Thanks for all the responses and replies guys! I've almost finished up a quick v3.4 release which will have a few fixes and things including the server selection, a lighter lightmap so it isn't absolutely pitch black in caves and a couple of other things.
Also including the stained glass that Arcensoth kindly made and I'm currently experimenting a bit with the skybox as well so see if I should explode the planet/moon a little.
Ok, I've decided to add a touch more content to this update too so I'm currently working on the guardians too. I think it's the last normal mob I've still yet to do?
After that I think the only content I have left to add is the ender dragon and the wither.
Anyways, here's a link to the updated lightmap. I'd love it if I could get an impression of it before I release the update so that I don't need to edit it again later.
Well with the old one I couldn't see in caves at all, with the new one I can see in caves and torchlight spreads out a touch further. It's still darker than outside at nighttime but I could still see with moody lighting on...
EDIT: I'll check to make sure it's the right lightmap, if it is then I'll wait and see if other people can notice a difference or not. If they can't then I'll lighten it a bit more I suppose.
Wellll, here it is! The 3D block addon. It brings 3D to your world and blends from flat to 3D so as to not make them look out of place.
This doesn't add doors, rails, trapdoors or anything like that. These are blocks, that you have to craft and go through quite a bit to make. So it kinda makes sense that they would be a little more ornate looking. Hope you enjoy, I created all of these models myself . This was made for Pixel Perfection specifically, although it does look alright in vanilla.
This is for 1.9 Snapshot
You have to delete/move/copy these 2 models so that the 3d ones will render: (not anything I can do to change that)
- If it looks absolutely terrible just let me know.
- They can be a little rough on chunk borders with flowing water in the center of 4 chunk borders. but other than that, real smooth.
- Went to crash the game with them by summoning them as armor stand helmets... I know I summoned over 1000 armor stands in the same chunk location. Game didn't crash and I learned they make some pretty cool looking wheels when you rotate them.
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2/1/2011
Posts:
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Minecraft:
Aeschere
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The new lightmap is working fine for me. Tested with moody lighting with Minecraft 1.8.9 and OptiFine HD U G9. Unlit caves are visible enough even during night time. Think you're a-go for the next update.
Glad it is working okay then. I'll finish up this guardian texture and upload the update.
Cerebro83: I also preferred having it pitch black underground where there's no light source (makes sense) but I guess it's still dark and gameplay > realism for most people so I'd rather keep it as playable as possible. Also like you said, we can always use the old file if need be!
EDIT: Oh, I'm smashing up the planet a little bit too, it's almost done as well:
Sheep, how viable is it to blend the skybox into the fog colour? Is it even possible? I can see why it might be a problem because of the different biome palettes, but I thought I'd ask anyway since you might know more about this.
You can clearly see the border of loaded chunks because the colours don't blend. It's a minor effect you only really notice at high altitudes. If anything this is a limitation of Minecraft itself, considering the effect is still noticeable even in vanilla.
Sheep, how viable is it to blend the skybox into the fog colour? Is it even possible? I can see why it might be a problem because of the different biome palettes, but I thought I'd ask anyway since you might know more about this.
You can clearly see the border of loaded chunks because the colours don't blend. It's a minor effect you only really notice at high altitudes. If anything this is a limitation of Minecraft itself, considering the effect is still noticeable even in vanilla.
It's actually quite easy, I did do it for some of the biomes, I'll have a look through the files right now and make sure I've got them all and they all blend well. I know I haven't changed them since I redid the sky so the colours are definitely off. Thanks for bringing that up!
I'm glad you guys are liking the updated planet/moons too. I've enjoyed editing them a lot actually and I do think it adds a lot more life and atmosphere to the sky.
Ok, I'll just fiddle with the fog colours a little bit and then I think we're good. Here's how the guardians turned out. I think the big one is quite menacing myself!
I tried to have it on a separate layer moving at a different speed and everything before but unfortunately the options for blending with the sky meant it looked quite out of place, the colours weren't what I wanted or a couple of other problems. Was quite annoying but for the planets/moons specifically it wasn't a good option.
That said, I could actually add a north star or something to the skybox, just a slightly bigger and brighter star than normal would look fine I think. Thanks for the suggestion!
Hey this pack is amazing i absolutly love it but one question is the diamond armour samurai armour or what becuase im very querios (Sorry if i made any grammar mistakes still taking english classes)
I havent been on the forum in years, but I always check back for the latest version of this pack whenever I play minecraft. In my opinion, this is the most consistently, thematically, beautiful pack, and has been since the begining. It's imersive, it's evrything I want. That's why Ive stuck with this pack even after leaving the forum.
My java version is 8u66 ..... 41 updates difference. On the other hand!
Replace the server_selection.png image in your pack with this one:
https://www.dropbox.com/s/fq1w6gn6vyjr12d/server_selection.png?dl=0
That will solve your problem. enjoy
I have it working in 1.9 snapshot version atm. Lemme' know if you run into anything.
Works good though and its a smaller file size than the previous image.
(download buttons up at the top right, its also ad free so no worries.)
Note- I claim no property ownership of this .png! Property owner: XSSheep
Thanks for all the responses and replies guys! I've almost finished up a quick v3.4 release which will have a few fixes and things including the server selection, a lighter lightmap so it isn't absolutely pitch black in caves and a couple of other things.
Also including the stained glass that Arcensoth kindly made and I'm currently experimenting a bit with the skybox as well so see if I should explode the planet/moon a little.
sweeeeet I'm totally ready to check that out !
(I kinda felt like i was cheating when i moved my lighting from "moody")
When we all get to the next page here... I will post the 1.9 unofficial official 3d blocks add-on for sheep's pixel perfection.
Worked on it for days and I have went back through on each block and slimmed the code down as much as I could.
After placing 100's of them in one location it can drop the fps by like 20-40. (i also had flowing water nearby)
Its still totally playable and its not too heavy at all..... well it could be considered heavy. Can't get it any slimmer :|
Ok, I've decided to add a touch more content to this update too so I'm currently working on the guardians too. I think it's the last normal mob I've still yet to do?
After that I think the only content I have left to add is the ender dragon and the wither.
Anyways, here's a link to the updated lightmap. I'd love it if I could get an impression of it before I release the update so that I don't need to edit it again later.
I'll give it a go.
edit: lol.... maybe I'm missing something.
I honestly cannot see the difference or find one for that matter.
not even any fps difference O.o.... what exactly has changed ^-^;?
Well with the old one I couldn't see in caves at all, with the new one I can see in caves and torchlight spreads out a touch further. It's still darker than outside at nighttime but I could still see with moody lighting on...
EDIT: I'll check to make sure it's the right lightmap, if it is then I'll wait and see if other people can notice a difference or not. If they can't then I'll lighten it a bit more I suppose.
The image that you uploaded is the right one. After uploading the old and new one and looking at them side by side I can see the difference.
Wellll, here it is! The 3D block addon. It brings 3D to your world and blends from flat to 3D so as to not make them look out of place.
This doesn't add doors, rails, trapdoors or anything like that. These are blocks, that you have to craft and go through quite a bit to make. So it kinda makes sense that they would be a little more ornate looking. Hope you enjoy, I created all of these models myself . This was made for Pixel Perfection specifically, although it does look alright in vanilla.
This is for 1.9 Snapshot
You have to delete/move/copy these 2 models so that the 3d ones will render: (not anything I can do to change that)
sea_lantern.json
And
lit_redstone_lamp.json
Path:
Pixel Perfection V3.3 - 1.9.zip\assets\minecraft\models\block\
Ad Free Download:
https://www.dropbox.com/s/5p4gyrhi3vvk607/3D Blocks Add-On.zip?dl=0
Picture:
- If it looks absolutely terrible just let me know.
- They can be a little rough on chunk borders with flowing water in the center of 4 chunk borders. but other than that, real smooth.
- Went to crash the game with them by summoning them as armor stand helmets... I know I summoned over 1000 armor stands in the same chunk location. Game didn't crash and I learned they make some pretty cool looking wheels when you rotate them.
The new lightmap is working fine for me. Tested with moody lighting with Minecraft 1.8.9 and OptiFine HD U G9. Unlit caves are visible enough even during night time. Think you're a-go for the next update.
Ok thanks for the replies guys!
Glad it is working okay then. I'll finish up this guardian texture and upload the update.
Cerebro83: I also preferred having it pitch black underground where there's no light source (makes sense) but I guess it's still dark and gameplay > realism for most people so I'd rather keep it as playable as possible. Also like you said, we can always use the old file if need be!
EDIT: Oh, I'm smashing up the planet a little bit too, it's almost done as well:
Wow, those new moons look great. Really like it
Sheep, how viable is it to blend the skybox into the fog colour? Is it even possible? I can see why it might be a problem because of the different biome palettes, but I thought I'd ask anyway since you might know more about this.
You can clearly see the border of loaded chunks because the colours don't blend. It's a minor effect you only really notice at high altitudes. If anything this is a limitation of Minecraft itself, considering the effect is still noticeable even in vanilla.
Ohh those moons are looking good.
It's actually quite easy, I did do it for some of the biomes, I'll have a look through the files right now and make sure I've got them all and they all blend well. I know I haven't changed them since I redid the sky so the colours are definitely off. Thanks for bringing that up!
I'm glad you guys are liking the updated planet/moons too. I've enjoyed editing them a lot actually and I do think it adds a lot more life and atmosphere to the sky.
Ok, I'll just fiddle with the fog colours a little bit and then I think we're good. Here's how the guardians turned out. I think the big one is quite menacing myself!
I tried to have it on a separate layer moving at a different speed and everything before but unfortunately the options for blending with the sky meant it looked quite out of place, the colours weren't what I wanted or a couple of other problems. Was quite annoying but for the planets/moons specifically it wasn't a good option.
That said, I could actually add a north star or something to the skybox, just a slightly bigger and brighter star than normal would look fine I think. Thanks for the suggestion!
Hey this pack is amazing i absolutly love it but one question is the diamond armour samurai armour or what becuase im very querios (Sorry if i made any grammar mistakes still taking english classes)
I havent been on the forum in years, but I always check back for the latest version of this pack whenever I play minecraft. In my opinion, this is the most consistently, thematically, beautiful pack, and has been since the begining. It's imersive, it's evrything I want. That's why Ive stuck with this pack even after leaving the forum.
Great job Sheep, great job.