-Tweaked the brick texture.
-Added boat and minecart textures.
-Redid beacon texture.
-Added haybale texture.
-Added knot texture.
-A few other small, probably unnoticable tweaks.
-Improved sand, as well as added random CTM for it.
-New pumpkin and pumpkin variant textures, including random CTM support.
-New melon textures.
-Improved wool textures.
-Did a few more Aether II textures. Almost there!
4/6/2013
Updated. Changes are:
-New emerald ore!
-Coal Ore now has random CTM support!
-Gold Ore now has random CTM support!
-Removed nails from wood, and tweaked their colors a little bit. Nailed wood is now alts.
4/5/2013
Updated. Changes are:
-New wood.
-New netherbrick.
-New bricks.
-New soul sand, with random CTM support.
-Dirt and stone now have random CTM support.
-Bookshelves now have horizontal CTM support.
Alice32x
For Minecraft 1.4.7 / 1.5 / Snapshots
This is a fairly new texture pack that I've been working on (diligently) that I think is finally far enough along to release here. If you like it, download it. If you don't like it, let me know what needs improving!
*It is still in progress, but the terrain.png is nearly completely done. Items are very, very low on my list.*
If you are using 1.4.7 or earlier, you need McPatcher, or Optifine.
Great work, I like it a lot! I think the ores are especially good. Why is it called Alice?
I take a little inspiration from Alice in Wonderland, but it's also because I like the name.
I want the pack to have a vivid, almost surreal feel. Minecraft should be a good escape from reality, and I want to capture that feeling.
Nice to see you got this up here - just one less reason for me to bother with Planet Minecraft and their fail image server any more. And now I've got a chance to use all the words I want to use.
First - the GUI is much improved - thanks. I gather from what you've posted that you've got some eventual plan for it? It's still a bit too bare, IMO, though it's thankfully not blinding.
Regarding the white spots I mentioned over there - they don't actually exist in my versions of your pack, since I can get around well enough in photoshop to just edit them out. I guess it could be a good idea though to offer alternative textures without them, and I suspect that the 1.5 update is going to make that sort of stuff much easier to deal with. Or maybe it's just me, in which case, again, I already edited them out.
The only other thing that stands out to me as a bit of a problem is the ores, as I mentioned briefly over there. Don't get me wrong - overall, they look great. I just think they need to be a bit more sharply defined, and especially need to be sharper around the edges, with a bit more abrupt transition from the ore to the stone. Overall, they just look a bit hazy, and the edges fade too gradually into the stone color. They look terrific from a distance, since the blur resolves into smooth tones, but they sort of suffer up close, where they begin to lose that impression of stuff embedded in the stone.
That's probably something I notice though because I've run into the same problem when I've tried to do textures. There's a particular trick to getting a design with color transitions such that it shows up correctly from a distance AND still looks right up close - too far in one direction, and it ends up blurry and too far in the other and it ends up with distractingly obvious pixels. I never figured it out myself, but your textures are already better than mine ever were.
And, finally, if you mess with the ores, I think the iron needs to pick up a bit more of a reddish tone - maybe the same silvery tone for the main color and just shift the shading a bit? I'm not sure if that'd work, but it'd potentially be a way to keep that silvery tone without it looking quite so much like mother of pearl.
I like everything else that's there, and am eagerly following this one. And thanks for sharing it with us.
Nice to see you got this up here - just one less reason for me to bother with Planet Minecraft and their fail image server any more. And now I've got a chance to use all the words I want to use.
First - the GUI is much improved - thanks. I gather from what you've posted that you've got some eventual plan for it? It's still a bit too bare, IMO, though it's thankfully not blinding.
Regarding the white spots I mentioned over there - they don't actually exist in my versions of your pack, since I can get around well enough in photoshop to just edit them out. I guess it could be a good idea though to offer alternative textures without them, and I suspect that the 1.5 update is going to make that sort of stuff much easier to deal with. Or maybe it's just me, in which case, again, I already edited them out.
The only other thing that stands out to me as a bit of a problem is the ores, as I mentioned briefly over there. Don't get me wrong - overall, they look great. I just think they need to be a bit more sharply defined, and especially need to be sharper around the edges, with a bit more abrupt transition from the ore to the stone. Overall, they just look a bit hazy, and the edges fade too gradually into the stone color. They look terrific from a distance, since the blur resolves into smooth tones, but they sort of suffer up close, where they begin to lose that impression of stuff embedded in the stone.
That's probably something I notice though because I've run into the same problem when I've tried to do textures. There's a particular trick to getting a design with color transitions such that it shows up correctly from a distance AND still looks right up close - too far in one direction, and it ends up blurry and too far in the other and it ends up with distractingly obvious pixels. I never figured it out myself, but your textures are already better than mine ever were.
And, finally, if you mess with the ores, I think the iron needs to pick up a bit more of a reddish tone - maybe the same silvery tone for the main color and just shift the shading a bit? I'm not sure if that'd work, but it'd potentially be a way to keep that silvery tone without it looking quite so much like mother of pearl.
I like everything else that's there, and am eagerly following this one. And thanks for sharing it with us.
Well I've been working very, very, hard to finish and improve the terrain. (Including a sleepless night.) I've got a ton done, but it wasn't ready yet, so it didn't go into the update on PMC. (Or Curse, or Mediafire). It will include a ton of alternate textures for people who want different things, and it definitely takes advantage of the 1.5 format. (Support for 1.4.7 is technically there, but it's an afterthought.)
As for the ores, like you said, I find it hard to blend them into the rocks better than I have. Of course, I'm still learning and improving, so I'm sure I'll be able to address that soon.
The GUI that I have in place right now is not completely final; However, it is all there will be for a while, as I go through and improve it. I'm not very good at GUI yet, but I can promise there will eventually be a more interesting GUI, once I've gotten the hang of things in that area.
-New block-breaking animation.
-The old gravel alternate is now the gravel texture.
-The iron block has been revised.
-The sandstone blocks have been revised.
-The comparator textures have been revised.
-The bedrock texture has been revised.
-The workbench textures have been revised.
-Iron fence has been revised.
-Bookshelves have been revised.
-Added Carrot plant.
-Added Potato plant.
-Added Nether Wart plant.
-Added small mushrooms.
-Added all saplings.
-Added desert shrub.
-Added lilypad.
-Sugarcane has been revised.
-Added Wheat plant.
-Added Cocoa Bean plant.
-Added Stems.
New Alternate Textures:
-Alternate gold block.
-The old texture for gravel is now an alternate, and vice-versa.
-The old iron texture is now an alternate.
-The old sandstone textures are now alternates.
-The old comparator textures are now alternates.
-The old bedrock texture is now an alternate.
-An obsidian alternate texture.
-The old workbench textures are now alternates.
-The old iron fence texture is now an alternate.
-The old bookshelf texture is now an alternate.
made a texture pack review on this awsome texture! Hope you enjoy.
Sorry I didn't reply to this sooner. Anyways, thanks for the review! I've added it to the OP.
And for anyone who is wondering, I'm taking a small break from the pack. (I finished the entire terrain in less than a month, so it took a fair bit of my time.) When I continue work on it (sometime in March) I will be revisiting all of the terrain, and the GUI. The next update should be a big one, with LOTS of alternate textures, and finally a solid, completed GUI!
I decided to get ahead of myself, so here is a screenshot of the GUI and an Ender Chest! I have finished the terrain in its entirety, so now I need to go and polish up a few more things, and I'll still be releasing this update of the pack on the 1st of April.
It seems a bit spacey. That's just my opinion, but I would recommend you make it less sci-fi, as that's not the theme of the pack.
That's why feedback is important! It's still being worked on, it will take a little while to get just right. I like the design currently, but it needs a good deal of polishing and some changes.
This is odd for me, for two reasons:
One, I almost never look at texture packs. Partly due to
Two, normally when I am looking at one rather than thinking "ooh", I'm screaming saying, "MY EYES! GETTITAWAYFROMME!".
OT:
I really like the look of this pack, especially the inventory and the grass. I'm not too keen on the cobblestone, though. Not entirely sure how I can describe what looks wrong with it.
Probably some off-coloring. It's something that I'm looking at for the upcoming update of the pack.
-Tweaked wool so that carpets look better.
-Changed clay.
-Added hardened clay.
-New texture pack description.
-Alternates added.
-Tweaked redstone lamp.
-Tweaked the brick texture.
-Added boat and minecart textures.
-Redid beacon texture.
-Added haybale texture.
-Added knot texture.
-A few other small, probably unnoticable tweaks.
-New melon textures.
-Improved wool textures.
-Did a few more Aether II textures. Almost there!
-New emerald ore!
-Coal Ore now has random CTM support!
-Gold Ore now has random CTM support!
-Removed nails from wood, and tweaked their colors a little bit. Nailed wood is now alts.
...but that's just like, my opinion, man.
I take a little inspiration from Alice in Wonderland, but it's also because I like the name.
I want the pack to have a vivid, almost surreal feel. Minecraft should be a good escape from reality, and I want to capture that feeling.
...but that's just like, my opinion, man.
First - the GUI is much improved - thanks. I gather from what you've posted that you've got some eventual plan for it? It's still a bit too bare, IMO, though it's thankfully not blinding.
Regarding the white spots I mentioned over there - they don't actually exist in my versions of your pack, since I can get around well enough in photoshop to just edit them out. I guess it could be a good idea though to offer alternative textures without them, and I suspect that the 1.5 update is going to make that sort of stuff much easier to deal with. Or maybe it's just me, in which case, again, I already edited them out.
The only other thing that stands out to me as a bit of a problem is the ores, as I mentioned briefly over there. Don't get me wrong - overall, they look great. I just think they need to be a bit more sharply defined, and especially need to be sharper around the edges, with a bit more abrupt transition from the ore to the stone. Overall, they just look a bit hazy, and the edges fade too gradually into the stone color. They look terrific from a distance, since the blur resolves into smooth tones, but they sort of suffer up close, where they begin to lose that impression of stuff embedded in the stone.
That's probably something I notice though because I've run into the same problem when I've tried to do textures. There's a particular trick to getting a design with color transitions such that it shows up correctly from a distance AND still looks right up close - too far in one direction, and it ends up blurry and too far in the other and it ends up with distractingly obvious pixels. I never figured it out myself, but your textures are already better than mine ever were.
And, finally, if you mess with the ores, I think the iron needs to pick up a bit more of a reddish tone - maybe the same silvery tone for the main color and just shift the shading a bit? I'm not sure if that'd work, but it'd potentially be a way to keep that silvery tone without it looking quite so much like mother of pearl.
I like everything else that's there, and am eagerly following this one. And thanks for sharing it with us.
Well I've been working very, very, hard to finish and improve the terrain. (Including a sleepless night.) I've got a ton done, but it wasn't ready yet, so it didn't go into the update on PMC. (Or Curse, or Mediafire). It will include a ton of alternate textures for people who want different things, and it definitely takes advantage of the 1.5 format. (Support for 1.4.7 is technically there, but it's an afterthought.)
As for the ores, like you said, I find it hard to blend them into the rocks better than I have. Of course, I'm still learning and improving, so I'm sure I'll be able to address that soon.
The GUI that I have in place right now is not completely final; However, it is all there will be for a while, as I go through and improve it. I'm not very good at GUI yet, but I can promise there will eventually be a more interesting GUI, once I've gotten the hang of things in that area.
...but that's just like, my opinion, man.
-New block-breaking animation.
-The old gravel alternate is now the gravel texture.
-The iron block has been revised.
-The sandstone blocks have been revised.
-The comparator textures have been revised.
-The bedrock texture has been revised.
-The workbench textures have been revised.
-Iron fence has been revised.
-Bookshelves have been revised.
-Added Carrot plant.
-Added Potato plant.
-Added Nether Wart plant.
-Added small mushrooms.
-Added all saplings.
-Added desert shrub.
-Added lilypad.
-Sugarcane has been revised.
-Added Wheat plant.
-Added Cocoa Bean plant.
-Added Stems.
New Alternate Textures:
-Alternate gold block.
-The old texture for gravel is now an alternate, and vice-versa.
-The old iron texture is now an alternate.
-The old sandstone textures are now alternates.
-The old comparator textures are now alternates.
-The old bedrock texture is now an alternate.
-An obsidian alternate texture.
-The old workbench textures are now alternates.
-The old iron fence texture is now an alternate.
-The old bookshelf texture is now an alternate.
...but that's just like, my opinion, man.
What exactly does that mean? o.o
...but that's just like, my opinion, man.
Keep up the great work.
my thread:
http://www.minecraftforum.net/topic/1707731-mcpe-texture-pack-porting-for-061-latestglimmars-steampunk/#entry21160373
Sure, that would be fine.
...but that's just like, my opinion, man.
thanks.
Sorry I didn't reply to this sooner. Anyways, thanks for the review! I've added it to the OP.
And for anyone who is wondering, I'm taking a small break from the pack. (I finished the entire terrain in less than a month, so it took a fair bit of my time.) When I continue work on it (sometime in March) I will be revisiting all of the terrain, and the GUI. The next update should be a big one, with LOTS of alternate textures, and finally a solid, completed GUI!
...but that's just like, my opinion, man.
...but that's just like, my opinion, man.
That's why feedback is important! It's still being worked on, it will take a little while to get just right. I like the design currently, but it needs a good deal of polishing and some changes.
...but that's just like, my opinion, man.
Definitely do! The terrain is finished, technically, but I'd still love to improve upon anything that I can.
...but that's just like, my opinion, man.
Probably some off-coloring. It's something that I'm looking at for the upcoming update of the pack.
...but that's just like, my opinion, man.