Yes, I think there's still an issue with those and the spiders. I'm pretty sure it's not the textures, it's the game. They used to do it before, too, and you had to use Optifine/MCPatcher to fix it. I want to say it's because they have overlays for their eyes...
There is something wrong with the water animation. You can see when it resets and starts the animation over again. It's just like one frame of it.
Yep. That's one of the things I said needed fixing earlier. The water didn't repeat correctly but I didn't notice it until I'd already posted the pack. It's fixed for the next version. Plus the compass needle...that was making me crazy the way it looked like it was bending instead of spinning.
The "Nether Quartz" icon is too big! D= Can you make it smaller? =/
I already have. I was looking at it yesterday and was like "That thing is huge. I'm gonna make a new one that doesn't look like a boulder." The new texture will be up soon. I also did a few tiny alts for myself that I'll share. One of them is 'faceless' soul sand. I don't know what it is about it, but the skulls were creeping me out.
I'm also making some alternate dyes that are in bottles. I thought some people might like them in liquid form. I'm also on the search for some more paintings to have as alternates to the pipes especially. I never use the pipes myself, but I'll leave them as an option for people that do.