So, I downloaded the pack today an OMG it's really amazing, I love how mushrooms dance in mushroom cows :D. But, there are two things that should be changed.
1. Gravel. I don't like its color, it would be more greyish
2. Glass. that brown mekes my building look old as hell.
So, I downloaded the pack today an OMG it's really amazing, I love how mushrooms dance in mushroom cows . But, there are two things that should be changed.
1. Gravel. I don't like its color, it would be more greyish
2. Glass. that brown mekes my building look old as hell.
Updated to [NE] Normal Edition 2.9 and [CE] Christmas Edition 1.11
I added one item of shears about scissor style even modified blocks, CTM and OldDays for glass has changed from brown to bright greyish cyan with distortion square lines and then also dashed diagonal lines also gravel has reduced in saturation.
Even more mobs have eye modified, even spider eye has reduced for brightness, villager or zombie villager in the eye and hair and then added in nose and the last one of head items, mobs and OldDays for Player skin and the filename has been renamed from 'char1' to 'char2' again.
So, thank you Piocoto about asking to modified in my own texture pack.
More new screenshots, added patch for 'No Snow Version' and modified every blocks, environment, GUI, misc and more. Also the swamp foliage/biome colors, clouds and water particles has been no longer.
Recently in added for missing vertical dispenser and dropper in snapshot and 4 iron golems. Then I've already modified than better panorama menu screen, 1 painting and the bevel of dispenser/dropper, furnace, jukebox/noteblock, command block or ores.
But, the font has been removed to default and the Grandaos has been restored from 16x16 to 8x8 again.
I added 2 particles for Note and Cross-Popping Veins symbols and Mutant Biome texture has supported, but I didn't removed the Nether Quartz ore for animation in last week.
Sorry for the late update, because Dad's laptop charger still malfunction circuits.
By the way, I added some map icons and the templates folder inside unused.png for grid in 00 to FF until modified for magma slime, new zombie but it still present in old zombie, old creepers since in 5 months ago before initial release. Then also the compass and clock was missing then I added in blank file to works.
1. Gravel. I don't like its color, it would be more greyish
2. Glass. that brown mekes my building look old as hell.
Oh, and put a nose in the villagers
I'll update soon later on Thrusday.
I added one item of shears about scissor style even modified blocks, CTM and OldDays for glass has changed from brown to bright greyish cyan with distortion square lines and then also dashed diagonal lines also gravel has reduced in saturation.
Even more mobs have eye modified, even spider eye has reduced for brightness, villager or zombie villager in the eye and hair and then added in nose and the last one of head items, mobs and OldDays for Player skin and the filename has been renamed from 'char1' to 'char2' again.
So, thank you Piocoto about asking to modified in my own texture pack.
More new screenshots, added patch for 'No Snow Version' and modified every blocks, environment, GUI, misc and more. Also the swamp foliage/biome colors, clouds and water particles has been no longer.
Thanks for requested to penguinboy8 (PMC) until the Items, weapons, tools and more than better modification.
I added some blobs or slimes with/without faces from the game of 'Deadly Towers' on the NES.
And also, I've already changed from old to new logo.
Modified 5 blocks of normal/sticky pistons, crafting table and bricks and also new icons and buttons for TMI and RadarBro.
Recently in added for missing vertical dispenser and dropper in snapshot and 4 iron golems. Then I've already modified than better panorama menu screen, 1 painting and the bevel of dispenser/dropper, furnace, jukebox/noteblock, command block or ores.
But, the font has been removed to default and the Grandaos has been restored from 16x16 to 8x8 again.
Modified for better grass, nether warts and few yellow saturate jungle leaves.
I added 2 particles for Note and Cross-Popping Veins symbols and Mutant Biome texture has supported, but I didn't removed the Nether Quartz ore for animation in last week.
Sorry for the late update, because Dad's laptop charger still malfunction circuits.
By the way, I added some map icons and the templates folder inside unused.png for grid in 00 to FF until modified for magma slime, new zombie but it still present in old zombie, old creepers since in 5 months ago before initial release. Then also the compass and clock was missing then I added in blank file to works.
my thread:
http://www.minecraftforum.net/topic/1707731-mcpe-texture-pack-porting-for-061-latestglimmars-steampunk/#entry21160373
Ah, yes. You can port to Pocket Edition in my texture pack.
Recently, I've modified for detector rail with redstone line while turning on or off in 1.5 before than 1.4 or older without redstone line.
Much better after fixed in few errors of Redstone Lamp turns on and Nether Portal.
Actually, I was attempt to make my own custom sky before from Creative Jones alpha version.
RadarBro Icons was added in missing fonts, because the grid are blank or messed up.