Hi Sphax! Love you texture pack and the new update but i noticed you haven't done the potion icons. Is this on purpose or have you forgotten/haven got round to it?
I also love your herobrine skin so could you make an online version please that would be great!
Thanks
I didn't had the time to make them but I've included the default one to my pack in the meantime.
Nice result but to be honest that was intentional to make something more like a Brigantine than a Chainmail. Infact I don't like a lot chainmails AND I didn't want to add too much details to this armor (to stick to the TP style) AND because the pack needs to be released in all resolutions (big patterns renders better than small ones). :wink.gif:
Do you want your texture to be added to the customizer (with credits for you)?
Lol I guess it makes perfect sense then...I didn't take lower resolutions into consideration.
Regarding the customizer; If you think it's good enough I'm more than happy to send the textures to you .
This pack has been my choice for a very very long time. Wonderful work on it. One thing that could bring it above all others would be to utilize the new MCPatcher feature of animating blocks. Animated soulsand, glowstone, etc. would look just wonderful! Hope you find the time to animate some blocks.
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NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
OK, help me out here. I seem to recall there being mention of a customizer with alternates for this pack, but I can't for the life of me find a link. I mention because I'm not really feeling the redesigned pine leaves (b1.9pre5). While the new ones are certainly well done, to me the overlapping star shapes don't feel nearly as pine-y as the elongated pointy ones you had previous (which is silly given the star ones are a bit closer to the types of irl pines we have where I live). I can easily swap them manually in GIMP, but I was curious about the other alternates I thought I'd read about too. Are the alternates I'm thinking of really just the mod support you offer? Thanks in advance, Sphax84.
Edit: You know, that more I think about, the more I understand why I feel the way I do. We have 2 leaf block types and by default they're stylistically the same with very minor visual differences: Biome-compliant patchy green with holes and darker patchy green with holes. Your elongated pointy pine leaves do a fantastic job of visually separating themselves from regular/birch leaves. There really should be 3 leaf blocks to tinker with graphically, but Notch/Jeb won't be doing that. The star shaped pine leaves are very nice, but to my eye they harken to the looks-the-same feeling Default has.
OK, help me out here. I seem to recall there being mention of a customizer with alternates for this pack, but I can't for the life of me find a link. I mention because I'm not really feeling the redesigned pine leaves (b1.9pre5). While the new ones are certainly well done, to me the overlapping star shapes don't feel nearly as pine-y as the elongated pointy ones you had previous (which is silly given the star ones are a bit closer to the types of irl pines we have where I live). I can easily swap them manually in GIMP, but I was curious about the other alternates I thought I'd read about too. Are the alternates I'm thinking of really just the mod support you offer? Thanks in advance, Sphax84.
Edit: You know, that more I think about, the more I understand why I feel the way I do. We have 2 leaf block types and by default they're stylistically the same with very minor visual differences: Biome-compliant patchy green with holes and darker patchy green with holes. Your elongated pointy pine leaves do a fantastic job of visually separating themselves from regular/birch leaves. There really should be 3 leaf blocks to tinker with graphically, but Notch/Jeb won't be doing that. The star shaped pine leaves are very nice, but to my eye they harken to the looks-the-same feeling Default has.
Odd to ask but could you possibly put computer reqs for your textures? When I tried to run the highest one the 512x512 I couldn't even get MC to start up properly, it'd load up and I'd see the stone brick background and that's it...I'd have a fps of 1-2.
I can run the 256x256 pretty well though if I click the Texture pack button in MC it takes like a minute to close out of it as I can assume the amount of memory required to run the pack is that intensive.
I have 3.6Ghz RAM and run a ATI Radeon HD5450.
I don't expect that card to be able to run the 512 as it's medium to low end but I'll try the bat file thing.
Odd to ask but could you possibly put computer reqs for your textures? When I tried to run the highest one the 512x512 I couldn't even get MC to start up properly, it'd load up and I'd see the stone brick background and that's it...I'd have a fps of 1-2.
I can run the 256x256 pretty well though if I click the Texture pack button in MC it takes like a minute to close out of it as I can assume the amount of memory required to run the pack is that intensive.
I have 3.6Ghz RAM and run a ATI Radeon HD5450.
I don't expect that card to be able to run the 512 as it's medium to low end but I'll try the bat file thing.
i use the 512x and my pc specs are: core i7 920 cpu , 6gb corsair dominator ram , ex58-ud5 mobo ,and radeon 6970. i can run 512x at 100fps with the .bat file set to 4gb. hope this helps.
Well you have a much better computer than I.
I tried the bat fle thing and it caused some issues with my comp such as epic lag and some ram chugging slowly.
I'll stick to 256x as it works for me.
I don't know... Who added Herobrine to the changelog?
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
P.S. That texture pack is awesome! :smile.gif:
I didn't had the time to make them but I've included the default one to my pack in the meantime.
Creator of PureBDcraft and other things... https://BDcraft.net / @Sphax84 / @Cubik_Studio
THIS^
And 32?
Sphax do you re-size everything from your 128 pack or redraw it all?
Lol I guess it makes perfect sense then...I didn't take lower resolutions into consideration.
Regarding the customizer; If you think it's good enough I'm more than happy to send the textures to you .
WTB IC 1.23 :smile.gif:
Check out my Let's Play Series:
Loljk, this TP is just awesome.
Edit: You know, that more I think about, the more I understand why I feel the way I do. We have 2 leaf block types and by default they're stylistically the same with very minor visual differences: Biome-compliant patchy green with holes and darker patchy green with holes. Your elongated pointy pine leaves do a fantastic job of visually separating themselves from regular/birch leaves. There really should be 3 leaf blocks to tinker with graphically, but Notch/Jeb won't be doing that. The star shaped pine leaves are very nice, but to my eye they harken to the looks-the-same feeling Default has.
so i went back and searched again but still no dragons. it wasnt until i decided to read whole article a nd found this at very end:
damn i feel the fool. i want dragons stop teasing us mojang!!!!
http://minecraftcustomizer.net/pack/Sphax PureBDCraft
I can run the 256x256 pretty well though if I click the Texture pack button in MC it takes like a minute to close out of it as I can assume the amount of memory required to run the pack is that intensive.
I have 3.6Ghz RAM and run a ATI Radeon HD5450.
I don't expect that card to be able to run the 512 as it's medium to low end but I'll try the bat file thing.
i use the 512x and my pc specs are: core i7 920 cpu , 6gb corsair dominator ram , ex58-ud5 mobo ,and radeon 6970. i can run 512x at 100fps with the .bat file set to 4gb. hope this helps.
btw it is definatly work running.
I tried the bat fle thing and it caused some issues with my comp such as epic lag and some ram chugging slowly.
I'll stick to 256x as it works for me.
Rather than the new one: