Hey everyone! Welcome to Tiny Pixels! This is a smooth texture pack with beautiful colouring that fits every Minecraft players needs. It features a unique 8x look, making the world a more relaxing place from all those pixels. I hope you find the adorableness of this pack interesting enough to give it a go!
I hope you enjoy this pack!
All downloads are hosted by DropBox. (Click the buttons below to take you there).
Prior to 1.9: It's also best to turn off 'Alternate Blocks' in your video settings. It makes everything look smoother.
Link to pocket edition (thanks to Krugalicious for making it!)
Textures that support mods are done by Vova Gendel/S60Team. Check them out here.
Lilyo's banner.
And lastly, thank you to everyone who contributed to this pack!
- Leostereo for starting this and entrusting me to take it over and just generally being an amazing person and texture artist!
- Fiftyniner, his font fits this pack to 100%! Thanks to you too!
- Lilyo for the amazing banner!
- Vova Gendel / S60Team for his help with texturing the mods!
- 500poundsofnothing for help updating to 1.9/1.10!
- And all you folks who have liked and downloaded this pack!
Boring necessities:
These textures can only be used after written permission is obtained from me (Pavo_Reality).
It also indicates that AdFly links on remixes are never acceptable, under any circumstances.
Please do not reupload your own version of this texture pack, or use them in your own pack without my permission.
So its 8x look but still 16x? Why? That is a glorious waste of memory for zero gain on anything. If some of your textures need the 16x for some detail, fine and dandy, otherwise it is just a waste.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/18/2013
Posts:
238
Minecraft:
27thColt
Member Details
That "waste of memory" is style. It is just style. I think people need mcpatcher or optifine for different resolutions. And not everybody knows about them. So, you have it only 16x so u dont lose any customers. 8x is the style of the pack. Hence the name "Tiny Pixels"
That "waste of memory" is style. It is just style. I think people need mcpatcher or optifine for different resolutions. And not everybody knows about them. So, you have it only 16x so u dont lose any customers. 8x is the style of the pack. Hence the name "Tiny Pixels"
Your information is woefully out of date. MCPatcher is no longer required for non-16x resolutions. It hasn't been for almost a year now. MCPatcher extends the possibilities of resource packs. It's not just an "HD texture patch" anymore, and hasn't been for quite some time.
As for the "waste of memory"... no it's just a waste of memory. If he wants to do an 8x style, fine. Great in fact. We don't have enough 8x packs. But actually MAKE it 8x. Trust me, it'll run fine in Minecraft due to still being a power-of-two resolution. The only times that he might want to keep things 16x are for times when the model doesn't fit an 8x resolution such as cake or cactus... and now there are even ways around those problems with block models.
As to the pack itself, I'd seen it on Planet Minecraft quite a few times and always thought it was cool... if needlessly memory intensive for the style. I do agree with Zardium, though. You need to provide proof that you have the original author's permission to use his work or this will likely be removed for copyright infringement rather quickly. Even a screenshot of an e-mail or private message will suffice for this purpose.
That "waste of memory" is style. It is just style. I think people need mcpatcher or optifine for different resolutions. And not everybody knows about them. So, you have it only 16x so u dont lose any customers. 8x is the style of the pack. Hence the name "Tiny Pixels"
As Alvoria said, this is not true at all.
Further, using 16 when only 8x is necessary increases the memory usage 4 times what is actually required. Sure the pack is in total less then 800KB, but for that is no excuse to disregard optimizations when it is a simple case of using the proper resolution canvas.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Yeah, as everybody above/below said, the 8x8 is all about the style. There did use to be a version that used an 8x8 canvas, however it made things like torches look ugly.
Yeah, as everybody above/below said, the 8x8 is all about the style. There did use to be a version that used an 8x8 canvas, however it made things like torches look ugly.
Which is no longer an issue since everything has its own texture file. You can make the textures that need to be 16x or larger for the sake of detail, and those that don't need it, like most blocks, can use 8x, because that is all it needs.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
I've simplified your animations so that no duplicate frames remain, and have edited the mcmeta files accordingly to make the animations identical to the originals. This will help very slightly in filesize and considerably when or if someone wishes to add new unique frames to the mix of the existing animations. I've only changed the ones that actually needed it. The changes effect versions 1.6 and above.
If you'd like a copy of these simplified animations to test/add to your pack, feel free to grab them here (just the animations, no other textures). I hope you find them helpful.
I've also begun to create my own style of mod support for this pack. I don't know if you'd like me to share the link(s) with you when I feel they're in a worthy state for release, but I'm doing them from scratch, using only the default pack as a base for inspiration for the mods' textures. As such, I'm not using any of Vova Gendel / S60Team's assets in the process. Due to the nature of the pack, however, it's not at all unlikely that there will be similarities. I will not be checking for these, for two reasons. Firstly, so that I don't accidentally draw inspiration from textures he/they may have already created. Secondly, simply due to the sheer number of textures already created.
The reason for this is not for downloads, but because I feel that from a general glance of trying to play with the mod support, that there are too many textures I felt to be out of place in that they didn't make enough of an attempt to stick to the 8x8 style. This is not a slight towards the team who made the original sets of mod support, just that I have a preference that prevents me from playing with things that, to me, look too out of place. I wanted to give you a heads-up on that, as I'm unsure how this will be taken. I mean no offence or ill will at all towards anybody, and I hope none take it as such.
If I were to release them to the public at any time in the future, should I be aware of any restrictions to doing so, aside from proper credits?
Thank you for taking the time to keep this pack up to date.
This is such an amazing texture pack. Reading through the comments I expected to open up a resource pack that would noticeably change the performance of my PC, since I was using my work laptop the first time I downloaded this to look at it, but even on that old slow machine I didn't notice any drop from default. The pack looks amazing, and has given me such inspiration for a few new series. I did a review on this for my channel as well, and wanted to ask if you would like to put it in the thread.
Again, awesome pack! Thanks for taking the time to keep it updated!
Rollback Post to RevisionRollBack
Minecraft Gaming Channel - Trying to Learn Blender (Help Wanted) - YuGiOh is Love, Minecraft is Life
I don't know if MCPatcher stuff is something you' like to put into the mod, but I figured I'd share this one with you. I made a set of connected textures for wool. Normally, this would require 47 different textures per block, but I was able to cut it down to 15, due to the way I've made them look when connecting. It's meant to look stitched together when placed next to other wool blocks of the same color.
They will be part of my personal et of textures for the pack, but if you want them for the main pack, that's fine. Here's a link to the wool stuff. I've set it up in the typical resource pack structure so that it can be loaded on top of the main pack with ease in 1.7+. This won't work in anything below 1.6 anyways, given that block IDs are handled differently between them and the MCPatcher rules are using 1.7+ IDs.
Here is a basic gif of what the wool looks like when they connect:
The Meaning of Life, the Universe, and Everything.
Location:
Maine (It sucks)
Join Date:
9/1/2013
Posts:
42
Minecraft:
Mr_Atrocity
Xbox:
N/A
PSN:
N/A
Member Details
Really beautiful looking for 8x, which is a resolution often difficult to find originality in. May I ask how much of this was the previous 'owner' and how much you did, just out of curiosity.
Oh thank you so much! Leostereo, the previous owner, did all block textures from before 1.4. I did everything else (The GUIs, items, remaining blocks, mobs etc).
Those are looking pretty sweet. I did originally include a connected textures, but it was too tedious to do. The last person who was doing the modpack version of Tiny Pixels decided to take over the connected textures. I'm not sure what's happened to it though as I haven't seen it for a while.
I'm not sure whether I want to include the wool textures as I personally like the look of them when they're separate. I know the logs and glass were something that would look cool though!
I'll give you the connected glass and stained glass ctm once I finish the stained glass, which shouldn't be too tough.
As for the logs... Do you mean the tops? If no, then what do you mean? The sides? The sides can have some randomization if you'd like. If you mean the tops, though, that could be problematic. Here's a few examples of why:
The center texture in CTM is a repeating one. I am unsure if I could make a second ctm always focusing on the center tile of the first ctm, which would be used again in the second, third, etc., as it might make an infinite loop and crash the client, but I suppose I could experiment. I assume not, though, which leads me to believe that this is the only feasible option for log tops:
This option is okay, but kind of doesn't make a lot of sense, considering that tree rings normally continue. That said, trees should also fall when you chop their bottom out. If there weren't other problems, this approach would make the most sense. Other problems arise, though:
and
Missing center log would make the tree have bark appear on the inside as well as bark on the outside, and the ring spacing changes appears to change when this happens. Then there's the picture on the right, which... o.O
The above problems presented would make for an odd full sheet of CTM... If I find a different way of handling it, I'll let you know. Any thoughts?
About the wool, keep in mind that they'll only connect to the same metadata wool block, so things like below are still possible. That said, I'll be making it an option through my own set of preferences for the pack, so I don't mind if you turn anything down.
- Leostereo for starting this and entrusting me to take it over and just generally being an amazing person and texture artist!
- Fiftyniner, his font fits this pack to 100%! Thanks to you too!
- Lilyo for the amazing banner!
- Vova Gendel / S60Team for his help with texturing the mods!
- And all you folks who have liked and downloaded this pack!
It also indicates that AdFly links on remixes are never acceptable, under any circumstances.
Please do not reupload your own version of this texture pack, or use them in your own pack without my permission.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Games:
[2012] Floater [HTML5 Javascript Game]: http://www.minecraftforum.net/topic/2619031-html5-gamefloater-a-game-about-scuba-diving/
Your information is woefully out of date. MCPatcher is no longer required for non-16x resolutions. It hasn't been for almost a year now. MCPatcher extends the possibilities of resource packs. It's not just an "HD texture patch" anymore, and hasn't been for quite some time.
As for the "waste of memory"... no it's just a waste of memory. If he wants to do an 8x style, fine. Great in fact. We don't have enough 8x packs. But actually MAKE it 8x. Trust me, it'll run fine in Minecraft due to still being a power-of-two resolution. The only times that he might want to keep things 16x are for times when the model doesn't fit an 8x resolution such as cake or cactus... and now there are even ways around those problems with block models.
As to the pack itself, I'd seen it on Planet Minecraft quite a few times and always thought it was cool... if needlessly memory intensive for the style. I do agree with Zardium, though. You need to provide proof that you have the original author's permission to use his work or this will likely be removed for copyright infringement rather quickly. Even a screenshot of an e-mail or private message will suffice for this purpose.
As Alvoria said, this is not true at all.
Further, using 16 when only 8x is necessary increases the memory usage 4 times what is actually required. Sure the pack is in total less then 800KB, but for that is no excuse to disregard optimizations when it is a simple case of using the proper resolution canvas.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
I do indeed have Leostereo's permission. The old thread was here. I moved it to this account so I could reorganise everything better.
Which is no longer an issue since everything has its own texture file. You can make the textures that need to be 16x or larger for the sake of detail, and those that don't need it, like most blocks, can use 8x, because that is all it needs.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
If you'd like a copy of these simplified animations to test/add to your pack, feel free to grab them here (just the animations, no other textures). I hope you find them helpful.
I've also begun to create my own style of mod support for this pack. I don't know if you'd like me to share the link(s) with you when I feel they're in a worthy state for release, but I'm doing them from scratch, using only the default pack as a base for inspiration for the mods' textures. As such, I'm not using any of Vova Gendel / S60Team's assets in the process. Due to the nature of the pack, however, it's not at all unlikely that there will be similarities. I will not be checking for these, for two reasons. Firstly, so that I don't accidentally draw inspiration from textures he/they may have already created. Secondly, simply due to the sheer number of textures already created.
The reason for this is not for downloads, but because I feel that from a general glance of trying to play with the mod support, that there are too many textures I felt to be out of place in that they didn't make enough of an attempt to stick to the 8x8 style. This is not a slight towards the team who made the original sets of mod support, just that I have a preference that prevents me from playing with things that, to me, look too out of place. I wanted to give you a heads-up on that, as I'm unsure how this will be taken. I mean no offence or ill will at all towards anybody, and I hope none take it as such.
If I were to release them to the public at any time in the future, should I be aware of any restrictions to doing so, aside from proper credits?
Thank you for taking the time to keep this pack up to date.
Again, awesome pack! Thanks for taking the time to keep it updated!
Awesome textures man!
I don't know if MCPatcher stuff is something you' like to put into the mod, but I figured I'd share this one with you. I made a set of connected textures for wool. Normally, this would require 47 different textures per block, but I was able to cut it down to 15, due to the way I've made them look when connecting. It's meant to look stitched together when placed next to other wool blocks of the same color.
They will be part of my personal et of textures for the pack, but if you want them for the main pack, that's fine. Here's a link to the wool stuff. I've set it up in the typical resource pack structure so that it can be loaded on top of the main pack with ease in 1.7+. This won't work in anything below 1.6 anyways, given that block IDs are handled differently between them and the MCPatcher rules are using 1.7+ IDs.
Really beautiful looking for 8x, which is a resolution often difficult to find originality in. May I ask how much of this was the previous 'owner' and how much you did, just out of curiosity.
Oh thank you so much! Leostereo, the previous owner, did all block textures from before 1.4. I did everything else (The GUIs, items, remaining blocks, mobs etc).
Those are looking pretty sweet. I did originally include a connected textures, but it was too tedious to do. The last person who was doing the modpack version of Tiny Pixels decided to take over the connected textures. I'm not sure what's happened to it though as I haven't seen it for a while.
I'm not sure whether I want to include the wool textures as I personally like the look of them when they're separate. I know the logs and glass were something that would look cool though!
I'll give you the connected glass and stained glass ctm once I finish the stained glass, which shouldn't be too tough.
As for the logs... Do you mean the tops? If no, then what do you mean? The sides? The sides can have some randomization if you'd like. If you mean the tops, though, that could be problematic. Here's a few examples of why:
The center texture in CTM is a repeating one. I am unsure if I could make a second ctm always focusing on the center tile of the first ctm, which would be used again in the second, third, etc., as it might make an infinite loop and crash the client, but I suppose I could experiment. I assume not, though, which leads me to believe that this is the only feasible option for log tops:
This option is okay, but kind of doesn't make a lot of sense, considering that tree rings normally continue. That said, trees should also fall when you chop their bottom out. If there weren't other problems, this approach would make the most sense. Other problems arise, though:
and
Missing center log would make the tree have bark appear on the inside as well as bark on the outside, and the ring spacing changes appears to change when this happens. Then there's the picture on the right, which... o.O
The above problems presented would make for an odd full sheet of CTM... If I find a different way of handling it, I'll let you know. Any thoughts?
About the wool, keep in mind that they'll only connect to the same metadata wool block, so things like below are still possible. That said, I'll be making it an option through my own set of preferences for the pack, so I don't mind if you turn anything down.