Hey guys, I have a bit of an issue - Just installed this pack, optifine and Sonic Ethers shader pack all at once, technically it could be any of the three causing this but when I run with default textures there is no issue. Its quite possible that the pack simply doesn't support these addons and if so I apologise for this post. However, just to show the issue I'm having -
hey Sphax84 could you add extended connected textures (example) and vertical connected textures (example) ? they would look really awesome
the mod for them is Optifine, and you could ask the creator (sp614x) how to set up these new textures, theyd go awesome with BDCraft
this mod also adds random texture variants and custom texture animations like blinking animals
How come when I open 128x128 TP on my Minecraft game, the stone textures have a small fire in one corner, along with a portal texture on it next to the small fire texture. This happens with the other sizes, too. Th 64x64 has grass blocks with the same fire and portal texture in the corner, and for 32x32 the brick has the same problem. Do I have to patch it? Thank you for your time!
How come when I open 128x128 TP on my Minecraft game, the stone textures have a small fire in one corner, along with a portal texture on it next to the small fire texture. This happens with the other sizes, too. Th 64x64 has grass blocks with the same fire and portal texture in the corner, and for 32x32 the brick has the same problem. Do I have to patch it? Thank you for your time!
yes you have to patch it... everything higher than 16x16 needs patching
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Can anyone tell me how can I install the launcher icon? I'm a bit of a noob with computers when it doesn't involve playing.
What do you mean by the launcher icon?
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Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
Mods loaded: 12
ModLoader 1.2.5
mod_PCcore 3.1 for 1.2.5
mod_PCwireless 3.1 for 1.2.5
mod_PCmobile 3.1 for 1.2.5
mod_PCmachines 3.1 for 1.2.5
mod_PCtransport 3.1 for 1.2.5
mod_PClogic 3.1 for 1.2.5
mod_TooManyItems 1.2.5 2012-04-13
mod_TooManyItems 1.2.5 2012-04-13
mod_ModLoaderMp 1.2.5v1
mod_SmartMoving 8.0
mod_MinecraftForge 3.1.3.102
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT aa66d8f5 --------
Generated 5/26/12 1:40 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_31, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 6770M OpenGL Engine version 2.1 ATI-1.6.42, ATI Technologies Inc.
java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.String
at Reflector.callString(Reflector.java:155)
at ItemRendererHD.a(ItemRendererHD.java:73)
at mn.a(SourceFile:397)
at lr.b(EntityRenderer.java:675)
at lr.a(EntityRenderer.java:1414)
at lr.b(EntityRenderer.java:1038)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 7030cb47 ----------
If the problem is the mods, I don't see how Sphax PureBDCraft has anything to do with this.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
http://imgur.com/CEZYt,QJgZl
Everything looks peachy, as you can see. However, when I start bashing blocks I see the following -
http://i.imgur.com/QJgZl.jpg
The texture massively darkens and doesn't look right any more. As stated this doesn't happen with the default texture pack. Any ideas?
I had originally installed the MT version of Optifine and just tried switching to standard, same issue with the pack.
((Edit - Likely because I used optifine instead of MCPatcher))
Known issue with one of the mods, sorry
the mod for them is Optifine, and you could ask the creator (sp614x) how to set up these new textures, theyd go awesome with BDCraft
this mod also adds random texture variants and custom texture animations like blinking animals
I bet so.
yes you have to patch it... everything higher than 16x16 needs patching
Enjoy
If You Want To See More Please Tell Me On My Channel RSKTank
Thank You.
You can have an unofficial update of it here: http://bdcraft.net/forum/better-wolves-360
Be sure to check the Mods Support forum on BDcraft : http://bdcraft.net/forum-bdcraft-mods-support-patches
There is a LOT of supported Mods.
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
What do you mean by the launcher icon?
Thank you very much,
ModLoader 1.2.5
mod_PCcore 3.1 for 1.2.5
mod_PCwireless 3.1 for 1.2.5
mod_PCmobile 3.1 for 1.2.5
mod_PCmachines 3.1 for 1.2.5
mod_PCtransport 3.1 for 1.2.5
mod_PClogic 3.1 for 1.2.5
mod_TooManyItems 1.2.5 2012-04-13
mod_TooManyItems 1.2.5 2012-04-13
mod_ModLoaderMp 1.2.5v1
mod_SmartMoving 8.0
mod_MinecraftForge 3.1.3.102
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT aa66d8f5 --------
Generated 5/26/12 1:40 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_31, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 6770M OpenGL Engine version 2.1 ATI-1.6.42, ATI Technologies Inc.
java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.String
at Reflector.callString(Reflector.java:155)
at ItemRendererHD.a(ItemRendererHD.java:73)
at mn.a(SourceFile:397)
at lr.b(EntityRenderer.java:675)
at lr.a(EntityRenderer.java:1414)
at lr.b(EntityRenderer.java:1038)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 7030cb47 ----------
Can someone please help me?
It's now 12w21b, with an inventory Creative GUI change.