-Added a 3D Model for ladders
-Added a 3D Model for enchanting tables. (This is based on what SirMelty wanted the table to look like years ago, and now it's finally possible!)
-Added a 3D model for beds
-Made rain less annoying (Removed giant droplet)
-Slowed down the fire animation
-Tweaked potion stand model texture wrapping
I've begun experimenting with doing other models now that I've figured out how. I also found a few skins SirMelty had made of random characters from Scribblenauts (A scientist, a goth, etc) and I'm not sure what to use them for, so if anyone has ideas let me know!
Random alternates for default player skins, or even villagers?
Yeah I was thinking of those as possible things to do. I'm not sure how they'd fit with villagers though considering how random some of them are.
I attached the textures for reference.
Edit: A few of them could be modified to be random zombie textures for specific biomes. Like the admiral could be for zombies in ocean or beach biomes. I'm not sure how that'd work for the rest however
Edit2: 1.11 is going to introduce the Generic villager as the "Nitwit." I think the clown/mime would be perfect for that one. Kinda fits the town idiot idea and the fact that the Nitwit doesn't have any trades.
I've been wanting to change some of the wooden planks for awhile now. I feel like the current birch/acacia are pretty hard to build with because of their patterns and due to their difference in color from the vanilla wood they're based off of. @Drazile, I used some of the old unused wood textures you had submitted a long time ago to make new planks. I changed the color to match the original wood, which I think looks pretty good.
I attached pics of the old v. new below. Thoughts?
-New Acacia Plank texture
-New Birch plank texture
-New Acacia Door
-New Birch door
-Added all boats
-Added armor stand
-Added Skeleton Horses (Old Zombie Horse texture)
-Made Jungle planks less glossy
-Added Boss Health bars
This update has been done for a few days but I had some technical computer issues and I just got computer access back. I could be wrong, but I think the only default textures in the entire pack are the shulker and structure blocks, so it's getting close!
I mentioned the textures of scribblenauts characters I found earlier; well I found a whole TON more. I'd feel bad letting them all go to waste!
I'm just gonna list out what they all are so if anyone thinks of any clever idea they can let me know:
Fortune Teller, Goth and Mad Scientist could be witches, Milkman could be a butcher, and Plumber could be a blacksmith maybe?
Yeah those sound good, I could see those working! For some (such as the prisoner) I might alter them and make them into Zombie variants. And some that don't have any purpose I'll save and use for the Nitwit alternate textures in 1.11
Edit: Looks like 1.11 is going to add a bunch of new mobs and villager/outcast types and similar things. So I think we'll be able to find some good uses for them!
Edit2: The "Vindicator" is like a crazy axe murderer it seems, so that can be the prisoner. The evoker, which is some type of magic type, could be the mad scientist, and I'm not sure about the Vex. They're kinda ghosts, so I could try and repurpose the alternate zombie ghost texture. Or maybe I'll see a villager that fits. Once more info comes out on them we'll see.
-Added missing Statistic icons
-Added missing inventory effect icons
-Added Shulker
-Added new dark oak leaves
-Added new Redstone Torch
-Added new vines!
-Improved Villager Trading GUI
-Added missing map icons
-Added Structure blocks
-Tweaked Creative GUI
-Changed Filled Potions
-Moved around some sound files
With this update, I think the pack really is "complete" in terms of every default texture being done. Some things, like the vine and redstone torch, should have been redone a long time ago. Now I'll work on improvements, additions (like Stained glass CTM, more random textures, etc) and then updating to 1.11 when the snapshots start arriving.
-Added brand new snow texture
-Added Planets, a shooting star and the "north star" to the night sky (Optifine only)
-Added CTM for all Stained Glass (Optifine only)
-Added Vindicator (WIP) (1.11 Snapshots)
-Fixed early wheat stages being too small
-Changed cyan clay to match original colors
-Updated held map texture
-Updated Enchanting book entity
-Improved Enchanting font
-Slowed down flint and steel animation
-Slowed down torch animations
-Fixed Chest/Enderchest custom sounds
-Added new end custom song
-Tweaked end portal
-Added missing saddle for undead horses
-Added new End sky
I started work on making the Vindicator based on the prisoner skin.
As an alternate texture, I'm thinking of doing an evil clown maybe? I think a clown with an axe is pretty creepy.
Also, I'd love to hear opinions on any texture in the pack people feel isn't that good, or is out of place, or has some error in it. I want to make the pack the best it can be for anyone to use.
-Brand New Flowing Water
-Shortend still water animation and updated colors to match flowing
-Added Random textures for smooth stone
-Random textures for Iron, Coal, Gold, Diamond, Lapis and Redstone ores
-Fixed Iron Golems being invisible (Critical Bug Fix)
-New Menu Panorama
-Added Nitwit Villager
-Added Nitwit Zombie Villager
-Added Evoker texture (WIP)
-Added Fangs (WIP)
-Tweaked Vindicator(Very minor)(WIP)
-Added second hand item slot
-Tweaked Enchantment GUI
-Replaced "Scribblenauts" painting with one that matches the logo
-Fixed allignment of "Notebook" painting
-Tweaked Creative inventory, fixing floating pixels and general improvements
-Updated map_icons.png
-Tweaked Rain
-Tweaked bedrock
-Tweaked droplet texture
-Fixed damage heart texture
The new water matches the color of the water in Scribblenauts. As always, I'd love to hear what people like/don't like so I know what needs improvement!
-Increased Readability/Visibility of font in GUI by making it default to white
-Added custom color font for the tabs in creative inventory
-Made Cobblestone brighter
-Changed mossy cobblestone to have less vines
-Tweaked frosted ice cracking animation
-Fixed floatin pixel in survival inventory
-Fixed Enchantment Table Letters being to large/overlaping into inventory
Also, I've been working on 3D modeled torches! (See attached images) I'm working on texturing it currently Any feedback on that would be appreciated!
-Added CTM Overlays for Dirt, Sand, Red Sand and Grass (Optifine Only)
(More on the way! I Really happy with how these turned out; really feels like scribblenauts!)
-Added new Random Zombie texture (Re-purposed old zombie villager)
-Changed random stone textures to remove some ugly tiling
-Added new crafting table front
-Tweaked cobblestone brightness again
-Changed Bedrock to be darker
-Changed underwater color
-Changed Water potion color
-Changed water map color
-Fixed grey instead of black on some wheat growth stages
-Fixed Grass Path side not lining up with normal grass
-Added wither armor
-Updated Random Villager blacksmith to all wear apron
-Tweaked splash text
And would you look at that, we got a new review! The review, however, although posted today, is using an old version of the pack from a few weeks ago, so it's missing a lot of things that have changed since then (And custom skys seem to be disabled?) :/ Still, it's better than nothing for now!
Edit: CTM is also disabled. Dang :/ It seems like he most likely downloaded it from a re-upload site, or else I wouldn't know how he got an old version. At least in links to PMC!
Edit2: It took me seeing no animated paintings and no random mobs to realize he didn't have optifine at all.
Whoops! I totally updated the pack yesterday and forgot to update this forum post (Even though I'm pretty sure nobody reads this anyway)
Update (10/18/16):
-Trimmed down majority of music files, cutting down files size drasticlly and paving the way to add more sounds in the future (Known problem: music sharply cuts out. I'll add fade outs soon)
-Added CTM Overlays for Granite
-Added Tall Grass variant
-Added new grass top variant, tweaked existing
-Tweaked Cocoa Pod Shading
-Made Sandstone+variants Lighter, less contrast
-Added subtle pulsing animation for sea lantern
-Tweaked Furnace GUI to not overlap text, removed floating pixel
-Tweaked Jack-O-Lantern Shading
-Changed one Random Stone Texture
-Un-lit Pumpkin now has a face
-Fixed Iron Bar Sides
-Changed rain + particles to match waters new color
-Changed tall grass shading
-Changed Portal Particle color
-Modified Iron Trapdoor texture
-Tweaked double tall grass colors/texture
-Tweaked wet sponge colors
-Tweaked Red Sandstone/Varients shading
-Tweaked horse armor icons
-Tweaked log tops to be more circular
-Minor tweak to grass sides
-Removed redundent model/blockstate .json files
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked fern
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positoning and missing/floating pixels on many various item textures
-Changed bow shooting particle
The textures for the item frame and birch fence posts don't load properly btw
(well, I just get magenta)
(the horizontal planks in the birch fences load fine, just not the posts)
Huh, that's weird. Thanks for pointing that out.
It seems to only happen when the pack is compressed, and that's why I didn't catch it. I'm not sure what's causing it though, I'll probably post in the discussion forum and see if anyone can help.
Edit:
Update (10/23/16):
-Fixed fence and item frame models showing up as purple textures
-Removed floating pixel on tallgrass2.png
The issue was fixed for me, but let me know if it still shows up!
I have completed my big giant critique of The Scribblenauts Pack. I hope that you all enjoy watching it and reading the comments that other people have left on the video for this pack.
As always, if you don't want me posting my video here then please let me know and I will remove it as soon as possible.
Thank you for this! It's nice to get a fresh view on everything in the pack and how we can improve. You really went in depth and I appreciate that a lot!
The pack was originally based only on the original DS Scribblenauts games, as we started work on the pack before Unlimited was even announced. I do agree with what you say about some parts of the pack not really fitting well together at all, it's something that needs work.
I think the only things I noticed you missed were the custom night sky (unless you skipped that for time), as well as the CTM Overlays that exist for a few of the blocks? I don't know if you had those disabled or didn't have the newest Optifine, or if there's a bug that kept them from displaying? They're not essential to anything and are still a work in progress so its really not that big of a deal, but it'd be nice to know what's up with that.
But other then that I found it to be a very well done and informative review! We (aka I) will definitely get started working on improving the pack as much I can! Thanks!
I think the only things I noticed you missed were the custom night sky (unless you skipped that for time), as well as the CTM Overlays that exist for a few of the blocks? I don't know if you had those disabled or didn't have the newest Optifine, or if there's a bug that kept them from displaying? They're not essential to anything and are still a work in progress so its really not that big of a deal, but it'd be nice to know what's up with that.
Well this is embarrassing. I updated Optifine in the wrong profile. Oops. Sorry about that.
And yea, the night sky was not shown due to time constraints. I simply can't get to everything, so I try to focus on the "vanilla" stuff as much as I can since those are the things people are guaranteed to see. I was honestly thinking of cutting the part where I talked about the daytime sky as well... but decided to leave it since it was a short segment.
But other then that I found it to be a very well done and informative review! We (aka I) will definitely get started working on improving the pack as much I can! Thanks!
Thank you very much for the feedback. I look forward to re-reviewing it sometime in the future.
Update (9/18/16)
-Added a 3D Model for ladders
-Added a 3D Model for enchanting tables. (This is based on what SirMelty wanted the table to look like years ago, and now it's finally possible!)
-Added a 3D model for beds
-Made rain less annoying (Removed giant droplet)
-Slowed down the fire animation
-Tweaked potion stand model texture wrapping
I've begun experimenting with doing other models now that I've figured out how. I also found a few skins SirMelty had made of random characters from Scribblenauts (A scientist, a goth, etc) and I'm not sure what to use them for, so if anyone has ideas let me know!
Random alternates for default player skins, or even villagers?
Yeah I was thinking of those as possible things to do. I'm not sure how they'd fit with villagers though considering how random some of them are.
I attached the textures for reference.
Edit: A few of them could be modified to be random zombie textures for specific biomes. Like the admiral could be for zombies in ocean or beach biomes. I'm not sure how that'd work for the rest however
Edit2: 1.11 is going to introduce the Generic villager as the "Nitwit." I think the clown/mime would be perfect for that one. Kinda fits the town idiot idea and the fact that the Nitwit doesn't have any trades.
I've been wanting to change some of the wooden planks for awhile now. I feel like the current birch/acacia are pretty hard to build with because of their patterns and due to their difference in color from the vanilla wood they're based off of. @Drazile, I used some of the old unused wood textures you had submitted a long time ago to make new planks. I changed the color to match the original wood, which I think looks pretty good.
I attached pics of the old v. new below. Thoughts?
Update 9/24/16:
-New Acacia Plank texture
-New Birch plank texture
-New Acacia Door
-New Birch door
-Added all boats
-Added armor stand
-Added Skeleton Horses (Old Zombie Horse texture)
-Made Jungle planks less glossy
-Added Boss Health bars
This update has been done for a few days but I had some technical computer issues and I just got computer access back. I could be wrong, but I think the only default textures in the entire pack are the shulker and structure blocks, so it's getting close!
I mentioned the textures of scribblenauts characters I found earlier; well I found a whole TON more. I'd feel bad letting them all go to waste!
I'm just gonna list out what they all are so if anyone thinks of any clever idea they can let me know:
Admiral
Artist
Ballet Dancer
Basketball Player
Cheerleader
Clown
Congresswoman
DJ
Doppleganger
Fighter Pilot
Fortune Teller
Gamer
Goth
Hairdresser
Hippie
Mad Scientist
Milkman
Mime
Plumber
Prisoner
Referee
Rockstar
Scribblenaut
Tennis player
Fortune Teller, Goth and Mad Scientist could be witches, Milkman could be a butcher, and Plumber could be a blacksmith maybe?
Yeah those sound good, I could see those working! For some (such as the prisoner) I might alter them and make them into Zombie variants. And some that don't have any purpose I'll save and use for the Nitwit alternate textures in 1.11
Edit: Looks like 1.11 is going to add a bunch of new mobs and villager/outcast types and similar things. So I think we'll be able to find some good uses for them!
Edit2: The "Vindicator" is like a crazy axe murderer it seems, so that can be the prisoner. The evoker, which is some type of magic type, could be the mad scientist, and I'm not sure about the Vex. They're kinda ghosts, so I could try and repurpose the alternate zombie ghost texture. Or maybe I'll see a villager that fits. Once more info comes out on them we'll see.
Update (9/26/16):
-Added missing Statistic icons
-Added missing inventory effect icons
-Added Shulker
-Added new dark oak leaves
-Added new Redstone Torch
-Added new vines!
-Improved Villager Trading GUI
-Added missing map icons
-Added Structure blocks
-Tweaked Creative GUI
-Changed Filled Potions
-Moved around some sound files
With this update, I think the pack really is "complete" in terms of every default texture being done. Some things, like the vine and redstone torch, should have been redone a long time ago. Now I'll work on improvements, additions (like Stained glass CTM, more random textures, etc) and then updating to 1.11 when the snapshots start arriving.
Update (9/30/16):
-Added brand new snow texture
-Added Planets, a shooting star and the "north star" to the night sky (Optifine only)
-Added CTM for all Stained Glass (Optifine only)
-Added Vindicator (WIP) (1.11 Snapshots)
-Fixed early wheat stages being too small
-Changed cyan clay to match original colors
-Updated held map texture
-Updated Enchanting book entity
-Improved Enchanting font
-Slowed down flint and steel animation
-Slowed down torch animations
-Fixed Chest/Enderchest custom sounds
-Added new end custom song
-Tweaked end portal
-Added missing saddle for undead horses
-Added new End sky
I started work on making the Vindicator based on the prisoner skin.
As an alternate texture, I'm thinking of doing an evil clown maybe? I think a clown with an axe is pretty creepy.
Also, I'd love to hear opinions on any texture in the pack people feel isn't that good, or is out of place, or has some error in it. I want to make the pack the best it can be for anyone to use.
Update (10/8/16):
-Brand New Flowing Water
-Shortend still water animation and updated colors to match flowing
-Added Random textures for smooth stone
-Random textures for Iron, Coal, Gold, Diamond, Lapis and Redstone ores
-Fixed Iron Golems being invisible (Critical Bug Fix)
-New Menu Panorama
-Added Nitwit Villager
-Added Nitwit Zombie Villager
-Added Evoker texture (WIP)
-Added Fangs (WIP)
-Tweaked Vindicator(Very minor)(WIP)
-Added second hand item slot
-Tweaked Enchantment GUI
-Replaced "Scribblenauts" painting with one that matches the logo
-Fixed allignment of "Notebook" painting
-Tweaked Creative inventory, fixing floating pixels and general improvements
-Updated map_icons.png
-Tweaked Rain
-Tweaked bedrock
-Tweaked droplet texture
-Fixed damage heart texture
The new water matches the color of the water in Scribblenauts. As always, I'd love to hear what people like/don't like so I know what needs improvement!
Update (10/14/16):
-Increased Readability/Visibility of font in GUI by making it default to white
-Added custom color font for the tabs in creative inventory
-Made Cobblestone brighter
-Changed mossy cobblestone to have less vines
-Tweaked frosted ice cracking animation
-Fixed floatin pixel in survival inventory
-Fixed Enchantment Table Letters being to large/overlaping into inventory
Also, I've been working on 3D modeled torches! (See attached images) I'm working on texturing it currently Any feedback on that would be appreciated!
Update (10/17/16):
-Added CTM Overlays for Dirt, Sand, Red Sand and Grass (Optifine Only)
(More on the way! I Really happy with how these turned out; really feels like scribblenauts!)
-Added new Random Zombie texture (Re-purposed old zombie villager)
-Changed random stone textures to remove some ugly tiling
-Added new crafting table front
-Tweaked cobblestone brightness again
-Changed Bedrock to be darker
-Changed underwater color
-Changed Water potion color
-Changed water map color
-Fixed grey instead of black on some wheat growth stages
-Fixed Grass Path side not lining up with normal grass
-Added wither armor
-Updated Random Villager blacksmith to all wear apron
-Tweaked splash text
And would you look at that, we got a new review! The review, however, although posted today, is using an old version of the pack from a few weeks ago, so it's missing a lot of things that have changed since then (And custom skys seem to be disabled?) :/ Still, it's better than nothing for now!
Edit: CTM is also disabled. Dang :/ It seems like he most likely downloaded it from a re-upload site, or else I wouldn't know how he got an old version. At least in links to PMC!
Edit2: It took me seeing no animated paintings and no random mobs to realize he didn't have optifine at all.
Whoops! I totally updated the pack yesterday and forgot to update this forum post (Even though I'm pretty sure nobody reads this anyway)
Update (10/18/16):
-Trimmed down majority of music files, cutting down files size drasticlly and paving the way to add more sounds in the future (Known problem: music sharply cuts out. I'll add fade outs soon)
-Added CTM Overlays for Granite
-Added Tall Grass variant
-Added new grass top variant, tweaked existing
-Tweaked Cocoa Pod Shading
-Made Sandstone+variants Lighter, less contrast
-Added subtle pulsing animation for sea lantern
-Tweaked Furnace GUI to not overlap text, removed floating pixel
-Tweaked Jack-O-Lantern Shading
-Changed one Random Stone Texture
-Un-lit Pumpkin now has a face
-Fixed Iron Bar Sides
-Changed rain + particles to match waters new color
-Changed tall grass shading
-Changed Portal Particle color
-Modified Iron Trapdoor texture
-Tweaked double tall grass colors/texture
-Tweaked wet sponge colors
-Tweaked Red Sandstone/Varients shading
-Tweaked horse armor icons
-Tweaked log tops to be more circular
-Minor tweak to grass sides
-Removed redundent model/blockstate .json files
Update (10/22/16):
-Added birch fence/gate custom models!
-Added custom model for item frames
-Added brand new noteblock (New model as well, in order to have different top/bottom textures)
-New gravel texture (experimental WIP, feedback appreciated)
-Added shading to all cows/mooshrooms
-Added new Spawn Eggs!
-Added new egg texture
-Added new blaze powder
-Added new carrot/golden carrot texture
-Added Totem of Undying (1.11 snapshots)
-Added stems and shading for Melons and Pumpkins
-Added 2 new tall grass random variants
-Added new gold nugget
-Added Random rotation to mycelium top
-Made white hardened stained clay more white
-Tweaked flower pot
-Tweaked fern
-Tweaked tall grass coloring (again)
-Tweaked double tall grass colors to match tall grass
-Bunch of Fixes on shading, positoning and missing/floating pixels on many various item textures
-Changed bow shooting particle
The textures for the item frame and birch fence posts don't load properly btw
(well, I just get magenta)
(the horizontal planks in the birch fences load fine, just not the posts)
Huh, that's weird. Thanks for pointing that out.
It seems to only happen when the pack is compressed, and that's why I didn't catch it. I'm not sure what's causing it though, I'll probably post in the discussion forum and see if anyone can help.
Edit:
Update (10/23/16):
-Fixed fence and item frame models showing up as purple textures
-Removed floating pixel on tallgrass2.png
The issue was fixed for me, but let me know if it still shows up!
Greetings!
I have completed my big giant critique of The Scribblenauts Pack. I hope that you all enjoy watching it and reading the comments that other people have left on the video for this pack.
As always, if you don't want me posting my video here then please let me know and I will remove it as soon as possible.
Thank you very much, and have a superior day.
Thank you for this! It's nice to get a fresh view on everything in the pack and how we can improve. You really went in depth and I appreciate that a lot!
The pack was originally based only on the original DS Scribblenauts games, as we started work on the pack before Unlimited was even announced. I do agree with what you say about some parts of the pack not really fitting well together at all, it's something that needs work.
I think the only things I noticed you missed were the custom night sky (unless you skipped that for time), as well as the CTM Overlays that exist for a few of the blocks? I don't know if you had those disabled or didn't have the newest Optifine, or if there's a bug that kept them from displaying? They're not essential to anything and are still a work in progress so its really not that big of a deal, but it'd be nice to know what's up with that.
But other then that I found it to be a very well done and informative review! We (aka I) will definitely get started working on improving the pack as much I can! Thanks!
Well this is embarrassing. I updated Optifine in the wrong profile. Oops. Sorry about that.
And yea, the night sky was not shown due to time constraints. I simply can't get to everything, so I try to focus on the "vanilla" stuff as much as I can since those are the things people are guaranteed to see. I was honestly thinking of cutting the part where I talked about the daytime sky as well... but decided to leave it since it was a short segment.
Thank you very much for the feedback. I look forward to re-reviewing it sometime in the future.