For the rare individual that ever sees this post again: I'm officially discontinuing this texture pack. I haven't updated it for years, and it would take far too long to even get to version 1.0 (several years), let alone consider it finished (several more years). I worked on the 512x version for a total of about 334 hours, and probably over 400 hours for the rest of the pack. I doubt I completed more than 20% of the pack during that time.
The fact is, high-res textures above a certain resolution don't work very well with Minecraft. 128x is about what I'd consider an optimal high resolution, and 256x is almost pushing it too far. 512x is just inefficient and looks weird in a blocky world.
Polychromata is this pack's spiritual successor. It's higher quality, more complete, and has the same design guidelines as this one.
I've cleaned up this post's formatting and reduced the clutter, but otherwise I'm done with it. I would post a download for all of the pack's source files, but they're enormous, ancient, badly made, and basically not worth packaging and uploading. I've also started dismantling this pack's source directory so I can repurpose the files for other projects; by the time you're reading this, Logical Aesthetics' source directory won't exist anymore, and I wouldn't be able to upload the original source files if I wanted to.
This texture pack began in late 2011, originally as a personal endeavor to improve some default textures that I was less than satisfied with. After realizing the potential of such a project for the community, I began to make a complete texture pack in Minecraft's native resolution.
After about five months and three complete revisions, it reached its first releasable state as a 16x pack. After about a year of the pack's development, Minecraft finally began supporting HD textures. At that point I decided to completely remake the texture pack from scratch, since I originally wanted to make the textures in a 32x resolution anyway. I restricted it to 16x because that's all vanilla Minecraft supported, and I didn't want to require others to use mods or other third-party software; I wanted to ensure maximum ease of use and accessibility of this texture pack.
I made a lot of progress with the 32x version. Then, one day I impulsively decided to do a 512x stone brick texture, just for fun. This marked a fateful turning point in this texture pack's future, because not only did I find my abilities to work in that resolution promising, but I also enjoyed working in such a high resolution. After a lot of consideration, I decided to remake all the textures again -- this time starting from 512x and then reworking the textures into lower resolutions. It's safe to say that there will be no more total remakes of this pack.
2018 update: And that's how I ended up wasting hundreds of hours of my life. I gained a lot of skill in making textures and 2D graphics in general, but it was at a heavy cost. As I learned the hard way, there is such a thing as too much detail. That remains true for any project, not just this one.
+ Added new texture
~ Edited/improved texture
# Remade texture from scratch
- Removed texture
If the textures don't work and they've been installed in the correct place (\.minecraft\resourcepacks), it's probably because they're using more memory than Minecraft can currently handle. Here are some ways to add or free up available memory (you may have to find tutorials to perform some of these suggestions). Each of these has worked for me in the past on separate occasions.
-Use the Optifine mod.
-Allocate more RAM to Minecraft. More memory means that Minecraft can load more data, such as really high-res textures.
-Use 64-bit Java.
-Delete extra texture/resource packs you don't want. The last time I checked, they take up memory even when they're not in use, since Minecraft keeps them loaded.
-Back up important files in the Minecraft directory (saves, profiles, etc.) and do a clean install of Minecraft to free up excess clutter. I recommend copy-pasting your entire Minecraft directory somewhere safe before doing the clean install, then re-adding whatever files you miss later. It can be easy to overlook or disregard an important file, then lose it in the installation wipe.
Terms of Use
Do whatever you want with this pack. Take it apart, reuse it for another pack, continue it, analyze it, port it to another game, etc. I'm done with it.
Here's a tip: When making an update, be sure to post pictures of the changes.
Anyway, since i think you have more screenshots now (you still need more though):
-Cobblestone is ok, but it could use more contrast
-Stone could use a bit more detail
-The gold ore color isn't very convincing.
-Iron ore looks like it could be mistaken for coal
-Saplings need more detail
Downloads
[512x] Logical Aesthetics (v0.6.0):
http://www.mediafire.com/file/pimh32k72rk961q/%5B512x%5D_Logical_Aesthetics_%28v0.6.0%29.zip/file
Old
These are scrapped versions of the pack that I never got around to remaking.
[16x] Logical Aesthetics (v0.31):
http://www.mediafire.com/file/w7vbg4x637wwrr7/%5B16x%5D_Logical_Aesthetics_%28v0.31%29.zip/file
[32x] Logical Aesthetics (v0.0.0):
http://www.mediafire.com/file/nku33upbwhzgu6u/%5B32x%5D_Logical_Aesthetics_%28v0.0.0%29.zip/file
This texture pack began in late 2011, originally as a personal endeavor to improve some default textures that I was less than satisfied with. After realizing the potential of such a project for the community, I began to make a complete texture pack in Minecraft's native resolution.
After about five months and three complete revisions, it reached its first releasable state as a 16x pack. After about a year of the pack's development, Minecraft finally began supporting HD textures. At that point I decided to completely remake the texture pack from scratch, since I originally wanted to make the textures in a 32x resolution anyway. I restricted it to 16x because that's all vanilla Minecraft supported, and I didn't want to require others to use mods or other third-party software; I wanted to ensure maximum ease of use and accessibility of this texture pack.
I made a lot of progress with the 32x version. Then, one day I impulsively decided to do a 512x stone brick texture, just for fun. This marked a fateful turning point in this texture pack's future, because not only did I find my abilities to work in that resolution promising, but I also enjoyed working in such a high resolution. After a lot of consideration, I decided to remake all the textures again -- this time starting from 512x and then reworking the textures into lower resolutions. It's safe to say that there will be no more total remakes of this pack.
2018 update: And that's how I ended up wasting hundreds of hours of my life. I gained a lot of skill in making textures and 2D graphics in general, but it was at a heavy cost. As I learned the hard way, there is such a thing as too much detail. That remains true for any project, not just this one.
+ Added new texture
~ Edited/improved texture
# Remade texture from scratch
- Removed texture
v0.6.0 (February 3, 2014)
+ [blocks] planks_acacia.png
+ [blocks] brewing_stand_base.png
+ [blocks] brewing_stand.png
+ [blocks] stone_granite.png
+ [blocks] stone_granite_smooth.png
~ [blocks] planks_oak.png
~ [blocks] log_oak_top.png
~ [items] iron_sword.png
~ [blocks] log_acacia.png
~ [blocks] cobblestone.png
+ [blocks] cobblestone_mossy.png
+ [blocks] cactus_bottom.png
+ [blocks] cactus_side.png
~ [blocks] stone_diorite_smooth.png
+ [blocks] stone_andesite.png
+ [blocks] stone_andesite_smooth.png
v0.5.0 (January 15, 2014)
# [blocks] netherrack.png
+ [blocks] bed_feet_end.png
+ [blocks] bed_feet_side.png
+ [blocks] bed_feet_top.png
+ [blocks] bed_head_end.png
+ [blocks] bed_head_side.png
+ [blocks] bed_head_top.png
+ [blocks] bed_head_top.png
+ [entity] sign.png
+ [blocks] stone_diorite.png
+ [blocks] stone_diorite_smooth.png
+ [items] stone_pickaxe.png
~ [blocks] clay.png
# [blocks] obsidian.png
v0.4.0 (January 4, 2014)
# [environment] clouds.png
+ [blocks] log_acacia.png
+ [blocks] log_acacia_top.png
+ [items] stone_sword.png
~ [gui] widgets.png
~ [items] carrot.png
~ [blocks] stonebrick_mossy.png
+ [blocks] coal_ore.png
# [blocks] torch_on.png
v0.3.0 (December 17, 2013)
# [blocks] bedrock.png
+ [items] gold_sword.png
+ [environment] rain.png
- [title] mojang.png
+ [items] carrot.png
+ [environment] sun.png
+ [items] carrot_golden.png
+ [blocks] sandstone_top.png
+ [blocks] sandstone_bottom.png
+ [blocks] sandstone_normal.png
+ [blocks] sandstone_smooth.png
+ [blocks] sandstone_carved.png
v0.2.0 (November 2, 2013)
+ [gui] widgets.png
+ [blocks] log_birch.png
+ [blocks] log_birch_top.png
~ [gui] book.png
~ [colormap] grass.png
~ [blocks] end_stone.png
+ [blocks] coal_block.png
v0.1.0 (October 26, 2013)
+ [blocks] stonebrick.png
+ [blocks] planks_oak.png
+ [items] ender_pearl.png
+ [environment] moon_phases.png
+ [items] melon.png
+ [items] melon_speckled.png
+ [blocks] brick.png
+ [items] gold_nugget.png
+ [items] ender_eye.png
+ [blocks] rail_normal.png
+ [blocks] water_still.png
+ [items] stick.png
+ [blocks] water_flow.png
+ [blocks] cobblestone.png
+ [blocks] torch_on.png
+ [blocks] netherrack.png
+ [blocks] stone.png
+ [blocks] redstone_ore.png
+ [entity] beacon_beam.png
+ [blocks] rail_golden.png
+ [blocks] grass_top.png
+ [blocks] dirt.png
+ [blocks] obsidian.png
+ [blocks] end_stone.png
+ pack.png
+ [blocks] clay.png
+ [blocks] dragon_egg.png
+ panorama_0.png
+ panorama_1.png
+ panorama_2.png
+ panorama_3.png
+ panorama_4.png
+ panorama_5.png
+ [items] apple.png
+ [blocks] diamond_block.png
+ [items] apple_golden.png
+ [environment] clouds.png
+ [gui] book.png
+ [misc] enchanted_item_glint.png
+ [entity] arrow.png
+ [blocks] grass_side.png
+ [blocks] grass_side_overlay.png
+ [blocks] planks_spruce.png
+ [blocks] planks_birch.png
+ [environment] end_sky.png
+ [blocks] anvil_base.png
+ [blocks] anvil_top_damaged_0.png
+ [blocks] anvil_top_damaged_1.png
+ [blocks] anvil_top_damaged_2.png
+ [blocks] beacon.png
+ [blocks] bedrock.png
+ [colormap] grass.png
+ [items] beef_raw.png
+ [blocks] quartz_block_side.png
+ [blocks] quartz_block_bottom.png
+ [title] mojang.png
+ [blocks] gravel.png
+ [items] iron_sword.png
+ [blocks] bookshelf.png
+ [blocks] stonebrick_mossy.png
+ [blocks] gold_ore.png
+ [blocks] sand.png
+ [map] map_background.png
+ [blocks] red_sand.png
+ [blocks] log_oak.png
+ [blocks] log_oak_top.png
If the textures don't work and they've been installed in the correct place (\.minecraft\resourcepacks), it's probably because they're using more memory than Minecraft can currently handle. Here are some ways to add or free up available memory (you may have to find tutorials to perform some of these suggestions). Each of these has worked for me in the past on separate occasions.
-Use the Optifine mod.
-Allocate more RAM to Minecraft. More memory means that Minecraft can load more data, such as really high-res textures.
-Use 64-bit Java.
-Delete extra texture/resource packs you don't want. The last time I checked, they take up memory even when they're not in use, since Minecraft keeps them loaded.
-Back up important files in the Minecraft directory (saves, profiles, etc.) and do a clean install of Minecraft to free up excess clutter. I recommend copy-pasting your entire Minecraft directory somewhere safe before doing the clean install, then re-adding whatever files you miss later. It can be easy to overlook or disregard an important file, then lose it in the installation wipe.
Terms of Use
Do whatever you want with this pack. Take it apart, reuse it for another pack, continue it, analyze it, port it to another game, etc. I'm done with it.
Thanks for the feedback! Looks like I've made something good.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
Thanks! With the amount of effort that goes into it, it should be.
runescape:fred da kiko spiral knights:freddakiko steam:freddakikoif it was too hard for you to find me...
It's a work in progress. While perfectly usable, it's far from complete. Items just aren't done yet.
There will be an update soon!
Did you reply to the wrong post? I made everything here from scratch, and it's taken a large amount of time and care.
Anyway, since i think you have more screenshots now (you still need more though):
-Cobblestone is ok, but it could use more contrast
-Stone could use a bit more detail
-The gold ore color isn't very convincing.
-Iron ore looks like it could be mistaken for coal
-Saplings need more detail
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.