got it working but texture still not working for me
The resource pack creator has something to do besides work on the resource pack, so he is not posting updates for 1.6.4 and all the other stuff that has recently come out, so just wait until he has started updating it and then your textures should look fine.
got it working but texture still not working for me
If the textures are not working for you try a lower resolution. If you already have trouble playing minecraft without a texture pack I wouldn't recommend using one. It's sad to see you will have less time for this uniblue but the fact that you got a job you seem to like is amazing. I hope to hear that you would still be willing to do some textures every now and then since like others have said you do amazing work! I will be releasing an addon pack for your resource pack using mojangs new resource pack system. It should cover most new things.
I want to thank you Uniblue for your very good looking job you have done so far.
Good luck and much fun with your new job!
I also want to thank general_207 that you are willing to create an "add-on" to this resource pack!
I think your graphics are amazing, too!!!
Is it possible to have "unfinished" resource pack versions with all your until now created graphics? (I tried to download all of them but it is quit complicated because of some "overlap" of your and uniblues work)
Thank you again for your both amazing work because I do not want to play MC without this resource pack!
I want to thank you Uniblue for your very good looking job you have done so far. Good luck and much fun with your new job! I also want to thank general_207 that you are willing to create an "add-on" to this resource pack! I think your graphics are amazing, too!!! Is it possible to have "unfinished" resource pack versions with all your until now created graphics? (I tried to download all of them but it is quit complicated because of some "overlap" of your and uniblues work) Thank you again for your both amazing work because I do not want to play MC without this resource pack! Thomas
I will have a download for all of my textures alone which will be used side by side with uniblues texture pack thanks to the new resource pack system.
The console is throwing up this critical error: Using missing texture, unable to load: minecraft:mcpatcher/ctm/misc/192.png. After a few seconds, it then kicks back to the default resource pak... I am using the 512x version of the pak on Optifire...
Can you run any other texture packs at 512x? If the answer is no then you have to lower the resolution of the pack. Try giving 256 or lower a go and see how that works for you. If you struggle to run mc without a texture pack then it would probably be best to stay away from texture packs.
Are you making a new thread? I think you should. Also, it would be nice to see some work on the smooth realism. Its a shame to see this discontinued, I only hope that the continuation will last.
Working on one alone in 512x is a lot of work so probably not. If uniblue continues the pack my work will more than likely just stay here in this thread.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/7/2013
Posts:
50
Member Details
@general_207 I just discovered this texture pack and like it a lot! I understand that it has been discontinued, and therefore i have some questions:
- I want to make some additional skins for the Galacticraft Mod, to go along with R3D.CRAFT, but i saw in recent posts that you are already working on some add-ons. What add-ons is this? What resolution are you making it for?
- Is the process of increasing the texture pixels a time consuming task, or are there some quick steps to get pretty decent results? I have pretty good knowledge with programs like photoshop.
@general_207 I just discovered this texture pack and like it a lot! I understand that it has been discontinued, and therefore i have some questions:
- I want to make some additional skins for the Galacticraft Mod, to go along with R3D.CRAFT, but i saw in recent posts that you are already working on some add-ons. What add-ons is this? What resolution are you making it for?
- Is the process of increasing the texture pixels a time consuming task, or are there some quick steps to get pretty decent results? I have pretty good knowledge with programs like photoshop.
Thanks
I actually at one point wanted to do galaticcraft textures but that might take a while considering how many there are. I have some work done for biomesoplenty, a terraria mod and a completed balkons weapon mod set that i want to revisit at some point. All of my work will be in 512x currently. It's not too much work to just increase the size of a texture and call it a day. What really takes time is making it look good. The only way to make it quicker is to know your program in and out. Know what you can use to make a certain pattern or texture. Currently I use paint.net but I do have photoshop. I use paint.net more though because I know the program very well and getting used to photoshop as I am with paint.net could take a while.
On textures I need someones opinion on this. Which do you people prefer out of these two name tags or do you think I should try something else.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/7/2013
Posts:
50
Member Details
one night work with the galactic raft mod, wasn't to hard, but the textures doesn't hold the same level of quality as the stock R3D.CRAFT textures, but they look ok. I rather want to finish all of the skins, than putting too much time into each of them and risking giving up half way. Unfortunately i create my textures in 128x.
General_207 is it also possible to "repair" the most annoying missing part of this texture pack?
The missing/deleted font.
I think it is the most sad part of the pack
General_207 is it also possible to "repair" the most annoying missing part of this texture pack?
The missing/deleted font.
I think it is the most sad part of the pack
Thomas
I was planning on doing that since the texture pack feels weird without it.
Here is the first set of textures I have been working on to go along with uniblues texture pack. Here are some samples of what you can expect to see!
Here is a complete change log of what changes.
Added a brewing stand texture.
Added a brewing stand base texture.
Added a coal block texture.
Added a comparator texture.
Added a podzol texture.
Added a dragon egg texture.
Added a stained glass texture.(No ctm atm.)
Added a hardened clay texture as well as stained clay.
Added a hopper texture.(Still needs a texture for the item form.)
Added a ice packed texture.
Added the leaves, logs, planks and new log tops for trees that were missing or needed to be replaced.
Added rail activator and powered texture.
Added a connected texture version of both melon and pumpkin stem.
Added a red sand texture.
Added a redstone block texture.
Added a trip wire texture for both wire and actual trap.
Added icons for resource pack gui.
Added the missing icons.
Added an achievement gui texture.
Added a cookie texture.
Added a diamond texture.
Added a texture for five dyes.(Same texture just different colors.)
Added a fireball texture.
Added a glowstone dust texture.
Added a gunpowder texture.
Added a name tag texture.
Added a splash potion texture.
Added a redstone dust texture.
Added a sugar texture.
Added a texture for three heads.(Zombie, human and creeper.)
Added a map icons texture.
Added an underwater texture.
Added the missing painting.
Fixed piston inner texture.
Enjoy the free textures.
Link - 512x (fixed moon texture)
Link - 256x (fixed moon texture)
Link - 128x (fixed moon texture)
Link - 64x (fixed moon texture)
Link - 32x (fixed moon texture)
To use them make sure to have my resource pack above uniblues and make sure to match the resolution. Some files in my pack do replace some of uniblues work such as the paintings.
Here is the first set of textures I have been working on to go along with uniblues texture pack. Here are some samples of what you can expect to see!
Here is a complete change log of what changes.
Added a brewing stand texture.
Added a brewing stand base texture.
Added a coal block texture.
Added a comparator texture.
Added a podzol texture.
Added a dragon egg texture.
Added a stained glass texture.(No ctm atm.)
Added a hardened clay texture as well as stained clay.
Added a hopper texture.(Still needs a texture for the item form.)
Added a ice packed texture.
Added the leaves, logs, planks and new log tops for trees that were missing or needed to be replaced.
Added rail activator and powered texture.
Added a connected texture version of both melon and pumpkin stem.
Added a red sand texture.
Added a redstone block texture.
Added a trip wire texture for both wire and actual trap.
Added icons for resource pack gui.
Added the missing icons.
Added an achievement gui texture.
Added a cookie texture.
Added a diamond texture.
Added a texture for five dyes.(Same texture just different colors.)
Added a fireball texture.
Added a glowstone dust texture.
Added a gunpowder texture.
Added a name tag texture.
Added a splash potion texture.
Added a redstone dust texture.
Added a sugar texture.
Added a texture for three heads.(Zombie, human and creeper.)
Added a map icons texture.
Added an underwater texture.
Added the missing painting.
Fixed piston inner texture.
Enjoy the free textures.
Link - 512x
Link - 256x
Link - 128x
Link - 64x
Link - 32x
To use them make sure to have my resource pack above uniblues and make sure to match the resolution. Some files in my pack do replace some of uniblues work such as the paintings.
Great Work! It looks extremely similar to the textures made by uniblue.
There was a slight problem with the texture pack that I noticed just now. If your moon shows up as default please rename the Moon_phases.png in the environment folder on your main pack to moon_phases.png. The capital letter seems to throw it off. If you are unsure of what I mean you can redownload my addon because as of now it will include the fix.(It should at least.)
bpq: Unable to fit: glass_blue - size: 528x528 - Maybe try a lowerresolution texturepack?
at bpn.c(SourceFile:56)
at bpr.b(SourceFile:203)
at bpr.a(SourceFile:90)
at bpx.a(SourceFile:72)
at bpx.a(SourceFile:136)
at bqx.c(SourceFile:104)
at bqx.a(SourceFile:92)
at azd.b(SourceFile:488)
at bgh.a(SourceFile:151)
at bcd.a(SourceFile:172)
at bgh.a(SourceFile:158)
at bcd.d(SourceFile:236)
at bcd.k(SourceFile:211)
at azd.o(SourceFile:1303)
at azd.ad(SourceFile:753)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bpn.c(SourceFile:56)
at bpr.b(SourceFile:203)
at bpr.a(SourceFile:90)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: bpr
Stacktrace:
at bpx.a(SourceFile:72)
at bpx.a(SourceFile:136)
at bqx.c(SourceFile:104)
at bqx.a(SourceFile:92)
at azd.b(SourceFile:488)
at bgh.a(SourceFile:151)
at bcd.a(SourceFile:172)
at bgh.a(SourceFile:158)
at bcd.d(SourceFile:236)
at bcd.k(SourceFile:211)
-- Affected screen --
Details:
Screen name: bgh
Stacktrace:
at azd.o(SourceFile:1303)
at azd.ad(SourceFile:753)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 584741624 bytes (557 MB) / 1431502848 bytes (1365 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce 405/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [[1.6.2]_R3D.CRAFT_Default_Realism_512x_v0.1.1.zip, Redcraft 512x 1.7.2(Generals Addon).zip]
Current Language: Español (España)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: On (16)
bpq: Unable to fit: glass_blue - size: 528x528 - Maybe try a lowerresolution texturepack? read the crash report... also have you got optifine or mcpatcher (tick hd texturepacks)fixed link for 512x512
The resource pack creator has something to do besides work on the resource pack, so he is not posting updates for 1.6.4 and all the other stuff that has recently come out, so just wait until he has started updating it and then your textures should look fine.
If the textures are not working for you try a lower resolution. If you already have trouble playing minecraft without a texture pack I wouldn't recommend using one. It's sad to see you will have less time for this uniblue but the fact that you got a job you seem to like is amazing. I hope to hear that you would still be willing to do some textures every now and then since like others have said you do amazing work! I will be releasing an addon pack for your resource pack using mojangs new resource pack system. It should cover most new things.
Good luck and much fun with your new job!
I also want to thank general_207 that you are willing to create an "add-on" to this resource pack!
I think your graphics are amazing, too!!!
Is it possible to have "unfinished" resource pack versions with all your until now created graphics? (I tried to download all of them but it is quit complicated because of some "overlap" of your and uniblues work)
Thank you again for your both amazing work because I do not want to play MC without this resource pack!
Thomas
After a few seconds, it then kicks back to the default resource pak...
I am using the 512x version of the pak on Optifine...
I will have a download for all of my textures alone which will be used side by side with uniblues texture pack thanks to the new resource pack system.
Can you run any other texture packs at 512x? If the answer is no then you have to lower the resolution of the pack. Try giving 256 or lower a go and see how that works for you. If you struggle to run mc without a texture pack then it would probably be best to stay away from texture packs.
Working on one alone in 512x is a lot of work so probably not. If uniblue continues the pack my work will more than likely just stay here in this thread.
- I want to make some additional skins for the Galacticraft Mod, to go along with R3D.CRAFT, but i saw in recent posts that you are already working on some add-ons. What add-ons is this? What resolution are you making it for?
- Is the process of increasing the texture pixels a time consuming task, or are there some quick steps to get pretty decent results? I have pretty good knowledge with programs like photoshop.
Thanks
I actually at one point wanted to do galaticcraft textures but that might take a while considering how many there are. I have some work done for biomesoplenty, a terraria mod and a completed balkons weapon mod set that i want to revisit at some point. All of my work will be in 512x currently. It's not too much work to just increase the size of a texture and call it a day. What really takes time is making it look good. The only way to make it quicker is to know your program in and out. Know what you can use to make a certain pattern or texture. Currently I use paint.net but I do have photoshop. I use paint.net more though because I know the program very well and getting used to photoshop as I am with paint.net could take a while.
On textures I need someones opinion on this. Which do you people prefer out of these two name tags or do you think I should try something else.
I think this one better fits in with the theme of 'better default':
SierraKomodo
YouTube | Twitch | Backloggery | Steam | DeviantArt
The missing/deleted font.
I think it is the most sad part of the pack
Thomas
I was planning on doing that since the texture pack feels weird without it.
Also, the "bulging" effect for the ores and side grass?
Added a brewing stand texture.
Added a brewing stand base texture.
Added a coal block texture.
Added a comparator texture.
Added a podzol texture.
Added a dragon egg texture.
Added a stained glass texture.(No ctm atm.)
Added a hardened clay texture as well as stained clay.
Added a hopper texture.(Still needs a texture for the item form.)
Added a ice packed texture.
Added the leaves, logs, planks and new log tops for trees that were missing or needed to be replaced.
Added rail activator and powered texture.
Added a connected texture version of both melon and pumpkin stem.
Added a red sand texture.
Added a redstone block texture.
Added a trip wire texture for both wire and actual trap.
Added icons for resource pack gui.
Added the missing icons.
Added an achievement gui texture.
Added a cookie texture.
Added a diamond texture.
Added a texture for five dyes.(Same texture just different colors.)
Added a fireball texture.
Added a glowstone dust texture.
Added a gunpowder texture.
Added a name tag texture.
Added a splash potion texture.
Added a redstone dust texture.
Added a sugar texture.
Added a texture for three heads.(Zombie, human and creeper.)
Added a map icons texture.
Added an underwater texture.
Added the missing painting.
Fixed piston inner texture.
Link - 512x (fixed moon texture)
Link - 256x (fixed moon texture)
Link - 128x (fixed moon texture)
Link - 64x (fixed moon texture)
Link - 32x (fixed moon texture)
To use them make sure to have my resource pack above uniblues and make sure to match the resolution. Some files in my pack do replace some of uniblues work such as the paintings.
Great Work! It looks extremely similar to the textures made by uniblue.
bpq: Unable to fit: glass_blue - size: 528x528 - Maybe try a lowerresolution texturepack?
read the crash report...
also have you got optifine or mcpatcher (tick hd texturepacks)fixed link for 512x512
http://www.mediafire.com/download/ajcco7q3e83u77a/Redcraft+512x+1.7.2%28Generals+Addon%29.zip