Can someon help me with loading this texture pack? I've tried many times, but it doesn't seem to work. I put it in the Minecraft resource pack folder, put it always gives me an error.
I probably won't, as I have no idea how tps work in bedrock and currently don't have the time to learn/do that.. Sorry!
Hey if someone sees this, I wanted to ask if anyone's trying to port this texture pack so it can be used on bedrock? If not I'd like to try.
I'm no good at modding or coding, but i took a crack at it with PCTexture2PE. It correctly converted the item icons, although they seem to be default for beds, fireworks/firework stars, banners and banner patterns, records, new item tables, lanterns, stained glass, campfires, heart of the sea, bucket of fish, nautilus shells, and stained glass. Not sure if that is part of the pack or if i messed that up, don't have Java to test it. Also may not be done yet. Anvil icons have a white line on them, but otherwise good. Beds look glitched, also foxes. Endermen seem to have a white underside of the head and first line on the face. Horses, donkeys, mules, and skeleton horses are glitched. Zombie horses are just default. There were other default mobs also, just not sure if those haven't been added yet. Lastly, the water was default, also Steelfeathers mentioned different colored skies for different biomes, that might be a Optifine only thing though. All in all, not sure if this was helpful at all. Would love to use if you decided to try, though.
This is because the files are not in the same place as they are in other Java texture packs, I also am trying to convert this to work with Bedrock, the thing is I don't know where to find the missing files, they have to be somewhere because it does work on Java, we just need to look more deep in the pack to see if we can find them.
It worked for me except for the splash text. Might have issues, I'm not sure, but when I checked with creative mode very briefly everything seemed fine.
edit: nvm. idk how to delete posts
Sorry, I have been on hols^^
What ever it was, it's fixed, or can I help you in any way?
As far as I know the only way to delete posts is to ask a moderator to do it for you. But maybe I'm wrong
Download: Link Removed
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I noticed that a few mobs don't appear as they should (e.g. the zombies or the iron golem).
However those are vanilla bugs and I can't really do anything about it. The problem probably is the new rendering engine they are testing.
So if you notice anything like that, please report it here: click me!
Can someon help me with loading this texture pack? I've tried many times, but it doesn't seem to work. I put it in the Minecraft resource pack folder, put it always gives me an error.
What Minecraft version do you play on? The pack is only made for java edition.
I play on the Windows 10 version, so that might be why.
I downloaded the Java edition and it works now. Thanks!
Sure thing mate! Hope you enjoy the pack!
Deleted.
Ich liebe dich, vielen Dank für deine tolle und vorallem schnelle Arbeit @Hvehnerfrikasee
Immer wieder gerne!^^
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I just noticed that the spruce door was missing its knob - so.. that's fixed!
Hey if someone sees this, I wanted to ask if anyone's trying to port this texture pack so it can be used on bedrock? If not I'd like to try.
I probably won't, as I have no idea how tps work in bedrock and currently don't have the time to learn/do that.. Sorry!
I'm no good at modding or coding, but i took a crack at it with PCTexture2PE. It correctly converted the item icons, although they seem to be default for beds, fireworks/firework stars, banners and banner patterns, records, new item tables, lanterns, stained glass, campfires, heart of the sea, bucket of fish, nautilus shells, and stained glass. Not sure if that is part of the pack or if i messed that up, don't have Java to test it. Also may not be done yet. Anvil icons have a white line on them, but otherwise good. Beds look glitched, also foxes. Endermen seem to have a white underside of the head and first line on the face. Horses, donkeys, mules, and skeleton horses are glitched. Zombie horses are just default. There were other default mobs also, just not sure if those haven't been added yet. Lastly, the water was default, also Steelfeathers mentioned different colored skies for different biomes, that might be a Optifine only thing though. All in all, not sure if this was helpful at all. Would love to use if you decided to try, though.
Christian artist. Here is my art page.
This is because the files are not in the same place as they are in other Java texture packs, I also am trying to convert this to work with Bedrock, the thing is I don't know where to find the missing files, they have to be somewhere because it does work on Java, we just need to look more deep in the pack to see if we can find them.
Is there a version of this texture pack for 1.12.2? I have been playing on that version and I really like this pack
Steelfeathers's latest version is for 1.11 but should work fine for 1.12 aswell:
https://www.planetminecraft.com/texture_pack/16x132-dandelion-cute-and-swirly/
The only continued version is by Hallo89, as far as I know:
https://www.planetminecraft.com/texture_pack/mods-addon-pack-for-dandelion-110/
I don't know about XeroTrinity, but I am currently working on porting my pack to 1.12 aswell.
Thanks for updating this texture pack, Hvehnerfrikassee!
For those who wants to convert it to Bedrock, try this: https://ozelot379.github.io/ConvertJavaTextureToBedrock/
It worked for me except for the splash text. Might have issues, I'm not sure, but when I checked with creative mode very briefly everything seemed fine.