I don't know if this is actually associated with you guys or not. Somehow I doubt it.
I Googled mcpatcher and the first result was http://www.mcpatcher.net/. When I downloaded the .exe from there and went to run it, AVG gave me a virus warning, so I killed and deleted the file, and came here, which seems to be the official page. It's probably a false positive, but the OP holds no mention of mcpatcher.net, so I'm posting to make you aware of it in case you're not.
(Incidentally, Bitbucket seems to be down; I can't download either the .exe or the .jar from there.)
It's been posted before. If you can, report it to Google as being a bad site. If enough people report it, it'll be removed from Google's search. Thanks.
Remember folks some of us will have to rewrite the CTM property files to make the packs functional with the new test version of MCPatcher. As Kahr said, the old blockID's have been changed from numeric to a word based method. Also Metadata has been phased out for Block States. There will still be some meticulous changes I believe in the full functionality of the patcher... I don't know yet, I'm not Kahr or his representitive, just a pack maker who understands the trials and tribulations Mojang has set forth in the metamorphosis of Minecraft
Basic CIT functionality. Item replacements and enchantments appear to work, but have not been extensively tested.
CTM now tries to auto-convert block:metadata to property=value format. This should be a great help to artists updating their packs to 1.8, but there are limitations. See below for details.
On the patcher Options tab, you can set Connected Textures logging to Config to force the game to dump all block properties and their possible values on startup. This is a lot of output, so copy it to a text file for easier reference.
Reimplement CTM connect=tile.
Reimplement CTM linked=true.
Better CTM support for special cases like rotated logs, etc.
Custom wolf collar, armor, sheep, map colors.
Current features backported to Minecraft 1.5.2. This needs testing with BTW in particular.
Patcher now remembers its window size and position.
Many bug fixes.
NOT working yet (partial TODO list):
Better Grass (side grass texture).
Better Glass (extra render passes).
CTM for fluid blocks.
Custom font colors.
The block:metadata conversion attempts to interpret old numerical metadata values as block state properties. When you have a block:metadata rule with no properties specified, MCPatcher makes its best guess at a proper 1.8 equivalent. Check the output log for messages like
minecraft:mcpatcher/ctm/granite/base.properties: expanded minecraft:stone:2 to variant=smooth_granite
This means you should use (in your properties file)
The conversion is not perfect, however, and may require manual tweaking, especially for multipart blocks like beds and double plants.
Here are the default rabbit egg spawn colors for color.properties:
The 1.8 update is still a struggle to work with, hence the slow progress. Understanding the code better hasn't really raised my opinion of it much. I still find it brittle and stubbornly resistant to every attempt to swap out textures dynamically, which is the heart of CTM and CIT. All for the sake of the frankly dubious optimization of baking custom model data into int arrays. Which is likely undone by having to allocate a new object for every replacement texture of every face of every model.
Many thanks for working on a conversion tool for the new naming system, kahr. I was dreading having to go through everything. Mind you...haven't tested it yet, but your work in that direction is very much appreciated.
So if I'm correct about the naming new naming system, changing the [code] matchBlocks=47 [/code] in the bookshelf properties will now be changed to code] matchBlocks=minecraft:bookshelf [code/] and glass panes will be matchBlocks=minecraft:glass_pane [/code]?[/code]
Kahr I'm still very glad that Better Glass is still on the table! I had almost lost all hope of it actually being implemented. Did the MCP help you in any way?
Still after work tomorrow I'm downloading this and making use of everything... Hopefully I can figure out how to prepare my doors for the possibility of Better Glass.
I also want to let you know once I have finished Chromatose, I plan on restarting my epic Complete & Total Mayhem pack. Using the epic functionality of MCPatcher to see about benchmarking some computers XD
I'm wondering if it will ever be possible to implement mob textures that change depending on what nametag they have on. (Sort of like display names and CIT)
This has been requested so many times in this thread that it would be madness to think that implementing it hasn't occurred to Kahr. Seriously, this is probably the #1 most requested feature currently. Be patient and give him time to work out the update to 1.8. Hopefully after perfecting the update he'll feel like adding new features.