Well I updated my stable pack today to include my new strata stone and in the process I broke my OP
Please forgive the mess I'll be reformating the whole thing anyway. I've been needing to redo it anyhow. Please forgive the mess for the moment folks I'll be reworking it tonight.
Sorry I'm still in the process of getting everything going... If you press the button marked 'Planet Minecraft,' it should send you to my thread there and you can easily download there! Otherwise what do you think of the new OP so far?
Thank you LuckyLuc, I'll have the rest of the OP finished up tonight. Just dealing with some issues trying to get things going. (all this recoding is making my head spin)
Also a sidenote, I done up the Iron Golem. Hope you like it (It'll be in the base pack)
I'm also gonna work on getting the Optifine pack done properly, so far on my list is that I'll be removing the decorative stained clay and putting the Mesa specific versions for it instead. I'll also end up tweaking some of the 'Better Glass' stuff (the Obsidian's gonna be gone off that one because it's just random translucencies...)
Removed the strata effect in the stone and ores because Optifine cannot handle the new 'heights' method in MCPatcher
Also removed Translucent Obsidian
I also changed it so the 'Mesa Specific' stained clay is now universal again because Optifine cannot use the new biomes
Still having issue with the CTM Glass... could be an outdated Optifine or something... I'll check tonight
Another update to the 'Base' experimental pack and the 'Optifine Add-on'
Base pack got the blockstates for Grass, Dirt, Sand, Red Sand, Stone, and Netherrack fixed so there's no random rotations...
Also added the following items (all the 1.8 items are now done with this.
Prismarine Shard, Prismarine Crystal, Barrier, Rabbit Stew, Rabbit Hide, Raw Rabbit, Cooked Rabbit, (a lucky) Rabbit's foot, Raw Mutton, and Cooked Mutton.
If you happen to see any more rotated blocks be sure to let me know, I don't want to have people angry with me missing one or two out of the hundreds that are in game XD
Also got Optifine's glass fixed up. I guess 'connect' also flags it as unusable. Only issue is that the glass is totally opaque. I'll probably see if I can change that also with blockstates for when Optifine updates for 1.8.
Also finally got the Sonic Ether's Shaders working on my PC... and now I've tried developing for the Optifine Addon some normal maps. I'm also got a list of things that need tweaked to make it so that those who use my pack with Optifine and the SEUS shaders can have as wonderful an experience as those who use MCPatcher
Alrighty folks got all the blocks Normal-ed out for SEUS shaders, hope you guys enjoy the work I put into it. I'm gonna have to go back and change some things here and there as I work with it... I'm also gonna put normal maps for the CTM textures.
Alrighty folks, got the Base Pack updated with the new 1.8 textures... even though if you really know about Chromatose and it's original Crimson Sandstone sort of got recycled into the new Red Sandstone... so something classic getting the new school treatment XD
Also got more of the Normalmapping done for the CTM, namely the Cobblestone and Jack-o-lanterns. I've also 'fixed' the wood door for the Optifine Add-on.
Alrighty folks, got the Base Pack updated with the new 1.8 textures... even though if you really know about Chromatose and it's original Crimson Sandstone sort of got recycled into the new Red Sandstone... so something classic getting the new school treatment XD
Also got more of the Normalmapping done for the CTM, namely the Cobblestone and Jack-o-lanterns. I've also 'fixed' the wood door for the Optifine Add-on.
But the bug fixes and additions keep coming.
1.7 Stable was updated but I'd recommend 1.8 Experimental for the latest updates!
1.8 Experimental Updates
Added Command Block Minecart Icon
Added Cooked Salmon Icon
Added Pufferfish Icon
Added Clownfish Icon
Fixed Cod Icon
Fixed Cooked Cod Icon
Added Diorite
Added Smooth Diorite
Added Andesite
Added Smooth Andesite
Added Granite
Added Smooth Granite
Added Slime Block
Fixed Poppies
Remade Pumpkin
Remade Jack-o-Lantern (Animated)
Added Iron Trapdoor
Fixed wasted space for 'Thumb.db's' (deleting unnecesary stuff)
Added Many CTM alternate Jack-o-Lantern faces with animation set to random
Fixed and modified Mossy Cobblestone
Removed renderPass3 'Plank Slat overlay'
Come get it while it's hot!
My next goal is to tweak the jack-o-lanterns to give them more depth. And maybe keep posting stuff as I change 'em
I've been thinking of reworking the stone and ores... I'll post some before and afters when I get done with them.
Please forgive the mess I'll be reformating the whole thing anyway. I've been needing to redo it anyhow. Please forgive the mess for the moment folks I'll be reworking it tonight.
Also a sidenote, I done up the Iron Golem. Hope you like it (It'll be in the base pack)
I'm also gonna work on getting the Optifine pack done properly, so far on my list is that I'll be removing the decorative stained clay and putting the Mesa specific versions for it instead. I'll also end up tweaking some of the 'Better Glass' stuff (the Obsidian's gonna be gone off that one because it's just random translucencies...)
Removed the strata effect in the stone and ores because Optifine cannot handle the new 'heights' method in MCPatcher
Also removed Translucent Obsidian
I also changed it so the 'Mesa Specific' stained clay is now universal again because Optifine cannot use the new biomes
Still having issue with the CTM Glass... could be an outdated Optifine or something... I'll check tonight
Hope this helps the users who use optifine!
Base pack got the blockstates for Grass, Dirt, Sand, Red Sand, Stone, and Netherrack fixed so there's no random rotations...
Also added the following items (all the 1.8 items are now done with this.
Prismarine Shard, Prismarine Crystal, Barrier, Rabbit Stew, Rabbit Hide, Raw Rabbit, Cooked Rabbit, (a lucky) Rabbit's foot, Raw Mutton, and Cooked Mutton.
If you happen to see any more rotated blocks be sure to let me know, I don't want to have people angry with me missing one or two out of the hundreds that are in game XD
Also got Optifine's glass fixed up. I guess 'connect' also flags it as unusable. Only issue is that the glass is totally opaque. I'll probably see if I can change that also with blockstates for when Optifine updates for 1.8.
Thank you I appreciate that. I'm sure you can rename blocks in Minecraft, just have to use a certain file in the resource pack to change the name.
I believe it's the en_us.lang file where you can customize the names of everything.
Thanks for the compliment... even though it's just textures, no map involved XD
Added Ocelots and all three cats based on my cats. Black is still black, Orange is now a Silver blue, and the Siamese is now Tortoise Shell.
Hope you all like.
Also finally got the Sonic Ether's Shaders working on my PC... and now I've tried developing for the Optifine Addon some normal maps. I'm also got a list of things that need tweaked to make it so that those who use my pack with Optifine and the SEUS shaders can have as wonderful an experience as those who use MCPatcher
These are all on the Optifine Add-on.
Also got more of the Normalmapping done for the CTM, namely the Cobblestone and Jack-o-lanterns. I've also 'fixed' the wood door for the Optifine Add-on.
Have fun folks!
Also got more of the Normalmapping done for the CTM, namely the Cobblestone and Jack-o-lanterns. I've also 'fixed' the wood door for the Optifine Add-on.
Have fun folks!
New textures look great! Love how the wither skeletons are just like, hoh! i'm dead