Except I've just made my redstone torch fairly similar to my normal torch...seemed a good idea at the time for users to be able to make patterns with them, like coloured valves...but that might not be such a good idea now. I'll change it up some more so there are at least noticeable differences.
Ah yes. I see what you mean. If memory serves (sorry I haven't used your pack in a while) you don't even have big obvious particle effects that users can fall back on to identify the difference.
I actually have a friend who's colorblind (I can never remember the official name) where he sees reds as really dark browns and blacks sometimes. I often edited packs for him by just shifting colors so he never felt left out, then me and my friends would play on servers with the same one. I don't think these will simulate his experience exactly, but it allows me to better fix and interpret what he's seeing so as to fix problems.
I actually have a friend who's colorblind (I can never remember the official name) where he sees reds as really dark browns and blacks sometimes. I often edited packs for him by just shifting colors so he never felt left out, then me and my friends would play on servers with the same one. I don't think these will simulate his experience exactly, but it allows me to better fix and interpret what he's seeing so as to fix problems.
Sounds like your friend has Protanopia. It's shown in one of the examples in the OP.
I've occasionally wondered what it's like to be color-blind (or, as you point out it mostly is, deficient) and so this is a fascinating shader pack to me. You seem to have done a good job with aligning all the deficiency types with the corresponding RGB values and describing each of them. As I've been in somewhat of an artistic slump lately, I might not take advantage of it any time soon, but I'll try to keep this in mind for later! (especially when I get a new computer...)
Now if only science could get up to sci-fi so we can have super high-tech glasses that can make you see anything so we normal-vision people can see this all the time if we so choose (or see everything upside-down)!
I've occasionally wondered what it's like to be color-blind (or, as you point out it mostly is, deficient) and so this is a fascinating shader pack to me. You seem to have done a good job with aligning all the deficiency types with the corresponding RGB values and describing each of them. As I've been in somewhat of an artistic slump lately, I might not take advantage of it any time soon, but I'll try to keep this in mind for later! (especially when I get a new computer...)
I aim to please.
I think quite a few people have been curious about what it's like to live with colorblindness at one time or another. When someone says "I can't see red or green" it automatically begs the question of "OK, so, is everything blue to you?". While I think most people learned that colorblindness exists during their primary schooling, almost nobody actually understands what it really means or how to relate to it... which is a grave disservice to those with this particular 'disability'.
Now if only science could get up to sci-fi so we can have super high-tech glasses that can make you see anything so we normal-vision people can see this all the time if we so choose (or see everything upside-down)
Agreed. Someone needs to invent Geordi's VISOR from Star Trek the Next Generation. That would be awesome!
Though I disagree with you about the upside-down part. That would make for far too many cruel pranks if someone other than the wearer could access its controls.
This is a really cool thing, as you said in your post, I've wondered several times before what being color-blind would actually be like. Or as you pointed out, color-deficient. When I get back to my main computer, I'll have to put this on it.
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Agent Alpha 10; Rune Tynan, Head of the Alpha Spy Agency.Character Information on my profile. lots of it.
no longer a boring useless signature. NaNoWriMo done and won. 50k words in one month. Chesed Luciano, the Evil light.
Just wanted to thank you for making these awesome shaders. They're such an eye-opener, and it's really quite amazing to see how different the world looks like in minecraft!
Hope on it helps promote them some more - want me to link to this thread in the description?
I've already seen and commented on the video. As I said in the comments there, thank you very much for making it. You did an amazing job of explaining everything. I put it into the OP here as well, so hopefully you get an extra view or two from people coming here and seeing it.
As for where to link people, either place is fine. I also have a Planet Minecraft listing if you prefer. It's really whatever site you use most often. So long as it's something that I've put up, it will direct people to the same place in the end which is really what matters.
This is a really cool thing, as you said in your post, I've wondered several times before what being color-blind would actually be like. Or as you pointed out, color-deficient. When I get back to my main computer, I'll have to put this on it.
When you do, let me know what you think. I love to hear people's impressions of this pack.
This is great work, and I think it's useful educationally to almost anybody. You've basically created a tool which can teach even elementary school students details about what it's really like to have alternative color perceptions. That's amazing. It affects something like 400 million people and very few understand what it really does, so I think this could be a great resource.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
This is great work, and I think it's useful educationally to almost anybody. You've basically created a tool which can teach even elementary school students details about what it's really like to have alternative color perceptions. That's amazing. It affects something like 400 million people and very few understand what it really does, so I think this could be a great resource.
Thank you!
This is EXACTLY what I was hoping to accomplish. Although my main focus is on educating artists and designers, I wanted to create something universal enough to be able to educate anybody. I really, REALLY hope that this takes off and gets spread around. I sincerely hope that someone actually LEARNS something from it.
And yes, I agree that for as relatively common as color blindness is, awareness of it is staggeringly poor. Hopefully this will help to see that ignorance resolved for at least a few people.
Actually he showed off a showcase video, but didn't even mention that there's a resource pack associated with it.
I think I'll tweet him about it.
Well yes this is true, you are missing the crucial part of it. A big audience now knows that this thing(you pack) exists. They just have to google Color Blindness shaders & boom it will lead them to this page.
Well yes this is true, you are missing the crucial part of it. A big audience now knows that this thing(you pack) exists. They just have to google Color Blindness shaders & boom it will lead them to this page.
Yes... and there's a link in the description of the video. Neither of which are relevant if nobody knows that there's a resource pack associated with it in the first place. Heck, even looking at the video comments people are already congratulating the video maker on what a great job he did with the shaders, or asking him for different variations on the same theme.
I'm just saying, would it have killed BeebopVox to say "Oh, and there's a resource pack so you can try it for yourself." It would have taken like, two seconds. I think the reason this bothers me is that this continues a trend of big-name Youtubers absolutely not giving half a crap about the Resource Pack crowd. Someone makes a video and they get the mention. End of story.
Hopefully the pack will get a mention at some point... but I doubt it.
Edit: And yes, I realize some people might think I'm being pedantic but it's the principle of the thing, darn it!
I thought it was pretty SOP for youtubers reviewing some nifty new resource to mention who makes it and/or how to get it.
In terms of new features, I'd be really curious to see the effects of variations in color perceptions in people with "normal" color vision. There are actually 2 common red receptors and two common greens; according to this paper the peaks are 563 and 554 for the reds and 534 and 528 for the greens. I think your adjustment system ought to be able to handle those - it's the same basic principle as with proto- and deuteronamaly, just with a much smaller shift. I'd be curious to see how different a scene would look to people with various receptor combinations and I'll bet as an artist you'd be even more so.
I thought it was pretty SOP for youtubers reviewing some nifty new resource to mention who makes it and/or how to get it.
The person who did the spotlight did. The person who promoted the spotlight did not, instead giving credit to the video maker. It's a matter of degrees of separation.
And no, unfortunately, it isn't standard operating procedure. Check out This Map Maker's Rant on the subject. He includes Resource Pack artists in that, and for good reason.
In terms of new features, I'd be really curious to see the effects of variations in color perceptions in people with "normal" color vision. There are actually 2 common red receptors and two common greens; according to this paper the peaks are 563 and 554 for the reds and 534 and 528 for the greens. I think your adjustment system ought to be able to handle those - it's the same basic principle as with proto- and deuteronamaly, just with a much smaller shift. I'd be curious to see how different a scene would look to people with various receptor combinations and I'll bet as an artist you'd be even more so.
Here's the thing: is it really useful for me to do this? Keep in mind that Minecraft restricts the number of shader programs to just twenty-five available programs at a time... some of which are actually used by Minecraft as part of Spectator Mode. So while, yes, I could make all of those... I'd have to release something on the order of a hundred or so resource packs with almost no visible difference between them. This does not sound like a constructive use of my time. I'd much rather focus on getting a perfect average for the various general types rather than trying to cover literally every possible combination.
As I see it, there are 9 "normal vision" packs - three red possibilities (R563, R544, and human average) times three for the greens. And one of them is going to be the "reference pack" of no changes. (presumably that's human average/human average - which interestingly men can't have!). So that's a total of 8 packs to do. I don't think the combinations of the various major alternative perceptions with the "normal" receptor variations is of much interest.
You could very reasonably just do the 4 "corners", excluding the averages - that will cover the range; plus the vast majority of men are in the corners since they only have one gene for each receptor.
Your priorities are your own, of course. I've just been curious ever since I learned that people with "normal" color vision have possibly meaningful differences in color perceptions and that might explain heated arguments I remember from high school about whether sodium vapor lights are pink or orange. It is quite possible that the differences between R563/G534 and R554/G528 is still pretty small, which would be interesting to me (since it answers my question with "no") but probably not for you.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
As I see it, there are 9 "normal vision" packs - three red possibilities (R563, R544, and human average) times three for the greens. And one of them is going to be the "reference pack" of no changes. (presumably that's human average/human average - which interestingly men can't have!). So that's a total of 8 packs to do. I don't think the combinations of the various major alternative perceptions with the "normal" receptor variations is of much interest.
You could very reasonably just do the 4 "corners", excluding the averages - that will cover the range; plus the vast majority of men are in the corners since they only have one gene for each receptor.
Your priorities are your own, of course. I've just been curious ever since I learned that people with "normal" color vision have possibly meaningful differences in color perceptions and that might explain heated arguments I remember from high school about whether sodium vapor lights are pink or orange. It is quite possible that the differences between R563/G534 and R554/G528 is still pretty small, which would be interesting to me (since it answers my question with "no") but probably not for you.
Here's the thing: This pack was released into Public Domain so if you want to download it, rip it apart, figure out how it works, and then make versions that do what you want them to do then that's fine by me. I'm almost certainly not going to get around to it since, while I agree that the subject is extremely interesting, the distinctions are not terribly useful to either artists or the layman which is who I'm mostly trying to cater to.
Also, while I think that this could be some of what those arguments are made of... a larger part is just that different people call colors different things. Check out The results of a servey done by xkcd for some interesting insights on what people call colors.
Yes... and there's a link in the description of the video. Neither of which are relevant if nobody knows that there's a resource pack associated with it in the first place. Heck, even looking at the video comments people are already congratulating the video maker on what a great job he did with the shaders, or asking him for different variations on the same theme.
I'm just saying, would it have killed BeebopVox to say "Oh, and there's a resource pack so you can try it for yourself." It would have taken like, two seconds. I think the reason this bothers me is that this continues a trend of big-name Youtubers absolutely not giving half a crap about the Resource Pack crowd. Someone makes a video and they get the mention. End of story.
Hopefully the pack will get a mention at some point... but I doubt it.
Edit: And yes, I realize some people might think I'm being pedantic but it's the principle of the thing, darn it!
Don't get me wrong, I TOTALLY agree with you that he should of mention that their is a Resource Pack associated with it. Yes you are right about that. But what I was saying is that at the very least, people know about something like this exist.
but what would much more help: programs to accurately "tint" your screen to correct colour vission defects.
my graphic drivers include that, but only while on wndows desktop and the effect is Null in videos and games.
so just tinting whatever the output of the Gcard is would be great.
Thanks! I also hope this raises awareness. It got some momentary fame, but since hardly anyone comments on the thread it's kinda fallen into obscurity and thus isn't helping anyone at the moment. Still, the fact that it exists for people to seek out is important so there's still a good chance that it will educate a few people.
As to your suggestion: I'm absolutely shocked that I managed the technical expertise necessary to make this one pack. Actually making something that modifies a video card's behavior is WAY beyond my abilities. I totally agree that would be a great thing, though.
Ah yes. I see what you mean. If memory serves (sorry I haven't used your pack in a while) you don't even have big obvious particle effects that users can fall back on to identify the difference.
I'm really happy that this pack is helping you!
I actually have a friend who's colorblind (I can never remember the official name) where he sees reds as really dark browns and blacks sometimes. I often edited packs for him by just shifting colors so he never felt left out, then me and my friends would play on servers with the same one. I don't think these will simulate his experience exactly, but it allows me to better fix and interpret what he's seeing so as to fix problems.
Sounds like your friend has Protanopia. It's shown in one of the examples in the OP.
I'm glad this helps you!
Now if only science could get up to sci-fi so we can have super high-tech glasses that can make you see anything so we normal-vision people can see this all the time if we so choose (or see everything upside-down)!
I aim to please.
I think quite a few people have been curious about what it's like to live with colorblindness at one time or another. When someone says "I can't see red or green" it automatically begs the question of "OK, so, is everything blue to you?". While I think most people learned that colorblindness exists during their primary schooling, almost nobody actually understands what it really means or how to relate to it... which is a grave disservice to those with this particular 'disability'.
Agreed. Someone needs to invent Geordi's VISOR from Star Trek the Next Generation. That would be awesome!
Though I disagree with you about the upside-down part. That would make for far too many cruel pranks if someone other than the wearer could access its controls.
Agent Alpha 10; Rune Tynan, Head of the Alpha Spy Agency.Character Information on my profile. lots of it.
no longer a boring useless signature. NaNoWriMo done and won. 50k words in one month. Chesed Luciano, the Evil light.
I've already seen and commented on the video. As I said in the comments there, thank you very much for making it. You did an amazing job of explaining everything. I put it into the OP here as well, so hopefully you get an extra view or two from people coming here and seeing it.
As for where to link people, either place is fine. I also have a Planet Minecraft listing if you prefer. It's really whatever site you use most often. So long as it's something that I've put up, it will direct people to the same place in the end which is really what matters.
Thank you again for that amazing video.
When you do, let me know what you think. I love to hear people's impressions of this pack.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Thank you!
This is EXACTLY what I was hoping to accomplish. Although my main focus is on educating artists and designers, I wanted to create something universal enough to be able to educate anybody. I really, REALLY hope that this takes off and gets spread around. I sincerely hope that someone actually LEARNS something from it.
And yes, I agree that for as relatively common as color blindness is, awareness of it is staggeringly poor. Hopefully this will help to see that ignorance resolved for at least a few people.
Thanks again for your kind words.
Actually he showed off a showcase video, but didn't even mention that there's a resource pack associated with it.
I think I'll tweet him about it.
Well yes this is true, you are missing the crucial part of it. A big audience now knows that this thing(you pack) exists. They just have to google Color Blindness shaders & boom it will lead them to this page.
Yes... and there's a link in the description of the video. Neither of which are relevant if nobody knows that there's a resource pack associated with it in the first place. Heck, even looking at the video comments people are already congratulating the video maker on what a great job he did with the shaders, or asking him for different variations on the same theme.
I'm just saying, would it have killed BeebopVox to say "Oh, and there's a resource pack so you can try it for yourself." It would have taken like, two seconds. I think the reason this bothers me is that this continues a trend of big-name Youtubers absolutely not giving half a crap about the Resource Pack crowd. Someone makes a video and they get the mention. End of story.
Hopefully the pack will get a mention at some point... but I doubt it.
Edit: And yes, I realize some people might think I'm being pedantic but it's the principle of the thing, darn it!
In terms of new features, I'd be really curious to see the effects of variations in color perceptions in people with "normal" color vision. There are actually 2 common red receptors and two common greens; according to this paper the peaks are 563 and 554 for the reds and 534 and 528 for the greens. I think your adjustment system ought to be able to handle those - it's the same basic principle as with proto- and deuteronamaly, just with a much smaller shift. I'd be curious to see how different a scene would look to people with various receptor combinations and I'll bet as an artist you'd be even more so.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
The person who did the spotlight did. The person who promoted the spotlight did not, instead giving credit to the video maker. It's a matter of degrees of separation.
And no, unfortunately, it isn't standard operating procedure. Check out This Map Maker's Rant on the subject. He includes Resource Pack artists in that, and for good reason.
Here's the thing: is it really useful for me to do this? Keep in mind that Minecraft restricts the number of shader programs to just twenty-five available programs at a time... some of which are actually used by Minecraft as part of Spectator Mode. So while, yes, I could make all of those... I'd have to release something on the order of a hundred or so resource packs with almost no visible difference between them. This does not sound like a constructive use of my time. I'd much rather focus on getting a perfect average for the various general types rather than trying to cover literally every possible combination.
Thank you for your feedback.
You could very reasonably just do the 4 "corners", excluding the averages - that will cover the range; plus the vast majority of men are in the corners since they only have one gene for each receptor.
Your priorities are your own, of course. I've just been curious ever since I learned that people with "normal" color vision have possibly meaningful differences in color perceptions and that might explain heated arguments I remember from high school about whether sodium vapor lights are pink or orange. It is quite possible that the differences between R563/G534 and R554/G528 is still pretty small, which would be interesting to me (since it answers my question with "no") but probably not for you.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Here's the thing: This pack was released into Public Domain so if you want to download it, rip it apart, figure out how it works, and then make versions that do what you want them to do then that's fine by me. I'm almost certainly not going to get around to it since, while I agree that the subject is extremely interesting, the distinctions are not terribly useful to either artists or the layman which is who I'm mostly trying to cater to.
Also, while I think that this could be some of what those arguments are made of... a larger part is just that different people call colors different things. Check out The results of a servey done by xkcd for some interesting insights on what people call colors.
Don't get me wrong, I TOTALLY agree with you that he should of mention that their is a Resource Pack associated with it. Yes you are right about that. But what I was saying is that at the very least, people know about something like this exist.
but what would much more help: programs to accurately "tint" your screen to correct colour vission defects.
my graphic drivers include that, but only while on wndows desktop and the effect is Null in videos and games.
so just tinting whatever the output of the Gcard is would be great.
Thanks! I also hope this raises awareness. It got some momentary fame, but since hardly anyone comments on the thread it's kinda fallen into obscurity and thus isn't helping anyone at the moment. Still, the fact that it exists for people to seek out is important so there's still a good chance that it will educate a few people.
As to your suggestion: I'm absolutely shocked that I managed the technical expertise necessary to make this one pack. Actually making something that modifies a video card's behavior is WAY beyond my abilities. I totally agree that would be a great thing, though.