It's back, again, this time with new textures for many of the untextured items and interfaces. Because of how many changes were needed to make it ready for 1.6.4 alone, and how many authors this pack has had in past, I've chosen to rename the pack to a name that reflects that this pack, like legends, will never die, just evolve.
Like with anything revived, I will credit those that came before me.
wild8900 - original designer alpha 1.2 - alpha 1.2.6
MegaManTrigger - reviver beta 1.1- beta 1.2
DarkDemonWolf76 - reviver for beta 1.4 - Release 1.4.5
spoonikle - GUI fixs and minor block corrections in beta 1.4 release
Dominionus - reviver for Release 1.5
I have changed a few textures back from Dominionus' version, like making gold armor be a servbot again. Enchanted books are also now recolored regular books. Most notably, Potions now appear inside the cans, rather than as a odd ball behind the cans. Charcoal now has coal's old texture and coal has been made darker. the Gold nugget has been changed to a small refractor and the gold ingot has been changed to match the color of the nugget.
The horses have been made by combining elements of the Firushudot with elements of the Cannam. Currently horse armor is just vanilla armor with the eye holes moved.
Should anyone want to help me with making new textures, I will gladly accept the help, I'm not very experienced with 32x texturing and the help will be appreciated. My lack of experience is why this is only for 1.6.4 rather than 1.7 or 1.8. I officially want to extend an invitation to have this resource pack become a community project. It has already passed through the hands of so many authors, it is deserving of any contribution that anyone is willing to make. There are a lot of mods and new vanilla blocks left to get textures.
Contributions should be images posted in this thread so we don't clutter the forum. if the contribution is for an untextured block or item it will go in right away, if it's for one that already has a texture then it will get put in a zip file for alternate textures in a folder with the artist's name. Contributions will all be credited to the artist who made the texture to be contributed.
I do want this pack to be able to branch out beyond just vanilla and to be usable with many mods as well, I feel it's worthy of such.
wonderful work, it's been long overdue that someone could update this pack
are you planning to update the "adventure mode" version of the pack? it replaced stone with the megaman legends dungeon wall so every cave was a "dungeon"
That would just be a simple replacement png for the stone now, if someone can direct me to that version I can put that stone texture in as an alternate texture. What would really help would be if anyone has the soundpack files, the old link to them is long dead. If someone can get that to me I can get the new sounds in. I do plan to do some stuff for tinker's construct though, like the tools, casts, and patterns. I was just now fixing the horse healthbar. I'll upload the new file with the fix. The new zip is also smaller since I removed the junk data(the.db files that paintshop pro creates).
It looks epic! Could you update it to 1.8 though? That would be great. I hope you make more great resource packs.^_^
well, as I said in the op, i'm not that good at 32x textures, I will need some serious help to get it updated for 1.8. Especially since my current computer struggles to even run 1.8
Since i'm not that good at 32x, i'm doing some simpler things for tinker's construct textures.
..I officially want to extend an invitation to have this resource pack become a community project. It has already passed through the hands of so many authors, it is deserving of any contribution that anyone is willing to make..
..I do want this pack to be able to branch out beyond just vanilla and to be usable with many mods as well, I feel it's worthy of such. This was what I wanted to do as well, if I ever revived it. I did start to; I converted the latest texture pack to the latest version (Pre-1.8. Don't know when), but lost motivation, and had no creative sense to figure out what blocks should be changed to what textures. So I gave up and let it sit there. Hoping someone else would do what I was (and am) too lazy to do.
Glad to see someone else of the same mindset, yet better work ethic, take the reigns.
EDIT: Found a nice seed. Change version to 1.5.2 (Full) and use the seed 746720048
I switched to creative and planted a single Oak Sapling, used Bonemeal to grow it, then went back to survival, and am about to convert it to 1.6.4 so I can use these textures. :3
Source:
I don't know how much it helps, but here's also a zip file with some unedited Megaman Legends textures. I'd make more textures myself but I have next to no experience with that.
Yo is this thread still Active, I've been working with a ton of skins from this set and am ready to hand em out to anybody who is up for it. Been three weeks since I started work on the Pack, I've altered it quite a bit, the biggest difference is the bit quality. Who's in charge here?
Yo is this thread still Active, I've been working with a ton of skins from this set and am ready to hand em out to anybody who is up for it. Been three weeks since I started work on the Pack, I've altered it quite a bit, the biggest difference is the bit quality. Who's in charge here?
I'm not sure about this thread or the project. I'd be interested in having a copy of your work though.
I'm the author of Megacraft Classic, the Mega Man-themed resource pack focused on the original series, so I'd be very interested in getting any Legends-themed pack off the ground, whether revived from old work or rebuilt from scratch. Send me a private message!
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
It's basically finished by now, but the author is having trouble shoving it out the door. Stay tuned.
Rollback Post to RevisionRollBack
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
It's back, again, this time with new textures for many of the untextured items and interfaces. Because of how many changes were needed to make it ready for 1.6.4 alone, and how many authors this pack has had in past, I've chosen to rename the pack to a name that reflects that this pack, like legends, will never die, just evolve.
Like with anything revived, I will credit those that came before me.
MegaManTrigger - reviver beta 1.1- beta 1.2
DarkDemonWolf76 - reviver for beta 1.4 - Release 1.4.5
spoonikle - GUI fixs and minor block corrections in beta 1.4 release
Dominionus - reviver for Release 1.5
I have changed a few textures back from Dominionus' version, like making gold armor be a servbot again. Enchanted books are also now recolored regular books. Most notably, Potions now appear inside the cans, rather than as a odd ball behind the cans. Charcoal now has coal's old texture and coal has been made darker. the Gold nugget has been changed to a small refractor and the gold ingot has been changed to match the color of the nugget.
The horses have been made by combining elements of the Firushudot with elements of the Cannam. Currently horse armor is just vanilla armor with the eye holes moved.
Images:
Items in frames, Top: Compass, Clock, Netherbrick. 2nd row: Wither Skeleton Skull, Enchanted book, Charcoal, Coal. 3rd row: Water Bottle, Splash Potion of Regeneration, TNT minecart, Hopper minecart. 4th row: Nether Quartz, Gold Nugget, Gold Ingot, Nametag.
Blocks: Daylight Detector, Redstone Comparitor, Redstone Block, Hopper, Netherquartz Ore, Coal Block.
Trapped Chests and Dropper
Zombie Villager
Reaver Horses
Should anyone want to help me with making new textures, I will gladly accept the help, I'm not very experienced with 32x texturing and the help will be appreciated. My lack of experience is why this is only for 1.6.4 rather than 1.7 or 1.8. I officially want to extend an invitation to have this resource pack become a community project. It has already passed through the hands of so many authors, it is deserving of any contribution that anyone is willing to make. There are a lot of mods and new vanilla blocks left to get textures.
Contributions should be images posted in this thread so we don't clutter the forum. if the contribution is for an untextured block or item it will go in right away, if it's for one that already has a texture then it will get put in a zip file for alternate textures in a folder with the artist's name. Contributions will all be credited to the artist who made the texture to be contributed.
I do want this pack to be able to branch out beyond just vanilla and to be usable with many mods as well, I feel it's worthy of such.
Download link:
http://www.mediafire.com/download/id1qaz3e7s1xci9/Legends Never Die.zip
Changelogs:
10/22/2014
Fixed Zombie Pigman
Fixed Spider eye effect
Replaced Jungle Log
Added several sounds
Soundlist:
Chest open and close
player hurt sounds
bow sounds
explosions
XP refractors
Item pickup
Anvil use
buttons
level up
Current Progress on Digicraft Texturepack, Vanilla - 100%
are you planning to update the "adventure mode" version of the pack? it replaced stone with the megaman legends dungeon wall so every cave was a "dungeon"
Current Progress on Digicraft Texturepack, Vanilla - 100%
Edit: i found the development version of the sound pack... it's not properly converted to use with minecraft and you'll need to sift through it yourself, but it's all the sound effects they used in the(now deleted) sound pack http://www.mediafire.com/download/9c6dlb2r9hspcur/mml all sound effects - without repeats.zip
along with a newer version of the adventure pack http://www.mediafire.com/download/osnla882lrqaa9m/Blockman Dash 1.2.4 (ADVENTURE MAP EDITION).zip this one has the silverfish texture you're missing, possibly more
and another one, no idea where i picked it up or what all is different, but it might be useful(i think it has some terrain tiles you're missing) http://www.mediafire.com/download/bco1ip5mud6r65a/Megaman Legends(Adventure) 1.4.X.zip
and from one of the old threads, there was a link to this site http://www.sprites-inc.co.uk/files/Legend/
which has a ton of game textures http://www.sprites-inc.co.uk/files/Legend/Legends/textures/World/ that can be referenced/modified for use with the pack
Current Progress on Digicraft Texturepack, Vanilla - 100%
well, as I said in the op, i'm not that good at 32x textures, I will need some serious help to get it updated for 1.8. Especially since my current computer struggles to even run 1.8
Since i'm not that good at 32x, i'm doing some simpler things for tinker's construct textures.
Current Progress on Digicraft Texturepack, Vanilla - 100%
Glad to see someone else of the same mindset, yet better work ethic, take the reigns.
EDIT: Found a nice seed. Change version to 1.5.2 (Full) and use the seed 746720048
I switched to creative and planted a single Oak Sapling, used Bonemeal to grow it, then went back to survival, and am about to convert it to 1.6.4 so I can use these textures. :3
Source:
Current Progress on Digicraft Texturepack, Vanilla - 100%
Here's some sound effects for megaman 2.
http://soundfxcenter.com/sound_effect/search.php?sfx=Mega+Man
I don't know how much it helps, but here's also a zip file with some unedited Megaman Legends textures. I'd make more textures myself but I have next to no experience with that.
https://www.mediafire.com/?69au5cdpnl8qor2
I'm glad people are still interested in this. I managed to make a "resource pack" version of it but there were no new textures in it.
If you need help finding sounds or textures or anything let me know. I'd like to help.
Yo is this thread still Active, I've been working with a ton of skins from this set and am ready to hand em out to anybody who is up for it. Been three weeks since I started work on the Pack, I've altered it quite a bit, the biggest difference is the bit quality. Who's in charge here?
I'm not sure about this thread or the project. I'd be interested in having a copy of your work though.
I'm the author of Megacraft Classic, the Mega Man-themed resource pack focused on the original series, so I'd be very interested in getting any Legends-themed pack off the ground, whether revived from old work or rebuilt from scratch. Send me a private message!
Oh, and here's a gallery of my work: http://imgur.com/gallery/JT07k
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I would love you guys forever if you made an updated MML pack
I'm working on it
Is this still happening?
It's basically finished by now, but the author is having trouble shoving it out the door. Stay tuned.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
I'm super excited for this