Is it just me, or does the art style look like something out of Scribblenauts? And very good resource pack.
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Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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Click on this Spoiler to see misc. banners and whatnot!
Hey I was wondering how's the update coming and is it gonna be able to change the lighting this upcoming update?
I've made the lightmap much, much brighter and nicer looking in the new update. I'll also have a non-fulldark lightmap addon for those who need to see in 0 light level.
The first update (V2) is finished as of now... at this point, I'm down to redoing the screenshots, uploading the pack, and probably making some banners and other advertising stuff. I'll hopefully have the update up and ready this weekend!
I've made the lightmap much, much brighter and nicer looking in the new update. I'll also have a non-fulldark lightmap addon for those who need to see in 0 light level.
The first update (V2) is finished as of now... at this point, I'm down to redoing the screenshots, uploading the pack, and probably making some banners and other advertising stuff. I'll hopefully have the update up and ready this weekend!
I guess it does in a way (never seen the game, just googled some pics of it)
I've made the lightmap much, much brighter and nicer looking in the new update. I'll also have a non-fulldark lightmap addon for those who need to see in 0 light level.
The first update (V2) is finished as of now... at this point, I'm down to redoing the screenshots, uploading the pack, and probably making some banners and other advertising stuff. I'll hopefully have the update up and ready this weekend!
It's the most amazing RP I have right now, but it's sadly missing piston texture and... Connected textures are not working in 1.8
#EDIT: Didn't see it's 'WIP'
It's the current UI, I'm just asking if people are liking it or not.
Edit: I rephrased the poll question
I love the GUI, though the only thing I think that should be changed is the active hotbar slot, I even made a 'patch' myself, that changes it to this: http://i.imgur.com/wFM1QuH.png
This is how it looks like in-game: http://i.imgur.com/zuhauhb.png (I use chroma hills as 'base' texture-pack since this is in WIP, but as soon as it's like 75% complete I'll change to it :D)
-New snow, jungle leaves, acacia leaves, lava, grass, cobblestone, moss stone, and iron block.
-New reflective look for emerald, gold and diamond blocks. Emerald block, diamond block, and diamond item are now animated.
-Textures for bone meal, coal, charcoal, spider eye, item frame and head icons, and 11 music disk.
-Tweaked clay ball, dirt (and all textures with dirt), hardened clay, flint, lapis ore, colormap (jungles are much brighter), steve (no more freakishly big eyes), and stone sounds.
-Skybox for nighttime (from my old pack, Day One, but improved slightly).
-Fire's color has been desaturated. Also added a motion blur to fire, which makes it look ridiculously cool. Seriously… just jump in a lava pool and see!
-Early custom model work! I wanted to put off models for a while, but I just HAD to do a few:
----Beacon has a 3D wave effect (known bug: the beacon looks really glitchy when being broken)
----Grass has a 3D fringe on it's edges. This model is mostly a modified version of the grass in the Conquest 3D models pack, so credit goes to them.
----The Command Block side CTM has been implemented with models.
----Glowstone, jack-o-lanterns and lit furnaces are much brighter, thanks to block models.
-Mob textures! Creeper, Enderman, Cow, Sheep, Skeleton, Zombie, and Alex are now textured!
-Removed gravel/sand motion blur CTM, Iron bar vertical CTM, stone stairs CTM, and Iron block CTM.
-Andesite, Granite, Diorite, and their polished forms are all textured
-Leather armor!
-Wood and snow step sounds, wood dig sound, swim sound, and splash sounds.
-New rain, this time with some cool opacity effects to make it much more atmospheric. I know this effect doesn't exactly work perfectly (just look up or down while moving), so I'll probably release an addon to remove it if people find it annoying.
-Lightmap changes:
-----Torchlight reaches much further and now fades to grey instead of red, which prevents most of the ugly yellow colors seen at high brightness settings
-----Daylight no longer has a yellow tint, but is pure white.
-----Night vision effects have been changed to fit the different dimension's fog color better.
-----Use the Visibility Lightmap if you want to see in 0 light-level shadows
I agree.
Except for the part about BDCraft being the best. xD
Click on this spoiler to see mods and ideas that I support!
I guess it does in a way (never seen the game, just googled some pics of it)
I've made the lightmap much, much brighter and nicer looking in the new update. I'll also have a non-fulldark lightmap addon for those who need to see in 0 light level.
The first update (V2) is finished as of now... at this point, I'm down to redoing the screenshots, uploading the pack, and probably making some banners and other advertising stuff. I'll hopefully have the update up and ready this weekend!
Oh boy oh boy!! I can't wait m8!
HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE
Why not release the download first, and then promote later on?
#EDIT: Didn't see it's 'WIP'
I thing I don't enjoy is the health and hunger bar. I don't like them because I can't tell how much I exactly have.
Still a good texture pack, though! Keep up the good work!
You can just call me Canary.
How not to look like a total fool in the forum games
There's an alternative
Also this reminds me of Sphax bdcraft alot for some reason
It's the current UI, I'm just asking if people are liking it or not.
Edit: I rephrased the poll question
I love the GUI, though the only thing I think that should be changed is the active hotbar slot, I even made a 'patch' myself, that changes it to this:
http://i.imgur.com/wFM1QuH.png
This is how it looks like in-game:
http://i.imgur.com/zuhauhb.png (I use chroma hills as 'base' texture-pack since this is in WIP, but as soon as it's like 75% complete I'll change to it :D)
Did you know that the 20-something uncompressed 1080p screenshots I took are larger than all four of the pack's different resolutions combined?
OMG YAAAAYYY <3
oh... lol awkward (yus is amoozing orange gui <3)
I see the post is in the website, but the download goes to v1
-New reflective look for emerald, gold and diamond blocks. Emerald block, diamond block, and diamond item are now animated.
-Textures for bone meal, coal, charcoal, spider eye, item frame and head icons, and 11 music disk.
-Tweaked clay ball, dirt (and all textures with dirt), hardened clay, flint, lapis ore, colormap (jungles are much brighter), steve (no more freakishly big eyes), and stone sounds.
-Skybox for nighttime (from my old pack, Day One, but improved slightly).
-Fire's color has been desaturated. Also added a motion blur to fire, which makes it look ridiculously cool. Seriously… just jump in a lava pool and see!
-Early custom model work! I wanted to put off models for a while, but I just HAD to do a few:
----Beacon has a 3D wave effect (known bug: the beacon looks really glitchy when being broken)
----Grass has a 3D fringe on it's edges. This model is mostly a modified version of the grass in the Conquest 3D models pack, so credit goes to them.
----The Command Block side CTM has been implemented with models.
----Glowstone, jack-o-lanterns and lit furnaces are much brighter, thanks to block models.
-Mob textures! Creeper, Enderman, Cow, Sheep, Skeleton, Zombie, and Alex are now textured!
-Removed gravel/sand motion blur CTM, Iron bar vertical CTM, stone stairs CTM, and Iron block CTM.
-Andesite, Granite, Diorite, and their polished forms are all textured
-Leather armor!
-Wood and snow step sounds, wood dig sound, swim sound, and splash sounds.
-New rain, this time with some cool opacity effects to make it much more atmospheric. I know this effect doesn't exactly work perfectly (just look up or down while moving), so I'll probably release an addon to remove it if people find it annoying.
-Lightmap changes:
-----Torchlight reaches much further and now fades to grey instead of red, which prevents most of the ugly yellow colors seen at high brightness settings
-----Daylight no longer has a yellow tint, but is pure white.
-----Night vision effects have been changed to fit the different dimension's fog color better.
-----Use the Visibility Lightmap if you want to see in 0 light-level shadows