Any chance we could get fixed CTM support for Optifine? MCPatcher is obviously better for those kinds of things, but sadly, Optifine is required for GLSL shaders, which is something I really want to start playing with.
Right now, stone is bugged, with a solid gray texture appearing for it. I don't think any other blocks have problems when using Optifine, though.
Everything in the swamp biome would have a greener tint, everything in cold biomes would have a blue tint, everything in desert biomes would have an orangey-yellow tint.
Right now I'm using the tint colors from John Smith and I love them.
The 1.5 update is almost ready to go, I just have to update my animations and make a new clock one.
Everything in the swamp biome would have a greener tint, everything in cold biomes would have a blue tint, everything in desert biomes would have an orangey-yellow tint.
Right now I'm using the tint colors from John Smith and I love them.
The 1.5 update is almost ready to go, I just have to update my animations and make a new clock one.
Everything in the swamp biome would have a greener tint, everything in cold biomes would have a blue tint, everything in desert biomes would have an orangey-yellow tint.
Right now I'm using the tint colors from John Smith and I love them.
The 1.5 update is almost ready to go, I just have to update my animations and make a new clock one.
SMP ! your texture pack is absolutely the best one i've used.. i'm always changing back and forth between a lot of other texture packs but you know.. most people always come back to one texture pack after a little bit.. and it's usually the default one, your texture pack has completely replaced the default one for me, after fiddling with a ton of other texture packs i always end up saying, well it, let's come back to smp's revival ! really man, i really like your job, you're a great artist !! can't wait for the next update !!
btw man, you should try animating some blocks, like glowstone, redstone lamps, jack o' lanterns and torches, furnaces and stuff.. i'm pretty sure a bunch of people, including me would abstolutely love that !
Revival 1.5 update! Besides all the new 1.5 , I added all new biomes and biome tinted blocks. With the 1.5 texture pack conversion and MCpatcher's 1.5 conversion, there's room for a lot of bugs. If you find anything let me know so I can fix it.
Changelog:
[Blocks]
+ Redstone block.
+ Redstone chests.
+ Daylight detector.
+ Redstone comparator.
+ Hopper.
+ Nether ore.
+ Lessened contrast on emerald block.
+ Unique carrot growth stages.
+ Unique potato growth stages.
+ Activator rails.
+ Dropper faces (top/bottom, side)
+ Fixed lava animation.
+ Fixed water animation.
+ Fixed candle and torch animation. (Thanks to Wilson for fixing this for me!)
[Items]
+ Nether brick item.
+ Redstone comparator item.
+ Quartz ore item.
+ Minecart with TNT item.
+ Minecart with Hopper item.
+ Hopper item.
+ Fixed clock animation.
+ Fixed compass animation.
[GUI]
+ New menu background.
+ Hopper GUI
+ New animal themeed status effect icons.
[CTM]
+ Removed leaves CTM.
+ Added CTM for new gold pressure plate.
+ Added CTM for new iron pressure plate.
+ Added CTM for new quartz block.
+ Added CTM for new quartz slab top.
+ Added CTM for new quartz chiseled block.
+ Fixed crop CTMs for new carrot and potato growths
+ Switched textures around for birch wood / slabs.
+ New CTM for netherbrick fence.
+ Rewrote all the CTM files for better oranization and management.
+ New mossy cobblestone.
+ New biome dependant sugar cane textures.
[Misc]
+ New biome colors and block tints.
+ Better biome water due to non-gray water.
I like the new biome colors a lot more than the old ones, although I miss the old sky colors. It'd be nice if the Desert still had a reddish sky, or at least a dusty orange/yellow sky The Jungle would be nicer will a bluish-green sky as well.
I'd also love to see more biome-specific textures, like how the sugar cane turns into cattails in the Swampland. Different colored flowers (Orange flowers in the Jungle, purple flowers in the Extreme Hills, etc.), mud to replace sand in the Swampland, etc.
its 1.4.7 though right?
I am very pleased to hear that, I went to launch a firework and that is when I came to the realization that I have an outdated texture pack.
You needn't to worry about delays, you shall always have my support one hundred percent.
Right now, stone is bugged, with a solid gray texture appearing for it. I don't think any other blocks have problems when using Optifine, though.
I believe SMP said he's wait 'till once the actual release occurs. So, I'm going to look for an update in the coming week.
Link Removed
e: Also quick poll: what are your feelings on having biome tints to blocks? I've been playing with it lately and I quite like it.
Do you mean like say, a snow biome having a different sky and different lighting? That sounds neato.
Right now I'm using the tint colors from John Smith and I love them.
The 1.5 update is almost ready to go, I just have to update my animations and make a new clock one.
e: Here's a preview of it http://imgur.com/a/11G9c
Those look amazing! Can't wait for the update. (I particularily enjoy the green tinted ones, looks beautiful.)
Revival 1.5 update! Besides all the new 1.5 , I added all new biomes and biome tinted blocks. With the 1.5 texture pack conversion and MCpatcher's 1.5 conversion, there's room for a lot of bugs. If you find anything let me know so I can fix it.
Changelog:
Found some bugs: Lava texture isn't moving, dirt colors dont match in certain biomes (pics?), no portal texture found
I'd also love to see more biome-specific textures, like how the sugar cane turns into cattails in the Swampland. Different colored flowers (Orange flowers in the Jungle, purple flowers in the Extreme Hills, etc.), mud to replace sand in the Swampland, etc.