Released version 1.00. Now proceed to modding. Since I have a huge number of older developments, will soon come out a lot of texture to the most popular modes.
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Write simple words. I do not speak English, I use a translator.
Love it, my favourite of the various "Faithful" variations, other than possibly Defscape, but it has unclean glass and no support for connected textures.
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Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Wow!!! This is an awesome texturepack!! There are still a few unfinished mobs though which are still in 16x16. I'll point them out to you.
Magma Cube, Ocelot, silverfish, villager and the Iron Golem. I've also noticed that the fire and animation almost look identical to that of the Soartex Fanver texturepack but i'll say no more.... .Last thing, I don't want to be critical to this fantastic texturepack but I just simply DON'T like the way the glass looks.
You see, the glass itself has nothing inside so it's a transparent block with some sort of outlining, that itself is okay but when you place glass blocks next to each other, they connect, this is because of the "connected textures". What I would like is that the glass has some sort of graphics in the middle of the texture so that when they connect, they don't become invisible, like that in the default and Vattic's faithful 32x32, what they did was add a few white diagonal strips in the centre of the glass texture so that when they connect, you can still recognise that the glass is there.
Another option, is doing what they did in the Soartex Fanver and Misa Realistic HD texturepacks, instead of making the glass blocks connect their textures to one another, they simply don't join at all, so what you're left with is a grid-like pattern of glass blocks.
All I'm saying is I would like to see the above changes to your already awesome texturepack, it would be greatly appreciated. Thanks!
Those are textures from the terrain file.
Apparently you downloaded earlier version. This 32x texture. I have others.
I already wrote - released another "terrain.png", is entirely consistent with the original
http://img843.imageshack.us/img843/2072/bannah.png
You're doing a great job, btw!
10k downloads! Thank you all!
And! Clock finally working!
Unfortunately I can not gather the necessary Minecraft, problems with the launch.
I can't believe people thought you were stealing and re sizing textures lol.
There are such obvious differences.
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Great job, man!
still tho.. just wow.. amazing how well it looks while keeping the Vanilla Feel.
Magma Cube, Ocelot, silverfish, villager and the Iron Golem. I've also noticed that the fire and animation almost look identical to that of the Soartex Fanver texturepack but i'll say no more.... .Last thing, I don't want to be critical to this fantastic texturepack but I just simply DON'T like the way the glass looks.
You see, the glass itself has nothing inside so it's a transparent block with some sort of outlining, that itself is okay but when you place glass blocks next to each other, they connect, this is because of the "connected textures". What I would like is that the glass has some sort of graphics in the middle of the texture so that when they connect, they don't become invisible, like that in the default and Vattic's faithful 32x32, what they did was add a few white diagonal strips in the centre of the glass texture so that when they connect, you can still recognise that the glass is there.
Another option, is doing what they did in the Soartex Fanver and Misa Realistic HD texturepacks, instead of making the glass blocks connect their textures to one another, they simply don't join at all, so what you're left with is a grid-like pattern of glass blocks.
All I'm saying is I would like to see the above changes to your already awesome texturepack, it would be greatly appreciated. Thanks!