Really glad to see this is being continued. Easily one of the best texture packs out there. Keep up the good work! I'll be doing some alterations/ new textures as and when, so I can post them here too.
Ahh, thank you very much! I actually was starting to think the same thing, and the enchanting book especially just didn't quite look right, but those are perfect. They'll be added to the next update
Been busy, have redone: emerald, nether star, the potatoes and the pumpkin pie. The food items are derived from the default, but altered to fit with the Eldpack style.
Been busy, have redone: emerald, nether star, the potatoes and the pumpkin pie. The food items are derived from the default, but altered to fit with the Eldpack style.
Those look amazing...you are really good at this, I gotta tell ya. Those will also be added with the next release, which I'm guessing will come in the next few days. I'm more or less just waiting for enough new content for it to be worth adding :3
I don't know if this is a problem for me, or for anyone else, but when you hold potions in multiplayer, only the potion part shows, not the bottle, do you know how to fix it?
I don't know if I'm late for the party, so if there's another topic about this, show me where
Is it ok if you change the textures of the enderdragon, the wither boss, and the villagers?
Make the ender dragon has eyes like the endermen
Make the wither boss look like the same color of the wither skellies
Make the villagers a tad bit same like the iron golem, but idk
Can you change these?
Is it ok if you change the textures of the enderdragon, the wither boss, and the villagers?
Make the ender dragon has eyes like the endermen
Make the wither boss look like the same color of the wither skellies
Make the villagers a tad bit same like the iron golem, but idk
Can you change these?
Unfortunately, I simply don't have the texturing skills to do those, but hopefully someone else will get to them eventually.
I love you. Would you like me to update the MineCraft Wiki Post and put this as the main link?
Hmm...same problem as before, I'm still not sure I technically have the permissions to have this pack continued like this, so I'm not sure if it would be a good idea to do that. Thanks though, if that changes, I'll let you know!
Hmm...same problem as before, I'm still not sure I technically have the permissions to have this pack continued like this, so I'm not sure if it would be a good idea to do that. Thanks though, if that changes, I'll let you know!
What I mean is, I'd put your MineCraft post with the links, not replace all the links.
Those aren't half bad, actually! While similar to default, they definitely fit the Eld style much better, so thanks for those
T'is what I was aiming for, as well as a bit of practice. I'm quite fond of the default look of the villagers, so all I wanted was to try a bit of touching up on the shading.
Anyone else getting this? http://i.imgur.com/C9iZcRo.png
Basically it's 'texture missing' whenever the water is flowing, and when things are on fire. I downloaded the pack from the OP. I've also used MC patcher. Still a no go. Not a big deal. Just thought I'd see if I was alone.
Anyone else getting this? http://i.imgur.com/C9iZcRo.png
Basically it's 'texture missing' whenever the water is flowing, and when things are on fire. I downloaded the pack from the OP. I've also used MC patcher. Still a no go. Not a big deal. Just thought I'd see if I was alone.
Sorry about that, with the change in how texture packs work, there was also a large change in how the animated textures work. I'll try and look into it sometime soon, hopefully I can get it figured out! :3
No problem man. I was just bringin it to your attention. This pack is probably my favorite. Besides everything else, I really like how the armor looks.
Sorry about that, with the change in how texture packs work, there was also a large change in how the animated textures work. I'll try and look into it sometime soon, hopefully I can get it figured out! :3
The obvious, quick-and-dirty workaround is to remove the animated graphics from the texture pack, i.e., the clock, the compass, fire, water, et cetera. The game will then load the default texture for those items and graphics, so you can at least see through flowing water and use your compass or clock. I'm still trying to wrap my head around all the texture pack changes 1.5 brought about and figure out not only where everything goes, but what it's freakin' *named* now.
I also noticed that still water under the texture pack is default, regardless of whether it's patched via MCPatcher or whether there's a water graphic in the texture pack or not. Which is weird, that it replaces the EldPack water with the default water, then tells us we're missing the flowing water graphic even though if it was working correctly, it wouldn't match up with the still water anyway.
I also tried using MCPatcher's new Convert Texture Pack feature, which is supposed to take an old-format texture pack and, ostensibly, convert it to the new format. I did it with my old custom Eldpack blend, and, while compasses actually showed up as something other than "missing graphic," they were blank, so I don't know if the clock dial is separate from the rest of the clock. So whatever new file the clock is supposed to be in is there, though it's not formatted right, or something. I'll poke at it some more.
Ahh, thank you very much! I actually was starting to think the same thing, and the enchanting book especially just didn't quite look right, but those are perfect. They'll be added to the next update
http://www.mediafire.com/?5f9c6aaad541x1h
Those look amazing...you are really good at this, I gotta tell ya. Those will also be added with the next release, which I'm guessing will come in the next few days. I'm more or less just waiting for enough new content for it to be worth adding :3
I don't know if I'm late for the party, so if there's another topic about this, show me where
-snip-
-snip-
Make the ender dragon has eyes like the endermen
Make the wither boss look like the same color of the wither skellies
Make the villagers a tad bit same like the iron golem, but idk
Can you change these?
Unfortunately, I simply don't have the texturing skills to do those, but hopefully someone else will get to them eventually.
Hmm...same problem as before, I'm still not sure I technically have the permissions to have this pack continued like this, so I'm not sure if it would be a good idea to do that. Thanks though, if that changes, I'll let you know!
What I mean is, I'd put your MineCraft post with the links, not replace all the links.
Hmmm......well, I suppose so, just make sure you mention that this is unofficial :3
http://img580.images...49/butcherm.png
http://img820.images...86/farmeryw.png
http://img818.images...3/librarian.png
http://img843.images...339/prieste.png
http://img689.images...5233/smithu.png
http://img542.images...9481/witchk.png
Those aren't half bad, actually! While similar to default, they definitely fit the Eld style much better, so thanks for those
T'is what I was aiming for, as well as a bit of practice. I'm quite fond of the default look of the villagers, so all I wanted was to try a bit of touching up on the shading.
http://i.imgur.com/C9iZcRo.png
Basically it's 'texture missing' whenever the water is flowing, and when things are on fire. I downloaded the pack from the OP. I've also used MC patcher. Still a no go. Not a big deal. Just thought I'd see if I was alone.
Sorry about that, with the change in how texture packs work, there was also a large change in how the animated textures work. I'll try and look into it sometime soon, hopefully I can get it figured out! :3
The obvious, quick-and-dirty workaround is to remove the animated graphics from the texture pack, i.e., the clock, the compass, fire, water, et cetera. The game will then load the default texture for those items and graphics, so you can at least see through flowing water and use your compass or clock. I'm still trying to wrap my head around all the texture pack changes 1.5 brought about and figure out not only where everything goes, but what it's freakin' *named* now.
I also noticed that still water under the texture pack is default, regardless of whether it's patched via MCPatcher or whether there's a water graphic in the texture pack or not. Which is weird, that it replaces the EldPack water with the default water, then tells us we're missing the flowing water graphic even though if it was working correctly, it wouldn't match up with the still water anyway.
I also tried using MCPatcher's new Convert Texture Pack feature, which is supposed to take an old-format texture pack and, ostensibly, convert it to the new format. I did it with my old custom Eldpack blend, and, while compasses actually showed up as something other than "missing graphic," they were blank, so I don't know if the clock dial is separate from the rest of the clock. So whatever new file the clock is supposed to be in is there, though it's not formatted right, or something. I'll poke at it some more.