no idea why. Any ideas?
I wonder if it's got anything to do with Optifine's 'Natural Textures' in Video Settings under 'Quality', which I think is the same thing as Mojang/Microsoft's way of randomising common blocks like stone, dirt and grass, etc?
I'm not near my PC, so I'm not able to test this, but I remember seeing the option last time I looked.
Is it just the stone that's behaving like this?
Hope you get it fixed 'cos' that stone texture is mighty fine.
There's no way to fix this with Optifine because, again, Optifine isn't designed to intelligently handle block models or block states. Instead, you'll need to edit your blockstate file to remove the random variants.
I hope that helps you, and I'm happy to see this pack is still being developed.
How do I edit the blockstate file? Where do I find it?
How do I edit the blockstate file? Where do I find it?
You can find them in the default files in "/assets/minecraft/blockstates/" I assume you know how to get these, but if not check the All Inclusive Guide to Texturing. From there, find the blockstate file you want and move it into the corresponding folder of your pack. It's a .mcmeta file so you can edit it with whatever you use to edit your animation files.
I'm not at my resource pack editing computer right now, so I don't have the means by which to give you detailed instructions on how to remove the variants. However this question gets asked about once a week in the Resource Pack Help forum, so it shouldn't be too hard to find the answer just by looking though there. If you can't figure it out by tomorrow sometime, let me know and I'll write something up.
I must be the slowest texture maker on this whole site. Looking over this change log from the past two years just makes me depressed:
6-12-15:
- Fixed the pink wool carpet
- Added pink wool air duct texture
- Added bottom and sides to purple stained clay
- Added light blue stained glass (glass blocks)
- Redid lime wool to look more old-timey
- Added top & sides to green stained clay (hospital wall)
- Added corner pieces to birch planks (kitchen cabinets)
- Added birch door
8-20-15:
- Moved the brick sides and bottom of purple clay to yellow clay
- Added Lime stained clay
- Added Pink stained clay
- Added Hardened Clay sides & terrazo floor top
11-18-15
-Added acacia stair model (toilet, texture still not right though)
-Added acacia planks texture (for pirate ship)
-Added acacia fence texture
-Added noteblock (on stone) sounds for metal detector
-Added texture for Sea Lantern
-Added spruce wood door (not sure if I'll keep it)
-Added green glass
11-19-15
-Added movie theater carpet (brown carpet)
-Added green carpet (rug)
3-7-16
- Added Great Wave of Kanagawa painting
- Changed the sides & bottom of lime wool blocks
- Created a new, less dark/corroded metal wall texture for light gray wool. Moved old texture to cobblestone blocks.
4-21-17
- fixed the sides of my carpets
- fixed stone, dirt & netherrack
- fixed animation on wood button
- changed everything to work on 1.11
- added Aquain World's Fair 1x2 painting
- added kitchen stuff 1x1 painting (Thanks Halcyon Days!)
- fixed an issue with my birch stair chairs
- added item files for doors & flower pot
Just a heads-up... The zip contains a folder with assets, etc., when it should just contain the assets, etc., without them being in an additional folder. Very inarticulate way of saying that, but I hope it made some sort of sense. People can repackage it themselves so it will be recognized by MC, but you might want to do that and reupload it to avoid confusion.
Otherwise, I have had my eye on this for a while. It looks great, and I am anxious to try it out. Thanks very much for all of your hard work!
I must be the slowest texture maker on this whole site. Looking over this change log from the past two years just makes me depressed:
No way! I'm definitely the slowest!
Don't ever be depressed about such excellent work. The harder you work the more burned out you get, is what I find, and there's a lot of hard work on show here. At least you understand things quicker than old timers like me.
Glad you got the messed up ctm solved. If anyone was going to hit the nail on the head it would be Alvoria.
Lol! Flip! Now I'm going to have to go back and check all my ctm textures to see if they're performing as they should, I'm sure there was something not right about my dirt too! Flippin' 'blockstates'!!
Just a heads-up... The zip contains a folder with assets, etc., when it should just contain the assets, etc., without them being in an additional folder. Very inarticulate way of saying that, but I hope it made some sort of sense. People can repackage it themselves so it will be recognized by MC, but you might want to do that and reupload it to avoid confusion.
Otherwise, I have had my eye on this for a while. It looks great, and I am anxious to try it out. Thanks very much for all of your hard work!
Oops, I always mess that up. Thanks for the head's up! I fixed it, here is the new link: Link Removed
Let me know what you think after trying it out! There is quite a lot that isn't done yet, but hopefully you enjoy the stuff that I've got so far.
Don't ever be depressed about such excellent work. The harder you work the more burned out you get, is what I find, and there's a lot of hard work on show here. At least you understand things quicker than old timers like me.
Thank you so much for the kind words. Knowing folks out there appreciate my work keeps me going, however slowly it goes, heh.
Speaking of which, I finally put together some new textures. Both were from art deco buildings I visited in March 2016. The one on the left is the J.W. Knapp Company Building in Lansing, MI, a department store built in 1938. It was being renovated and some of the original wall in the entrance way was exposed (no doubt they'll cover it over). The texture on the right is from the staircase of J.W. Sexton High School in Lansing, MI, built in 1943.
Speaking of being the slowest... well, a year and a half later, I have a chest!
It is taken from the popular waterfall art deco style Lane Hope Chests. My mom has one so I was able to get some good pictures of it to use for the chest.
And here are some columns using polished andesite & diorite:
This was actually a radiator at the Roanoke Higher Education Center in Virginia. It is steel, but after shrinking down it was grainy enough to look like stone so I went with it.
Not yet, but I'll take a look at getting it updated. I've got some new textures that haven't been released yet too. Thanks for checking in.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Thanks!!
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Ok, I lied with my last post, I wasn't working on getting the pack updated. But I am now! I'm having some trouble. Anyone have any good tips or guides on updating to 1.11? I think my pack is still 1.8.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
I'm making good progress! But I'm running into a few more weird issues. I use the repeat connected textures method a lot, and sometimes it works just fine and other times it is messed up. I'm really not sure why. To test out the problem I put a number grid over my stone texture.
This is the text in the properties file:
method=repeat
width=6
height=6
tiles=0-35
But in the game it looks completely messed up. I have no idea why. Any ideas?
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
When it comes to CTM, Optifine fights block models and blockstates. It was built for an older version of Minecraft and was never revised to actually work with the new system rather than against it.
What's happening is that some of your tiles are flipped because, well, because that's how they are in vanilla Minecraft. Take a close look at the flipped tiles with the vanilla pack selected, you'll see that the stone textures are backwards there too.
There's no way to fix this with Optifine because, again, Optifine isn't designed to intelligently handle block models or block states. Instead, you'll need to edit your blockstate file to remove the random variants.
I hope that helps you, and I'm happy to see this pack is still being developed.
I wonder if it's got anything to do with Optifine's 'Natural Textures' in Video Settings under 'Quality', which I think is the same thing as Mojang/Microsoft's way of randomising common blocks like stone, dirt and grass, etc?
I'm not near my PC, so I'm not able to test this, but I remember seeing the option last time I looked.
Is it just the stone that's behaving like this?
Hope you get it fixed 'cos' that stone texture is mighty fine.
I turned that option off and it is still acting up. But I think you are both on the right track.
Of my repeat connected textures these seem to be working just fine:
stone_andesite
stone_diorite
stone_granite
wood_birch_slab
blue carpet
silver clay
gray clay
whtie clay
acacia planks
spruce planks
oak plank slabs
quartz ore
sandstone
cracked stone bricks
birch wood slabs
red wool
silver wool
cobblestone
gray carpet
brown carpet
gravel
Not working:
netherrack
dirt (to make things more confusing, the sides work, the top & bottom are scrambled)
stone
magenta wool (but could be an unrelated problem)
And thanks for the love for my stone.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
How do I edit the blockstate file? Where do I find it?
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Oooh, that was it! I edited the blockstate file and that fixed it. Hooray! Thanks Alvoria!
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
You can find them in the default files in "/assets/minecraft/blockstates/" I assume you know how to get these, but if not check the All Inclusive Guide to Texturing. From there, find the blockstate file you want and move it into the corresponding folder of your pack. It's a .mcmeta file so you can edit it with whatever you use to edit your animation files.
I'm not at my resource pack editing computer right now, so I don't have the means by which to give you detailed instructions on how to remove the variants. However this question gets asked about once a week in the Resource Pack Help forum, so it shouldn't be too hard to find the answer just by looking though there. If you can't figure it out by tomorrow sometime, let me know and I'll write something up.
I hope that helps you!
I figured it out, thank you so much for your help! I had never looked at blockstates before, neat to see the options there.
I made a video showing off some of my connected texture floors:
Getting very close to releasing an update for 1.11.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Ok! I'm done! The pack is all updated for 1.11!!!
Download it here:
Link Removed
I must be the slowest texture maker on this whole site. Looking over this change log from the past two years just makes me depressed:
6-12-15:
- Fixed the pink wool carpet
- Added pink wool air duct texture
- Added bottom and sides to purple stained clay
- Added light blue stained glass (glass blocks)
- Redid lime wool to look more old-timey
- Added top & sides to green stained clay (hospital wall)
- Added corner pieces to birch planks (kitchen cabinets)
- Added birch door
8-20-15:
- Moved the brick sides and bottom of purple clay to yellow clay
- Added Lime stained clay
- Added Pink stained clay
- Added Hardened Clay sides & terrazo floor top
11-18-15
-Added acacia stair model (toilet, texture still not right though)
-Added acacia planks texture (for pirate ship)
-Added acacia fence texture
-Added noteblock (on stone) sounds for metal detector
-Added texture for Sea Lantern
-Added spruce wood door (not sure if I'll keep it)
-Added green glass
11-19-15
-Added movie theater carpet (brown carpet)
-Added green carpet (rug)
3-7-16
- Added Great Wave of Kanagawa painting
- Changed the sides & bottom of lime wool blocks
- Created a new, less dark/corroded metal wall texture for light gray wool. Moved old texture to cobblestone blocks.
4-21-17
- fixed the sides of my carpets
- fixed stone, dirt & netherrack
- fixed animation on wood button
- changed everything to work on 1.11
- added Aquain World's Fair 1x2 painting
- added kitchen stuff 1x1 painting (Thanks Halcyon Days!)
- fixed an issue with my birch stair chairs
- added item files for doors & flower pot
But hey, slow and steady wins the race, right?
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Just a heads-up... The zip contains a folder with assets, etc., when it should just contain the assets, etc., without them being in an additional folder. Very inarticulate way of saying that, but I hope it made some sort of sense. People can repackage it themselves so it will be recognized by MC, but you might want to do that and reupload it to avoid confusion.
Otherwise, I have had my eye on this for a while. It looks great, and I am anxious to try it out. Thanks very much for all of your hard work!
No way! I'm definitely the slowest!
Don't ever be depressed about such excellent work. The harder you work the more burned out you get, is what I find, and there's a lot of hard work on show here. At least you understand things quicker than old timers like me.
Glad you got the messed up ctm solved. If anyone was going to hit the nail on the head it would be Alvoria.
Lol! Flip! Now I'm going to have to go back and check all my ctm textures to see if they're performing as they should, I'm sure there was something not right about my dirt too! Flippin' 'blockstates'!!
Oops, I always mess that up. Thanks for the head's up! I fixed it, here is the new link: Link Removed
Let me know what you think after trying it out! There is quite a lot that isn't done yet, but hopefully you enjoy the stuff that I've got so far.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Thank you so much for the kind words. Knowing folks out there appreciate my work keeps me going, however slowly it goes, heh.
Speaking of which, I finally put together some new textures. Both were from art deco buildings I visited in March 2016. The one on the left is the J.W. Knapp Company Building in Lansing, MI, a department store built in 1938. It was being renovated and some of the original wall in the entrance way was exposed (no doubt they'll cover it over). The texture on the right is from the staircase of J.W. Sexton High School in Lansing, MI, built in 1943.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Speaking of being the slowest... well, a year and a half later, I have a chest!
It is taken from the popular waterfall art deco style Lane Hope Chests. My mom has one so I was able to get some good pictures of it to use for the chest.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
And here are some columns using polished andesite & diorite:
This was actually a radiator at the Roanoke Higher Education Center in Virginia. It is steel, but after shrinking down it was grainy enough to look like stone so I went with it.
My original photo:
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Ozzy! Great to see you working on this again. Love those columns.
Glad you like them! Here are some more, hot off the presses! The sides of light gray concrete.
Originally from this church in New York City.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.