The original version of Naturus from 2015, updated to the newest version of Minecraft. Designed to replicate the look of the shaders and the better foliage mods, using features such as lightmaps, models, and skyboxes.
Feature List
- Ambient bird chirping sounds
- Darker water
- Shadows under blocks Optifine required (Brightness: Moody)
I like this! The Lighting in some area's look awkward, though. I thought the sun emitted a sort of yellow/blueish light. But it still looks really cool.
If you mean better Grass, as in Grass on the whole block, then Optifine does the same. Having Optifine at Fancy Grass makes it the same. Unless you are talking about something different.
And no, when I said I added grass on every block. I literally changed the block model for grass so that it looks like there is tallgrass on every block of grass you place. They also spawn at different heights to make it look more natural. As you can see in the 4th screenshot, there is no block of grass without "tallgrass" on it.
And no, when I said I added grass on every block. I literally changed the block model for grass so that it looks like there is tallgrass on every block of grass you place. They also spawn at different heights to make it look more natural. As you can see in the 4th screenshot, there is no block of grass without "tallgrass" on it.
That... is a terrible idea... How are you supposed to find seeds or clear out grassy areas to build on?
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
That... is a terrible idea... How are you supposed to find seeds or clear out grassy areas to build on?
I thought it would be a problem too, however it really isn't, honestly, I realized I don't look for seeds that often. However, If you would like, I could make a version of the resource pack in which the extra grass is shorter than the real grass, so it would be easy to distinguish the two. Also, I don't see any problems in clearing out a flat area, could you please elaborate on that?
I agree on his/her statement. Plus, putting tall grass on each grass block actually make it too noisy. As stated above, how would you suppose to find and collect seeds or clear out grassy areas to build on? I hope you can make it an "Add-on" on your resource pack instead, so it would be more flexible to other people.
Thanks for the input, I will change it to an addon
Also about the grass being noisy, It doesn't sound like there is tallgrass on every block, it just looks like there is.
Noise takes on many different meanings - I believe what the poster was trying to say was simply that the grass effect on all of the grass blocks was excessive and makes things look busy (and obviously, actual grass difficult to see).
I have seen other texture packs add this sort of grass, however it's significantly smaller and less obstructive. If you tone down the size and amount and leave it a few pixels high, it would accomplish the same effect without the clutter.
Noise takes on many different meanings - I believe what the poster was trying to say was simply that the grass effect on all of the grass blocks was excessive and makes things look busy (and obviously, actual grass difficult to see).
I have seen other texture packs add this sort of grass, however it's significantly smaller and less obstructive. If you tone down the size and amount and leave it a few pixels high, it would accomplish the same effect without the clutter.
Oh I get it now
I guess I just prefer more wild and overgrown grass.
So, I will continue to leave the download up, I will add a new download for lower grass if that's somebody's preference.
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ProjectRay12
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This works extremely well, there's just one problem though that I'm having, for some reason your Better Grass thing cause light to light up whole blocks rather than being smooth like it is for every other block. As other people have asked, can you find a way to remove it and put a download for it, or at least tell me how without having to fiddle with JSON for an hour and a half? While I love the grass, the lighting bug just ruins it for me, otherwise this is superb, I absolutely love it.
Edit: You are a genius when it came to the sounds, I would have never of thought of using steps.
I can remove the model on top by changing the transparency or removing the call to the texture, but I haven't been able to remove the grass "model" itself, as seen below. Edit: I can remove the model part, but then I'm left with missing textures, but the lighting issue does resolve
Yes, there is currently a problem with the smooth lighting on grass. This, however, is a problem with minecraft itself and I have no control over it. It seems smooth lighting just doesn't work well with block models. If you would like to remove the better grass completely (fixing the lighting error) you can go into the folder of the resource pack, search "grass" and simply delete all the search results, this should remove any changes I have made to the grass.
Can you please provide one without grass? The dirt blocks all have grass on them and look funny when they are broken it looks funny, but I love everything else!
But yeah, I'm having the same issue as Buffalo. When you break the grass block, the tall grass part of it disappears and instead appears glitch-like blocks.
I already removed them from the pack here (I hope you can fix it ! x3) and so far I'm having a great experience. Great job.
Rollback Post to RevisionRollBack
"Love as a principle and order as the basis; progress as the goal"
Yes, there is currently a problem with the smooth lighting on grass. This, however, is a problem with minecraft itself and I have no control over it. It seems smooth lighting just doesn't work well with block models. If you would like to remove the better grass completely (fixing the lighting error) you can go into the folder of the resource pack, search "grass" and simply delete all the search results, this should remove any changes I have made to the grass.
It is actually partly your fault. The ""ambientocclusion": false," is what is making the smooth lighting not function on the grass blocks. However, upon removal, the tall grass additions become very dark, but the smooth lighting DOES work just fine.
Yes. The dark grass was the problem I was speaking of. I personally hate having it with the grass so strange looking so that's why I said it doesn't work well with block models. I apologize for not being as clear.
i absolutely love this pack! I will record a resource pack review of it tomorrow. It's just an idea but it would be realy cool if you could make actual birds using a combination of ctm, custom models and random textures
The original version of Naturus from 2015, updated to the newest version of Minecraft. Designed to replicate the look of the shaders and the better foliage mods, using features such as lightmaps, models, and skyboxes.
Feature List
- Ambient bird chirping sounds
- Darker water
- Shadows under blocks Optifine required (Brightness: Moody)
- Warmer sunlight Optifine required (Brightness: Moody)
- Orange glow to light sources Optifine required (Brightness: Moody)
- Blue moonlight Optifine required (Brightness: Moody)
- Realistic skybox Optifine required
- 3D grass on every grass block
- Yellow birch leaves
- Realistic rain
- 3D flowers and roots on lilypads
- Various other subtle changes
DOWNLOAD HERE
Naturus II is the sequel to the original Naturus. Vanilla-friendly upgrades to Minecraft with a focus on lighting, water, and foliage.
Feature List
- Shadows under blocks Optifine required (Brightness: Moody)
- Orange glow to light sources Optifine required (Brightness: Moody)
- Blue moonlight Optifine required (Brightness: Moody)
- Realistic skybox Optifine required
- Animated 3D leaf models
- Falling leaf particles
- Animated grass
- Slanted sun/moon
- Improved snow/rain
- Darker water
Screenshots
Downloads
Minecraft 1.16
DOWNLOAD HERE
I like this! The Lighting in some area's look awkward, though. I thought the sun emitted a sort of yellow/blueish light. But it still looks really cool.
If you mean better Grass, as in Grass on the whole block, then Optifine does the same. Having Optifine at Fancy Grass makes it the same. Unless you are talking about something different.
And no, when I said I added grass on every block. I literally changed the block model for grass so that it looks like there is tallgrass on every block of grass you place. They also spawn at different heights to make it look more natural. As you can see in the 4th screenshot, there is no block of grass without "tallgrass" on it.
That... is a terrible idea... How are you supposed to find seeds or clear out grassy areas to build on?
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
I thought it would be a problem too, however it really isn't, honestly, I realized I don't look for seeds that often. However, If you would like, I could make a version of the resource pack in which the extra grass is shorter than the real grass, so it would be easy to distinguish the two. Also, I don't see any problems in clearing out a flat area, could you please elaborate on that?
Thanks for the input, I will change it to an addon
Also about the grass being noisy, It doesn't sound like there is tallgrass on every block, it just looks like there is.
I have seen other texture packs add this sort of grass, however it's significantly smaller and less obstructive. If you tone down the size and amount and leave it a few pixels high, it would accomplish the same effect without the clutter.
Oh I get it now
I guess I just prefer more wild and overgrown grass.
So, I will continue to leave the download up, I will add a new download for lower grass if that's somebody's preference.
A diamond (item) that looks like an emerald
Shane Robinson
Edit: You are a genius when it came to the sounds, I would have never of thought of using steps.
I can remove the model on top by changing the transparency or removing the call to the texture, but I haven't been able to remove the grass "model" itself, as seen below. Edit: I can remove the model part, but then I'm left with missing textures, but the lighting issue does resolve
But yeah, I'm having the same issue as Buffalo. When you break the grass block, the tall grass part of it disappears and instead appears glitch-like blocks.
I already removed them from the pack here (I hope you can fix it ! x3) and so far I'm having a great experience. Great job.
"Love as a principle and order as the basis; progress as the goal"
It is actually partly your fault. The ""ambientocclusion": false," is what is making the smooth lighting not function on the grass blocks. However, upon removal, the tall grass additions become very dark, but the smooth lighting DOES work just fine.
http://i.imgur.com/nqP6eMb.png
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4