How can I modify the health bar/hunger I'm not a big fan of it and I'd like to use maybe the default or a different resource pack for that.
Well, you've reminded me that quite a few people probably don't like the bar-style meters, so I made an addon to fix that!
WEBSITE UPDATE #3!
Yes, there's been three already. This is a big one, so I decided to post about it!
-Added a News section
-Added a Concept Art section
-Added an Add-ons section
-NEW ADD-ON: No-Bars UI
-NEW ADD-ON: Low Definition Font (I've been meaning to release my old pixel font as an addon, and while I was getting it prepared, I realized that I completely forgot the other unicode characters in my current font! If you frequent servers that utilize weird unicode brackets and accented characters, I'd suggest using this addon until I fix the pack's current font)
-Added an MCPatcher Features section to Info
-Added a History section
Also, there's a signature you can use to support Triton! Check it out at the bottom of the main post!
Can't wait for all the updates and for this pack to be finished. Definitely a Sphax Killer xD
CONS:
-The font is terrible. You need something more crisp..
-I don't really care for the dirt texture nor do I care for the health/armor/food bars. Just makes the pack look worse.
Best of luck!
Can't wait for all the updates and for this pack to be finished. Definitely a Sphax Killer xD
CONS:
-The font is terrible. You need something more crisp..
-I don't really care for the dirt texture nor do I care for the health/armor/food bars. Just makes the pack look worse.
Best of luck!
-Magik
The default font is sharp, with hard-edged lines and very little antialiasing... I don't see what's not crisp about it?
I personally love the hp bars, but I understand if you don't like them. As I said above, I recently made an addon that includes vanilla-style hp bars if you prefer that.
Aww.. you missed the spider because of it's stupid bright red damage animation.
Not a bad review, but you should keep it at daytime w. full brightness so that the textures can be seen clearly. Also might not hurt to say wether or not you're using MCPatcher/Optifine and what MC version you're using at the video start.
I can post the video to my PMC project page if you want... hopefully get you a few extra views!
The default font is sharp, with hard-edged lines and very little antialiasing... I don't see what's not crisp about it?
I personally love the hp bars, but I understand if you don't like them. As I said above, I recently made an addon that includes vanilla-style hp bars if you prefer that.
Aww.. you missed the spider because of it's stupid bright red damage animation.
Not a bad review, but you should keep it at daytime w. full brightness so that the textures can be seen clearly. Also might not hurt to say wether or not you're using MCPatcher/Optifine and what MC version you're using at the video start.
I can post the video to my PMC project page if you want... hopefully get you a few extra views!
It's up now! Also, make sure to turn your FoV down to 80/normal range. Wide FoV can be quite disorienting if your viewer is using a smaller video player size.
We hit a very special milestone today (well technically not yet, in like three hours or so... ppsshh):
Hey Ringo! I remember when I first met you on the Wynncraft server the day before you were going to release it, and I have followed up and downloaded it on the day of release, however I haven't really commented until now
anways, definately my favourite pack, not quite a fan of the bar health/hunger, so installed the addon, also the text was not quite my taste either, so installed the LD font
Other than that, AWESOME! (It does feel a bit dark though... :/)
Also, the grass and dirt texture is a bit eeh in my opinion, can't wait to see the new grass texture! Keep up the good work
My Minecraft crashed due to heap space of Java when I switched to 512x texture pack of this. Here's my log:
---- Minecraft Crash Report ----
// Don't do that.
Time: 11/23/14 3:24 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at cue.a(SourceFile:230)
at cua.b(SourceFile:130)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cue.a(SourceFile:230)
at cua.b(SourceFile:130)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)
-- Initialization --
Details:
Stacktrace:
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 18892264 bytes (18 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8-TMI
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCI/SSE2 GL version 3.2.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [ModernHD.zip, ULTRA PACK v1.4.07.4, Triton_Core_512x_v1.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
I used 512x in my 2 GB RAM computer but I don't know what's the minimum for my 2 GB RAM PC for the texture pack.
EDIT: How much resolution should I take?
Hey Ringo! I remember when I first met you on the Wynncraft server the day before you were going to release it, and I have followed up and downloaded it on the day of release, however I haven't really commented until now
anways, definately my favourite pack, not quite a fan of the bar health/hunger, so installed the addon, also the text was not quite my taste either, so installed the LD font
Other than that, AWESOME! (It does feel a bit dark though... :/)
Also, the grass and dirt texture is a bit eeh in my opinion, can't wait to see the new grass texture! Keep up the good work
Good to see someone using the addons!
Yeah, I've slowly started to hate grass and dirt. Probably gonna change both in the next update.
Good to see someone using the addons!
Yeah, I've slowly started to hate grass and dirt. Probably gonna change both in the next update.
Actually, now that I look at the textures more, I feel like the grass is ok, but it's the dirt that bothers me... lol i guess we all have our different tastes
This texture pack is indeed amazing. I have been finding textures like this, i just don't like those realistic textures (they are weird). I can't believe this thread only have 3 pages. There should be more! Thanks again for this awesome Texture pack!
When I first saw this texture pack it immediately blew me away. All round it's just an amazingly good looking texture pack. Thank You so much for creating such an amazing texture pack.
God dangit, MCForums.
Sorry about the double post!
Probably not. I doubt it would look good at such a tiny size.
Well, you've reminded me that quite a few people probably don't like the bar-style meters, so I made an addon to fix that!
WEBSITE UPDATE #3!
Yes, there's been three already. This is a big one, so I decided to post about it!
-Added a News section
-Added a Concept Art section
-Added an Add-ons section
-NEW ADD-ON: No-Bars UI
-NEW ADD-ON: Low Definition Font (I've been meaning to release my old pixel font as an addon, and while I was getting it prepared, I realized that I completely forgot the other unicode characters in my current font! If you frequent servers that utilize weird unicode brackets and accented characters, I'd suggest using this addon until I fix the pack's current font)
-Added an MCPatcher Features section to Info
-Added a History section
Also, there's a signature you can use to support Triton! Check it out at the bottom of the main post!
CONS:
-The font is terrible. You need something more crisp..
-I don't really care for the dirt texture nor do I care for the health/armor/food bars. Just makes the pack look worse.
Best of luck!
-Magik
I've been here for a loooooooooong time.
The default font is sharp, with hard-edged lines and very little antialiasing... I don't see what's not crisp about it?
I personally love the hp bars, but I understand if you don't like them. As I said above, I recently made an addon that includes vanilla-style hp bars if you prefer that.
Aww.. you missed the spider because of it's stupid bright red damage animation.
Not a bad review, but you should keep it at daytime w. full brightness so that the textures can be seen clearly. Also might not hurt to say wether or not you're using MCPatcher/Optifine and what MC version you're using at the video start.
I can post the video to my PMC project page if you want... hopefully get you a few extra views!
Thanks for all your support, Cy!
I'd love that! And thanks for the tips!
I've been here for a loooooooooong time.
It's up now! Also, make sure to turn your FoV down to 80/normal range. Wide FoV can be quite disorienting if your viewer is using a smaller video player size.
We hit a very special milestone today (well technically not yet, in like three hours or so... ppsshh):
anways, definately my favourite pack, not quite a fan of the bar health/hunger, so installed the addon, also the text was not quite my taste either, so installed the LD font
Other than that, AWESOME! (It does feel a bit dark though... :/)
Also, the grass and dirt texture is a bit eeh in my opinion, can't wait to see the new grass texture! Keep up the good work
---- Minecraft Crash Report ----
// Don't do that.
Time: 11/23/14 3:24 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at cue.a(SourceFile:230)
at cua.b(SourceFile:130)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cue.a(SourceFile:230)
at cua.b(SourceFile:130)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.a(SourceFile:99)
at bsu.aj(SourceFile:437)
-- Initialization --
Details:
Stacktrace:
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 18892264 bytes (18 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8-TMI
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCI/SSE2 GL version 3.2.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [ModernHD.zip, ULTRA PACK v1.4.07.4, Triton_Core_512x_v1.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
I used 512x in my 2 GB RAM computer but I don't know what's the minimum for my 2 GB RAM PC for the texture pack.
EDIT: How much resolution should I take?
Good to see someone using the addons!
Yeah, I've slowly started to hate grass and dirt. Probably gonna change both in the next update.
Actually, now that I look at the textures more, I feel like the grass is ok, but it's the dirt that bothers me... lol i guess we all have our different tastes
Evil things are coming...