Edited previous post and also, found a bug with trapdoors on the gift pack (Not a big deal, just wanted to make sure you knew about it )
Picture in attachments
PHWWWWEEWW.... I made it! I just got home from school and was worried I had missed it! Thanks! =)
From my understanding, this thing for the 5 hour download is like a "beta" release of future textures, correct? If so, why don't you just leave the link up and label it beta or something instead of taking it down?
Also, would the order go: Top Gift Middle Your Addon Bottom Original
In the resourcepacks folder? Or does the gift just replace the addon completely? Thanks!
The gift pack is not the finished preview version, so I just wanted to show you, what kind of stuff is coming soon =)
Yes, the order is right.
Edited previous post and also, found a bug with trapdoors on the gift pack (Not a big deal, just wanted to make sure you knew about it )
Picture in attachments
This is not the bug. As I've written in the main post(sorry, I put this information in square brackets and the forum thought it was a BB-code), there are missing textures. So don't worry)
Soooo.... Here we go, I guess) You, guys, have 5 hours to download gift-add-on Hope you'll enjoy it =)
Well 1LotS so far I have been very impressed so far with you textures and work on this add on pack.I'am glad I got home in time to get it and I think I'll ask Seadawn If wants a copy of this gift-add-on. I can't wait to see what you come up with next (other then releasing the pack in a lower resolution).
Hey guys! Follow this Fb-page and you'll be able to know the latest changes in add-on and to help me by sharing your opinion in the comments. Link: https://www.fb.me/1lots.official
Hey guys! Follow this Fb-page and you'll be able to know the latest changes in add-on and to help me by sharing your opinion in the comments. Link: https://www.fb.me/1lots.official
1LotS any reason for the avatar chang? Also any thing new and exciting in the near future? Edit: will continue to post news on the fourm as well?
Avatar:
No, I just wanted to get rid of my old ones) There was my old skin. So I made the new one in about one hour, so now it's kind of "HD version" of my skin
New and exciting:
For now, as I've got some free time, I am working on flowers, leaves and grass (I'll post some screenshots soon).
Posting News:
Don't really think I will. I'll try to explain, why I prefer fb-page. Look, every time I want to post news on the forum, I need to edit the whole thread. And sometimes I get some troubles with saving it. MCF just glitches sometimes and removes some parts of thread's content. I guess, I'll post here only big news, like when I'll be ready with a "nature part" of the pack. But otherwise it's easier for me to post stuff on facebook (although I like VK more).
So, hope I've answered your questions. If anything's still unclear - just ask
Does this work with Optifine?
mainly I have a question, not about CTM, why doesnt Stone Labs, chests, bedrock, granite, andesite, diorite, well basically this should sum it up http://i.imgur.com/JmQr86p.jpg
Does this work with Optifine?
mainly I have a question, not about CTM, why doesnt Stone Labs, chests, bedrock, granite, andesite, diorite, well basically this should sum it up http://i.imgur.com/JmQr86p.jpg
Have you read the installation instructions? It is an ADD-ON. That means, you need to have the original LBPR also installed.
That means I'm getting some time to work on the pack!
But what I wanted to tell you is that in the next Pre-release or release(still haven't decided yet) version will be some easter eggs =)
Maybe... maybe I'll reveal one of them as the pack reaches 41K Downloads.
So, what do you think? I need to know your opinion, because I'm making this pack not for me only, but for all of you. I've already changed the dark oak texture because one guy said the old one didn't look nice. So you CAN help me in development.
That means I'm getting some time to work on the pack!
But what I wanted to tell you is that in the next Pre-release or release(still haven't decided yet) version will be some easter eggs =)
Maybe... maybe I'll reveal one of them as the pack reaches 41K Downloads.
So, what do you think? I need to know your opinion, because I'm making this pack not for me only, but for all of you. I've already changed the dark oak texture because one guy said the old one didn't look nice. So you CAN help me in development.
Have a nice day! =)
The only thing I'am waiting on is the 64x version of this pack. Until then I keep playing it with some very unpredictable lag In the 128x version. Oh land 1LotS I would like to see some of these "easter eggs".
That means I'm getting some time to work on the pack!
But what I wanted to tell you is that in the next Pre-release or release(still haven't decided yet) version will be some easter eggs =)
Maybe... maybe I'll reveal one of them as the pack reaches 41K Downloads.
So, what do you think? I need to know your opinion, because I'm making this pack not for me only, but for all of you. I've already changed the dark oak texture because one guy said the old one didn't look nice. So you CAN help me in development.
Have a nice day! =)
Only thing I can suggest is starting to make them in 256x (Or higher xP) so you can always downgrade them to lower versions as you said a while back. I figure it's better to have 265x textures (That you can always downgrade to a lower res) with the existing 128x ones than all just completely 128x. Sadly you seem pretty set on staying using 128x
Only thing I can suggest is starting to make them in 256x (Or higher xP) so you can always downgrade them to lower versions as you said a while back. I figure it's better to have 265x textures (That you can always downgrade to a lower res) with the existing 128x ones than all just completely 128x. Sadly you seem pretty set on staying using 128x
Yes 1LotS dose,I don't think is so bad.I know that higher res is always great bit I don't think 1LotS whant's to focus so much on downgrade texturter res or upgrade them will this is still in a beta for.As said early by 1LotS "sorry I started makeing the LBPR texturter much earlier then when I posted them on mcf,but I think 128x blocks look nice".
Yes 1LotS dose,I don't think is so bad.I know that higher res is always great bit I don't think 1LotS whant's to focus so much on downgrade texturter res or upgrade them will this is still in a beta for.As said early by 1LotS "sorry I started makeing the LBPR texturter much earlier then when I posted them on mcf,but I think 128x blocks look nice".
I saw those posts but I'm still going to recommend higher resolutions when I get the chance
Hey, guys!) It's nice to see the activity around the thread)
About upgrading the relosution - there are many troubles about it. Firstly, I used for many textures photos, that have smaller resolution, so if I leave them in x128 and upgrade other textures to x256, it won't look nice. Secondly, for many models I need to calculate the offset of the textures, which is, of course, easier when the texture itself has the smaller resolution, At third, I'm going to change many default models, so it may lagg more with a higher texture resolution. Just get me right - I would like to upgrade the resolution, but for now I'll stay with x128.
And here's a stuff I'm experimenting with:
Leaves Model
I am trying to make the leaves model more realistic and to get rid of the "black spots" caused a smooth lighting. So here is how it looks now:
I love that this pack is still alive! So far it's the only one I really want to live with. Hopefully you can reclaim the source code as well to have a fully unified texture pack. By the way, your leaves look awesome.
Picture in attachments
The gift pack is not the finished preview version, so I just wanted to show you, what kind of stuff is coming soon =)
Yes, the order is right.
This is not the bug. As I've written in the main post(sorry, I put this information in square brackets and the forum thought it was a BB-code), there are missing textures. So don't worry)
Well 1LotS so far I have been very impressed so far with you textures and work on this add on pack.I'am glad I got home in time to get it and I think I'll ask Seadawn If wants a copy of this gift-add-on. I can't wait to see what you come up with next (other then releasing the pack in a lower resolution).
Awesome, thanks!
Avatar:
No, I just wanted to get rid of my old ones) There was my old skin. So I made the new one in about one hour, so now it's kind of "HD version" of my skin
New and exciting:
For now, as I've got some free time, I am working on flowers, leaves and grass (I'll post some screenshots soon).
Posting News:
Don't really think I will. I'll try to explain, why I prefer fb-page. Look, every time I want to post news on the forum, I need to edit the whole thread. And sometimes I get some troubles with saving it. MCF just glitches sometimes and removes some parts of thread's content. I guess, I'll post here only big news, like when I'll be ready with a "nature part" of the pack. But otherwise it's easier for me to post stuff on facebook (although I like VK more).
So, hope I've answered your questions. If anything's still unclear - just ask
Have a nice day,
1LotS
mainly I have a question, not about CTM, why doesnt Stone Labs, chests, bedrock, granite, andesite, diorite, well basically this should sum it up http://i.imgur.com/JmQr86p.jpg
Have you read the installation instructions? It is an ADD-ON. That means, you need to have the original LBPR also installed.
That means I'm getting some time to work on the pack!
But what I wanted to tell you is that in the next Pre-release or release(still haven't decided yet) version will be some easter eggs =)
Maybe... maybe I'll reveal one of them as the pack reaches 41K Downloads.
So, what do you think? I need to know your opinion, because I'm making this pack not for me only, but for all of you. I've already changed the dark oak texture because one guy said the old one didn't look nice. So you CAN help me in development.
Have a nice day! =)
The only thing I'am waiting on is the 64x version of this pack. Until then I keep playing it with some very unpredictable lag In the 128x version. Oh land 1LotS I would like to see some of these "easter eggs".
Only thing I can suggest is starting to make them in 256x (Or higher xP) so you can always downgrade them to lower versions as you said a while back. I figure it's better to have 265x textures (That you can always downgrade to a lower res) with the existing 128x ones than all just completely 128x. Sadly you seem pretty set on staying using 128x
Yes 1LotS dose,I don't think is so bad.I know that higher res is always great bit I don't think 1LotS whant's to focus so much on downgrade texturter res or upgrade them will this is still in a beta for.As said early by 1LotS "sorry I started makeing the LBPR texturter much earlier then when I posted them on mcf,but I think 128x blocks look nice".
I saw those posts but I'm still going to recommend higher resolutions when I get the chance
About upgrading the relosution - there are many troubles about it. Firstly, I used for many textures photos, that have smaller resolution, so if I leave them in x128 and upgrade other textures to x256, it won't look nice. Secondly, for many models I need to calculate the offset of the textures, which is, of course, easier when the texture itself has the smaller resolution, At third, I'm going to change many default models, so it may lagg more with a higher texture resolution. Just get me right - I would like to upgrade the resolution, but for now I'll stay with x128.
And here's a stuff I'm experimenting with: