Armors will probably not be done for the next update. I'll be focused on mobs first and on an intermediate full resolutions support cause of lots of demands about that. :wink.gif:
Great job! This is one of my favourite texture packs... EVER. Keep it up!
Rollback Post to RevisionRollBack
So uh, after not coming on the forums for ages, I discovered that my signature was just a bunch of outdated mod banners.
...I really don't know what to do here.
I just want to say that i stumbled upon this texture pack while looking thru the forums... its amazing. I didn't think I would find a cartoony 128x128 pack. This is even better than doku :smile.gif: i can't wait to see what you do for the armor. and other stuff :smile.gif:
This **** is ****ing beautiful, god damn. Fantastic work. Everything is so clean and crisp unlike other packs that try and crib this style. You knocked it out of the park when it comes to anything wood-based.
So is there any reason why the items look strange when you hold them?
is it because i didnt do this step:
- Recommended: Download the last version of CTM (ConnectedTextures) and install it
It's probably because you didn't installed it correctly:
- remember to patch a fresh version of MC with the LAST version of MCPatcher (2.x)
- remember to put the TP ZIP file into the "texturepacks" folder
It's probably because you didn't installed it correctly:
- remember to patch a fresh version of MC with the LAST version of MCPatcher (2.x)
- remember to put the TP ZIP file into the "texturepacks" folder
READ the installation section of the main post.
Thanks my issue was that I grabbed mcpatcher form this location instead of from this one. And ended up with an outdated version.
1. Is there coming any updates soon because i love this texturepack and cant wait till its done :tongue.gif:
2. what does it mean by it vector based??? what is vector? :tongue.gif:
1: No updates before 1 week (I'm on vacation and don't have access to my computer :wink.gif: )
2: Vector based means that the textures are vectorial and not bitmaps. Thanks to that, I'll be able to release all the resolutions you want. The next update will be focused on the different resolutions.
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
...I really don't know what to do here.
EDIT:
problem solved look to this post:
http://www.minecraftforum.net/topic/376784-128x64x17-sphax-purebdcraft-wip-060-300611/page__view__findpost__p__6167223
I love how seamless and crisp it looks.
Thanks for making and sharing!
??? The textures are vector based... I don't use a lot the photoshop effects.
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
It's probably because you didn't installed it correctly:
- remember to patch a fresh version of MC with the LAST version of MCPatcher (2.x)
- remember to put the TP ZIP file into the "texturepacks" folder
READ the installation section of the main post.
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
Thanks my issue was that I grabbed mcpatcher form this location instead of from this one. And ended up with an outdated version.
with old mcpatcher:
http://img36.imageshack.us/img36/6087/20110711134832.png
with new:
http://img703.imageshack.us/img703/1874/20110711135225.png
notice the hilt of the sword and water
Please no one make the same mistake as me!
Great review! Do you mind if I use it for the main post to present the texturepack?
I'll add it to te main post as soon I get back home. :wink.gif:
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
1: No updates before 1 week (I'm on vacation and don't have access to my computer :wink.gif: )
2: Vector based means that the textures are vectorial and not bitmaps. Thanks to that, I'll be able to release all the resolutions you want. The next update will be focused on the different resolutions.
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
I love that it's cartoony.
theoretically but I dont think a computer can run anything that high or a vector program to export a file that large
the terrain image would be 32768x32768 in size and that is huge
(over 3 gigabytes)
Should the max resolution be that size of the screen or am I being dumb?