Be welcome to the UAC team. Your mission is to explore the Overworld and support our colonies scattered throughout it. Stay alert for anomalies while you be there. Locate the source where this evil is coming and terminate them!
Doom Craft is a resource pack for Minecraft themed on Doom, made in 1993 by ID software (with some resources taken from other classic games also...). This pack includes graphics, sounds and music to give you a "different" experience playing Minecraft. Downloads:
Special thanks to the team of Last Days TP, which I used as basis of my texture, to Faithful team, which helped me to update to 1.14, to John Smith Team, for some references used to improve the environment and to atarimaniac, who helped me to initially implement sounds and music to this pack.
Nicely done. I hope that in the future you add more to this pack since 1.6 now allows you to change the sound files it would be great to have the sounds and music from the DooM series added into the pack.
The Meaning of Life, the Universe, and Everything.
The original DOOM is one of my favorite games of all time so I was super excited to try this!
After some time with it I'd like to give some feedback.
First, for most intents and purposes this is awesome. I love seeing the choices you made for where to put the DOOM textures and guessing at what would be what and of course where the non-DOOM things are from (Is the fire sprite from BLOOD? I can't quite tell, it's gorgeous though) the attention to detail is great and the second I clicked done and saw the DOOM menus and heard the sounds was just perfect.
I will say there were a few small things that felt a lil off, namely the hotbar felt very out of place both at being DOOM like and against the detailed textures of the pack. I'm also not a huge fan of how the villager and illager textures look against the very different art style of the classic DOOM sprite mobs.
Still I loved the mobs and especially the Ghast Cacodemon was just perfect. The water and lava are also really good and fitting and I love that you used the fleshy textures for the mushrooms. It wouldn't be the same without the organ texture.
Did I miss Flame Blue in there somewhere or did you deem it too terrible to use? I don't blame you if you did but it is a classic haha.
Also really dig the marine armor and the item sprites are all around pretty cool. I was really impressed and happy when I saw the Command Block textures.
Great job overall, especially with the sound and music pack that's a really cool feature and you got it working perfectly, if you keep this up I can't wait to see what you do with it.
Thank you very much for the feedback! It's nice to see someone that loves Doom and recognize some details on this resource pack. (about the fire, that's the Arch Vile attack sprite. haha)
Some things look a bit off when you compare some details with the classic Doom, especially the hotbar, the hi-tech interfaces, villagers and pillagers, because I was aiming on something like "some UAC crew landed somewhere, trying to survive with all the know how and technologies they had..."
Even with some details, I hope you enjoy playing with this pack. I'm also working on a map based on episode 1 (Knee-Deep in the Dead) that until now it's looking great with this pack and soon I'll release a new update for it.