I tried the pack ( not finished yet ) out and my thoughts are that its really nice, every individual block, but when you put them all together its like a trouble sight in the world .. idk if this helps you , its just some feedback
I didn't really understand what you meant. Sorry, could you explain? :3
I've continued my work on the texturepack today. I've added pistons and Obsidian, and fixed up the leaves and the sand. More work tomorrow + a new download-link. Still, have a good weekend!
This looks better each time I check it out! Keep on the good work! 1 suggestion: try to add a little saturation for the colored block and little more contrast for the gray-black blocks (stone, cobblestone, bedrock...) and see how it looks. Tell me what you think
I can't really change the colors. That will be a change against the concept. I could on the other hand, make more versions than just one (ex: one with more texture/color) ;D
Don't get me wrong though, this does look good. It enhances the details of the default graphics while still showing the pixels in the background. Keep up the good work!
Abolutely love this texture pack. I can't count how many times I've passed up on gorgeous texture packs because they almost felt disconnected from Minecraft, this pack really nails that sweet spot between eye candy and being source friendly.
Abolutely love this texture pack. I can't count how many times I've passed up on gorgeous texture packs because they almost felt disconnected from Minecraft, this pack really nails that sweet spot between eye candy and being source friendly.
Like the stone, when you have a lot of stone in the area you'll get like a game with a lot of noise.
That's because Minecraft doesn't use mip-mapping (details decreases further away blocks go). It's a shame really. Mods like Optifine or the water shader have this option included. You'll see grain/noise in all high-quality texturepacks, if you don't use mip-mapping.
Can you add like the veiny things on the leafs please!
More detailed texturing will be done as soon as everything is made. (I still have the items and particles ++ left). Thank you for this suggestion, though. I hadn't really thought about that, but since this texture goes very high in detail, this should be a nice feature.
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I didn't really understand what you meant. Sorry, could you explain? :3
I've continued my work on the texturepack today. I've added pistons and Obsidian, and fixed up the leaves and the sand. More work tomorrow + a new download-link. Still, have a good weekend!
I can't really change the colors. That will be a change against the concept. I could on the other hand, make more versions than just one (ex: one with more texture/color) ;D
like that there is a lot of noise into the textures, idk how to explain more :s but its very nice tho !
Thank you for telling me this
Glad to hear you liked it
I hope it comes out soon!
*-*
Don't get me wrong though, this does look good. It enhances the details of the default graphics while still showing the pixels in the background. Keep up the good work!
There are already download-links available, in case you didn't know. Keep in mind that nothing is done yet
Oh, no, I'm using this texture pack now.I meant that I'm waiting for the texture pack to be 100% complete.
Thank you so much, keep up the excellent work. <3
Thank you. I'm glad you feel it that way
Like the stone, when you have a lot of stone in the area you'll get like a game with a lot of noise.
That's because Minecraft doesn't use mip-mapping (details decreases further away blocks go). It's a shame really. Mods like Optifine or the water shader have this option included. You'll see grain/noise in all high-quality texturepacks, if you don't use mip-mapping.
45-50% DONE (01/05/12):
"Deal with it" xD
More detailed texturing will be done as soon as everything is made. (I still have the items and particles ++ left). Thank you for this suggestion, though. I hadn't really thought about that, but since this texture goes very high in detail, this should be a nice feature.