Hey all this is a big update check out the change log below! Hope you enjoy.
This update went from around 50+ to 100+ tweaks, fixes, reworks, improvements as all of the enhanced Optifine features are now back working on 1.13.
CHROMA HILLS V2 JAVA HUGE UPDATE ***USE OPTIFINE for all the extra features and performance benefits***
**NOTICE** This is NOT a shaders normal/bump mapping update but some have remained in the pack a separate shaders pack update will be coming later**
***NOTICE** Sorry horses are not done yet its a huge task to do all the horses and horse armor again almost from scratch, weeks of work just for that. (please contact me if you know how to use Optifine custom entities to keep the current horse and horse armor in the pack)
Change log:
100+ updates with all the reworks, animation stages, variations and large amount of work on all the extra Optifine features and fixes.
Re did all veg based crops to be more juicy and satisfying to harvest.
Fixed all Optifine files to work with 1.13!
Rotated shovels to match other items
Re textured and improved visuals of wooden gates
Re worked all visuals of gates in hand
Re worked all visuals of fences in hand and in GUI
Refined stone slab side texture
Made stained glass more see through and refined all outer edge frames.
Re worked and improved art for brown stained glass (boarded up window)
Refined black stained glass texture
Reworked and improved default glass texture (Must use OPTIFINE for transparent glass feature)
Reworked dark oak leaves to differentiate from standard oak.
New poppy artwork replacing the old rose flower item texture.
Added Realms icons
Reworked sign to have a lighter background to read text easier.
Reworked creeper texture (cleaner style)
Added new random mob creeper variations (Optifine only)
The Meaning of Life, the Universe, and Everything.
Join Date:
2/14/2015
Posts:
59
Location:
Dreamland
Minecraft:
Jack_McKalling
Member Details
Thanks!
I noticed you've added scaffolding and bamboo in the changelogs, I take it you're already working on the 1.14 update, super!
Keep it up, you're doing awesome
My current computer isn't able to run the resource pack together with my private server, so I can only use it in single player. But I'm working on a new machine with more mem.
I noticed you've added scaffolding and bamboo in the changelogs, I take it you're already working on the 1.14 update, super!
Keep it up, you're doing awesome
My current computer isn't able to run the resource pack together with my private server, so I can only use it in single player. But I'm working on a new machine with more mem.
Well into working on 1.14 stuff Jack, just finished the crossbow and all the cats!
Heres some latest 1.14 progress guys!
Wanted to get the crossbow to look similar to the bow in style and materials and i'm pretty happy with the result. Didn't know you can launch fireworks from it so that's pretty coooool!
I still come back to Chroma Hills since... I can't remember.
But it drives me crazy that the NormalMap/Parallax Support for it is still not back since a long time. I still have it active, but (as we already know) some blocks just don't work.
Can anyone help me trouble shoot this problem please?
I've downloaded CH 1.13 v2 which appears to be the latest version. I'm running Minecraft 1.13.2 and the corresponding version of Forge 1.13.2 - 25.0.70.
I've moved the zip file to my resourcepack folder (BDCraft texture pack is there at well). When I load up my forge profile, CH is not available to pick but BDCraft is.
I tried downloading CH 1.12 and does show up as available but its red and warns its an older version not compatible with game version.
any thoughts on mod support for mods such as thaumcraft, forestry, BOP, Galacticraft, and etc?
I am currently making my own for personal use but it would be nice to get an official version
This pack takes so long for one artist to work on and with the increased update speed of new Minecraft features i just don't have the time, i've worked on CH for 1000's of hours since 2012 its a huge commitment on its own.
JAVA update V3 is VERY VERY close folks as well as the release of the new full 1.13 shader pack by CH modder Skyli!
I've also been hard at work on all the new blocks and Village and Pillage update!
Is there any chance we could get access to a 1.14 pre-release of your texture pack? I love Chroma Hills, but I play the snapshot edition and sadly there is not updated texture pack for that yet.
Rollback Post to RevisionRollBack
"God loved the birds and invented trees. Man loved the birds and invented cages."
Chroma Hills 1.13 v2 now live!
Hey all this is a big update check out the change log below! Hope you enjoy.

This update went from around 50+ to 100+ tweaks, fixes, reworks, improvements as all of the enhanced Optifine features are now back working on 1.13.
CHROMA HILLS V2 JAVA HUGE UPDATE ***USE OPTIFINE for all the extra features and performance benefits***
**NOTICE** This is NOT a shaders normal/bump mapping update but some have remained in the pack a separate shaders pack update will be coming later**
***NOTICE** Sorry horses are not done yet its a huge task to do all the horses and horse armor again almost from scratch, weeks of work just for that. (please contact me if you know how to use Optifine custom entities to keep the current horse and horse armor in the pack)
Change log:
100+ updates with all the reworks, animation stages, variations and large amount of work on all the extra Optifine features and fixes.
Re did all veg based crops to be more juicy and satisfying to harvest.
Fixed all Optifine files to work with 1.13!
Rotated shovels to match other items
Re textured and improved visuals of wooden gates
Re worked all visuals of gates in hand
Re worked all visuals of fences in hand and in GUI
Refined stone slab side texture
Made stained glass more see through and refined all outer edge frames.
Re worked and improved art for brown stained glass (boarded up window)
Refined black stained glass texture
Reworked and improved default glass texture (Must use OPTIFINE for transparent glass feature)
Reworked dark oak leaves to differentiate from standard oak.
New poppy artwork replacing the old rose flower item texture.
Added Realms icons
Reworked sign to have a lighter background to read text easier.
Reworked creeper texture (cleaner style)
Added new random mob creeper variations (Optifine only)
Fixed spider random mob textures (Optifine only)
Totally new hanging vines artwork.
Reworked and improved cauldron artwork
Adjusted water colour and transparency
Adjusted foliage/leaves/grass colours (less intense greens)
Re worked menu GUI new artwork with sliders finally!
Re worked organic Glowstone texture that shows only in the Nether (Optifine feature only)
Added bamboo stalks/leaves
Added bamboo scaffolding
Added bamboo sapling
Made fences and gates look better in GUI
Made fences and gates look better in first person/hand (took way too long to get this looking right)
Coming in next update, Pandas and more!
Enjoy!
Syclone
Hey Syclone, this is awesome, thanks! I downloaded straight away.
Could you update the dowload link btw, in the first post?
function Jacky(Logic) { return Truth; }
Thanks jack, been a huge amount of weeks on this I lost track!

Well spotted 1st post has been updated.
Thanks!
I noticed you've added scaffolding and bamboo in the changelogs, I take it you're already working on the 1.14 update, super!
Keep it up, you're doing awesome
My current computer isn't able to run the resource pack together with my private server, so I can only use it in single player. But I'm working on a new machine with more mem.
function Jacky(Logic) { return Truth; }
nice!
1.7.10 version will receive update?
and i voted for hd version in poll
Thanks for this big update!
I did want to point out some errors that are still showing up in the minecraft log related to your pack:
[15:32:32] [Client thread/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/tube_coral_fan.json' in resourcepack: 'ChromaHills-128x-1.13-v2' for variant: 'facing=east': Unknown blockstate property: 'facing'
[15:32:32] [Client thread/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/tube_coral_fan.json' in resourcepack: 'ChromaHills-128x-
...
There are quite a few of these in the log. I don't think it affects anything but just FYI.
Hope you are enjoying it!
Hmm yes i cant see these errors causing issue in game but thanks!
Well into working on 1.14 stuff Jack, just finished the crossbow and all the cats!
Heres some latest 1.14 progress guys!
Wanted to get the crossbow to look similar to the bow in style and materials and i'm pretty happy with the result. Didn't know you can launch fireworks from it so that's pretty coooool!
That crossbow is awesome! Very realistic and pretty. Interesting!
function Jacky(Logic) { return Truth; }
I still come back to Chroma Hills since... I can't remember.
But it drives me crazy that the NormalMap/Parallax Support for it is still not back since a long time. I still have it active, but (as we already know) some blocks just don't work.
So I hope this will be coming rather soon
I finished the normal/parallax addon pack for 1.13 and sent to Syc. I hope he can release it soon
I made a shader patch too (sent). Although it's a bit low quality, maybe there is something to cherry pick.
Still no word of Syclone concerning shader support, even after you 2 already created the needed files.
Just very busy but also in the processing of moving all CH files to a new server and the shader pack will be done along with that move!
Annnnd a awesome job you have done too!
Will have this out soon as poss guys!
Pandas!

Can anyone help me trouble shoot this problem please?
I've downloaded CH 1.13 v2 which appears to be the latest version. I'm running Minecraft 1.13.2 and the corresponding version of Forge 1.13.2 - 25.0.70.
I've moved the zip file to my resourcepack folder (BDCraft texture pack is there at well). When I load up my forge profile, CH is not available to pick but BDCraft is.
I tried downloading CH 1.12 and does show up as available but its red and warns its an older version not compatible with game version.
Can anyone offer me a suggestion?
Thanks
any thoughts on mod support for mods such as thaumcraft, forestry, BOP, Galacticraft, and etc?
I am currently making my own for personal use but it would be nice to get an official version
This pack takes so long for one artist to work on and with the increased update speed of new Minecraft features i just don't have the time, i've worked on CH for 1000's of hours since 2012 its a huge commitment on its own.
JAVA update V3 is VERY VERY close folks as well as the release of the new full 1.13 shader pack by CH modder Skyli!
I've also been hard at work on all the new blocks and Village and Pillage update!
Shader pack is looking amazing and full Optifine CTM support!!
Does this work for Bedrock edition?
Is there any chance we could get access to a 1.14 pre-release of your texture pack? I love Chroma Hills, but I play the snapshot edition and sadly there is not updated texture pack for that yet.
"God loved the birds and invented trees. Man loved the birds and invented cages."
-Jacques Deval