Hello once again! I am back with my highly anticipated new resource pack Eyvindr. I have been working on this for a little less than a year I think, but now it is finally ready for release! I hope you enjoy it!
Although I have been working on this for a long while it is not complete, keep that in mind.
I STRONGLY RECOMMEND TURNING OFF "ALTERNATIVE BLOCKS" (IT WILL LOOK REALLY STRANGE IF IT IS ON)
Latest Update Info
+Acacia planks
+Acacia log
+Big oak planks
+Big oak log
+Minecart
+Pumpkin
+Jack o' lantern
+Enderman (mob)
+Creeper (mob)
+Skeleton (mob)
+Zombie (mob)
+Blaze (mob)
+Ghast (mob)
+Wither skeleton (mob)
+Creeper head (item)
+Couldron (item)
+Shears
+Firework core (?)
+Log tops
+Sponge
+All saplings (except for Acacia and Big oak)
+Ice
+Packed ice
+Carrot (crop)
+Spruce door
--------------------------
*New bottles
*New throwable bottles
*This Resource Pack uses the Goodly Lightmap. Click Here*
Feel free to use the pack in your YouTube videos, reviews, let's plays and so on!
Some screenshots might be outdated!
Mobs
If you would like to support me and my texturing, please use "Download1".
Been waiting for yonks. Glad to see it's finally here!
EDIT: Also, that is most definitely purple to me too, fishy. I actually like it though, it's different. Not sure if I'd like a bluer snow more though...
EDIT2: Oh, also, the stained clay is a bit TOO flat. It doesn't really fit the other textures. Everything else is looking good from the small play I just had though!
It really looks incredible, Fishy. Your 32x skill has really improved since you've been working on it! I'm almost getting a Derivation vibe from that second screenshot, and all of the others look really nice. One thing that I did notice, though is that the grass color in the third screenshot looks too much like default and I think making it more vibrant would really add a lot. I love the new stone texture SO much, it's a great improvement from the original. Those items look absolutely glorious, some of the best I've ever seen.
I could gush about your colors all day, but one thing that I did notice just from the screenshots is that the bookshelves look a bit flat. Maybe adding one more darker brown would do the job?
I think at this point the pack would really benefit from some "atmosphere," meaning custom lightmaps, sky colors and especially foliage colors could really enhance your great atmosphere.
By the way, your headings are fantastic and really add a lot to the thread.
P.S. I think you've inspired me to work a bit on my old pack again!
Beautiful! I love your work, fishymint! I think the blue snow looks good. The only thing I don't like is how orange the dirt is. Everything else is gorgeous, though.
Absolutely incredible. I see myself using this pack a lot and hope you are able to continue with it for a long time.
EDIT: Ok, so after playing with it for a while I have a couple of things that bug me. Firstly, the emeralds and emerald ore are a bit of a strange green and very yellow. I initially thought it to be gold. Secondly, I can't seem to 'stack' packs. As in if you haven't textured something I see the default texture for it and not the texture from my next highest weighted resource pack. Sorry if this is an error on my part but I've fiddled around with it and can't seem to fix it. Let me know if it is of my own fault.
Hello once again! I am back with my highly anticipated new resource pack Eyvindr. I have been working on this for a little less than a year I think, but now it is finally ready for release! I hope you enjoy it!
Although I have been working on this for a long while it is not complete, keep that in mind.
I STRONGLY RECOMMEND TURNING OFF "ALTERNATIVE BLOCKS" (IT WILL LOOK REALLY STRANGE IF IT IS ON)
Latest Update Info
+Acacia log
+Big oak planks
+Big oak log
+Minecart
+Pumpkin
+Jack o' lantern
+Enderman (mob)
+Creeper (mob)
+Skeleton (mob)
+Zombie (mob)
+Blaze (mob)
+Ghast (mob)
+Wither skeleton (mob)
+Creeper head (item)
+Couldron (item)
+Shears
+Firework core (?)
+Log tops
+Sponge
+All saplings (except for Acacia and Big oak)
+Ice
+Packed ice
+Carrot (crop)
+Spruce door
--------------------------
*New bottles
*New throwable bottles
*This Resource Pack uses the Goodly Lightmap. Click Here*
Feel free to use the pack in your YouTube videos, reviews, let's plays and so on!
Some screenshots might be outdated!
Mobs
If you would like to support me and my texturing, please use "Download1".
Download1 - Download2
And by the way I am working on new thread icons.Done!The only thing I don't like is the purple snow.
Hmm, to me it looks blue. But thanks!
Been waiting for yonks. Glad to see it's finally here!
EDIT: Also, that is most definitely purple to me too, fishy. I actually like it though, it's different. Not sure if I'd like a bluer snow more though...
EDIT2: Oh, also, the stained clay is a bit TOO flat. It doesn't really fit the other textures. Everything else is looking good from the small play I just had though!
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
I could gush about your colors all day, but one thing that I did notice just from the screenshots is that the bookshelves look a bit flat. Maybe adding one more darker brown would do the job?
I think at this point the pack would really benefit from some "atmosphere," meaning custom lightmaps, sky colors and especially foliage colors could really enhance your great atmosphere.
By the way, your headings are fantastic and really add a lot to the thread.
P.S. I think you've inspired me to work a bit on my old pack again!
The snow is more of a deep blue to me, and I like it.
EDIT: Ok, so after playing with it for a while I have a couple of things that bug me. Firstly, the emeralds and emerald ore are a bit of a strange green and very yellow. I initially thought it to be gold. Secondly, I can't seem to 'stack' packs. As in if you haven't textured something I see the default texture for it and not the texture from my next highest weighted resource pack. Sorry if this is an error on my part but I've fiddled around with it and can't seem to fix it. Let me know if it is of my own fault.
I've been here for a loooooooooong time.
Well, I have been texturing for a couple of years, that might be it. Thanks!