jump to the lower paragraph ``2``to cut to the chase
``1``
Ok, so I'm a skinner/texturer, and I use a multitude of things to make them. ie: I brainstorm ideas, go to gimp, make the skin, save, then go to miners need cool shoes to view. Repeat at gimp till it's perfect. I was going to make a wolf skin, so I went to gimp, made the skin, finished with HSV static like always and.... well let's just say it's not convenient to go all the way to mob, splice it in to folders, log up minecraft on my slow computer, then check it to see that everything is a bit off.
``2``
I would like a viewer for wolf textures, just like the skin viewer. That way I can tell if I have the butt's upside down, or the ears look bad without having to go through a bunch of trouble.
Oh yeah, actually Minecraft comes with a Wolf Texture Viewer. Here is how to access it.
1. Put your skin in your texture pack files.
2. Open Minecraft.
3. Look at a wolf.
4. Success.
I call it the "Get off your lazy ass and don't ***** and moan about extra software on the forum.
Glad to help.
Hmm... too bad it's normally more like
1. Put your skin in your texture pack files.
2. Open Minecraft.
3. Look at a wolf.
4. TOTAL FAILURE.
5. Remove your skin from texture pack files.
6. Edit your skin.
7. Put your skin in your texture pack files.
8. Open Minecraft.
9. Look at a wolf.
10. TOTAL FAILURE.
11. Remove your skin from texture pack files.
12. Edit your skin.
13. Put your skin in your texture pack files.
14. Open Minecraft.
15. Look at a wolf.
16. TOTAL FAILURE.
17. Remove your skin from texture pack files.
18. Edit your skin.
19. Put your skin in your texture pack files.
20. Open Minecraft.
21. Look at a wolf.
22. Acceptable margin of failure (success... or tired of this crap).
Oh yeah, actually Minecraft comes with a Wolf Texture Viewer. Here is how to access it.
1. Put your skin in your texture pack files.
2. Open Minecraft.
3. Look at a wolf.
4. Success.
I call it the "Get off your lazy ass and don't ***** and moan about extra software on the forum.
Glad to help.
Hmm... too bad it's normally more like
1. Put your skin in your texture pack files.
2. Open Minecraft.
3. Look at a wolf.
4. TOTAL FAILURE.
5. Remove your skin from texture pack files.
6. Edit your skin.
7. Put your skin in your texture pack files.
8. Open Minecraft.
9. Look at a wolf.
10. TOTAL FAILURE.
11. Remove your skin from texture pack files.
12. Edit your skin.
13. Put your skin in your texture pack files.
14. Open Minecraft.
15. Look at a wolf.
16. TOTAL FAILURE.
17. Remove your skin from texture pack files.
18. Edit your skin.
19. Put your skin in your texture pack files.
20. Open Minecraft.
21. Look at a wolf.
22. Acceptable margin of failure (success... or tired of this crap).
...and, that kind of attitude is why we have so many sub-par texture packs around here, and so few are excellent.
Judging by your responses, you're either not a texture designer yourself, or if you are, you think you're better than your peers. I can't be sure, because your name doesn't ring a bell.
Neither attitude is constructive, and neither the game nor the community benefit from it. Gunnar has a valid point, but by some twisted Internets honor, you feel that it's got to be done the hard way.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
...and, that kind of attitude is why we have so many sub-par texture packs around here, and so few are excellent.
Judging by your responses, you're either not a texture designer yourself, or if you are, you think you're better than your peers. I can't be sure, because your name doesn't ring a bell.
Neither attitude is constructive, and neither the game nor the community benefit from it. Gunnar has a valid point, but by some twisted Internets honor, you feel that it's got to be done the hard way.
Lol, I agree, there are some shitty texture packs out there. Think of me as an inspector. I inspect things, give opinions, and help people out. Here is how it works.
1. You post something good, I post opinions, possible improvements, and acknowledge it.
2. You post something shitty, I let you know about it.
OK, fair enough. Then let me tell you what's "shitty" about your approach:
It doesn't help to improve the quality of textures and skins being produced.
You've got this Luddite attitude that making something easier somehow diminishes its value. That's an attitude held by people for whom effort means more than results.
The OP asked for a means by which he could more easily produce higher quality skins in less time, and you recommended the most difficult, time-consuming method there is. And you insulted him in the process. There was nothing in your post that was constructive, of value, or even new and relevant. Your response could have been generated by "My Next Twitter" and been just as effective.
If that's your idea of "best practices", prepare for a career that ends in middle management, that's all I have to say.
For the OP, I recall seeing someone had made a Blender rig for wolf skins, like the one for characters. Don't know much about that sort of thing myself, but maybe it's what you're looking for.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
OK, fair enough. Then let me tell you what's "shitty" about your approach:
It doesn't help to improve the quality of textures and skins being produced.
You've got this Luddite attitude that making something easier somehow diminishes its value. That's an attitude held by people for whom effort means more than results.
The OP asked for a means by which he could more easily produce higher quality skins in less time, and you recommended the most difficult, time-consuming method there is. And you insulted him in the process. There was nothing in your post that was constructive, of value, or even new and relevant. Your response could have been generated by "My Next Twitter" and been just as effective.
If that's your idea of "best practices", prepare for a career that ends in middle management, that's all I have to say.
For the OP, I recall seeing someone had made a Blender rig for wolf skins, like the one for characters. Don't know much about that sort of thing myself, but maybe it's what you're looking for.
Luddite? I run the Union for Technological Development, the only dedicated and organized thread devoted to tech evolution in MineCraft. All I'm saying is there are simpler ways then someone designing software for the sole purpose of viewing mobs, like how MCEdit has Mob-in-Jars
Perhaps there are simpler ways - but copying it into your minecraft jar, launching the game, looking at the mob and repeating each time is NOT that "simpler way".
Checking out the final result in-game just to be sure it's all set is good - but during the process, it's more efficient to do so out of game.
If your UTD is, as it says, truly about technological evolution in Minecraft, you'd be on the forefront of trying to develop those apps and utilities to help mod makers and texture designers do their jobs more effectively.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
Hell yes it is I can make them 15 a day if I want, and yest this does mean I'm taking commissions, submit your wants and ideas + email and you'll have a Tex pack within the week.
``1``
Ok, so I'm a skinner/texturer, and I use a multitude of things to make them. ie: I brainstorm ideas, go to gimp, make the skin, save, then go to miners need cool shoes to view. Repeat at gimp till it's perfect. I was going to make a wolf skin, so I went to gimp, made the skin, finished with HSV static like always and.... well let's just say it's not convenient to go all the way to mob, splice it in to folders, log up minecraft on my slow computer, then check it to see that everything is a bit off.
``2``
I would like a viewer for wolf textures, just like the skin viewer. That way I can tell if I have the butt's upside down, or the ears look bad without having to go through a bunch of trouble.
Please?
Lol thanks. Thats not an insult, more of a joke BTW. I hope it helped though, downloading another piece of software for one task isn't worth it.
Hmm... too bad it's normally more like
1. Put your skin in your texture pack files.
2. Open Minecraft.
3. Look at a wolf.
4. TOTAL FAILURE.
5. Remove your skin from texture pack files.
6. Edit your skin.
7. Put your skin in your texture pack files.
8. Open Minecraft.
9. Look at a wolf.
10. TOTAL FAILURE.
11. Remove your skin from texture pack files.
12. Edit your skin.
13. Put your skin in your texture pack files.
14. Open Minecraft.
15. Look at a wolf.
16. TOTAL FAILURE.
17. Remove your skin from texture pack files.
18. Edit your skin.
19. Put your skin in your texture pack files.
20. Open Minecraft.
21. Look at a wolf.
22. Acceptable margin of failure (success... or tired of this crap).
Nobody said making a texture pack is easy.
...and, that kind of attitude is why we have so many sub-par texture packs around here, and so few are excellent.
Judging by your responses, you're either not a texture designer yourself, or if you are, you think you're better than your peers. I can't be sure, because your name doesn't ring a bell.
Neither attitude is constructive, and neither the game nor the community benefit from it. Gunnar has a valid point, but by some twisted Internets honor, you feel that it's got to be done the hard way.
Lol, I agree, there are some shitty texture packs out there. Think of me as an inspector. I inspect things, give opinions, and help people out. Here is how it works.
1. You post something good, I post opinions, possible improvements, and acknowledge it.
2. You post something shitty, I let you know about it.
That is how the internet works.
It doesn't help to improve the quality of textures and skins being produced.
You've got this Luddite attitude that making something easier somehow diminishes its value. That's an attitude held by people for whom effort means more than results.
The OP asked for a means by which he could more easily produce higher quality skins in less time, and you recommended the most difficult, time-consuming method there is. And you insulted him in the process. There was nothing in your post that was constructive, of value, or even new and relevant. Your response could have been generated by "My Next Twitter" and been just as effective.
If that's your idea of "best practices", prepare for a career that ends in middle management, that's all I have to say.
For the OP, I recall seeing someone had made a Blender rig for wolf skins, like the one for characters. Don't know much about that sort of thing myself, but maybe it's what you're looking for.
Luddite? I run the Union for Technological Development, the only dedicated and organized thread devoted to tech evolution in MineCraft. All I'm saying is there are simpler ways then someone designing software for the sole purpose of viewing mobs, like how MCEdit has Mob-in-Jars
Checking out the final result in-game just to be sure it's all set is good - but during the process, it's more efficient to do so out of game.
If your UTD is, as it says, truly about technological evolution in Minecraft, you'd be on the forefront of trying to develop those apps and utilities to help mod makers and texture designers do their jobs more effectively.
Hell yes it is I can make them 15 a day if I want, and yest this does mean I'm taking commissions, submit your wants and ideas + email and you'll have a Tex pack within the week.