The stone would be rendered twice? I'm not sure i understand... i mean, i understand why the ores would because there are 2 layers, but why would the stone itself be rendered twice?
is there a way that you can add a feature that makes the texture of baby mobs other then the normal ones?
When 1.8 settles down, I can start thinking about new features again. Right now every new feature is just more work the next time Mojang pulls the rug out from under everyone again.
I'm currently using MCPatcher on 1.6.4 just for "Minecraft Forge" and "Connected Textures. But It seems like the fluids in Buildcraft tanks don't render the liquid when its connected to pipes with gates, nor do the gate icons appear (although they still function). Is there any work around for this. The moment I remove the "Connected Textures" function, the fluids and pipe icons appear correctly, so I'm guessing connected textures has to do with the Buildcraft rendering.
I've fixed a number of forge-related bugs lately that were causing problems like this, so there's a good chance it will work in the next release.
Get a confusing issue with the custom compass/dial-animation.
I applied a custom compass (with more than 2 layers) to my pack which works fantastic. but when i put it in an itemframe, the custom animation disappears and the vanilla-compass is rendered instead.
Fixed for next release.
The outputFrames option should create a file called custom_<clock,compass>.png in the .minecraft folder. There is a problem where the red/blue channels are swapped, which I've already fixed, but that shouldn't prevent the file from being written altogether. If you have set a custom game directory in the launcher it may have ended up there, however.
Mojang has stated thay don't want people to be injecting stuff directly into the .jar for the game. Many launchers like MMC5 wont even run the game if it detects any edits to the .jar file.
Has Mojang actually stated this or are people just inferring it from something else?
The vanilla launcher does run modified jars, so I don't feel any obligation to go out of my way for a third-party launcher that doesn't.
When 1.8 settles down, I can start thinking about new features again. Right now every new feature is just more work the next time Mojang pulls the rug out from under everyone again.
I'm looking into it. I think it is being applied, but the order of application is indeterminate if they have the same filename.
This should be fixed in 4.3.2-beta2. Could you confirm?
xc is EntitySkeleton and xq is EntityPlayer. I'd say it's MC-38077. Is your server running the MobDisguise plugin mentioned in the comments?
I've fixed a number of forge-related bugs lately that were causing problems like this, so there's a good chance it will work in the next release.
Fixed for next release.
The outputFrames option should create a file called custom_<clock,compass>.png in the .minecraft folder. There is a problem where the red/blue channels are swapped, which I've already fixed, but that shouldn't prevent the file from being written altogether. If you have set a custom game directory in the launcher it may have ended up there, however.
Has Mojang actually stated this or are people just inferring it from something else?
The vanilla launcher does run modified jars, so I don't feel any obligation to go out of my way for a third-party launcher that doesn't.
I don't mean to be a bother but I believe you missed my post at the top of this page, regarding a CTM bug.
on rather or not mods that edit the base.jar are even legal at all. Thats why a lot of clients and such are stopping the support for edited.jar files.
Not that I'm against not modifying the jar, but mcpatcher doesn't actually redistribute any Minecraft classes. It gets complicated when you want to include this in modpacks.
Alright, I'm trying to do the thing where I randomize each tile of the horizontal connected texture bookshelves. I'm starting with the non-connected bookshelf (tile 3.png of the horizontal CTM texture). I've got the base textures for the horizontal CTM in "assets\minecraft\mcpatcher\ctm\bookshelf" and inside that folder is another folder called "single" where the randomized tiles for tile 3 are kept. There are two randomized tiles so far, 0.png and 1.png. The properties file for that randomization is also in the "~\ctm\bookshelf\single" folder, and is titled "single.properties". The properties reads thusly:
How soon can we expect support for 1.7.5?
When i try to patch it for 1.7.5 the Random Creatures, Connected Textures, Custom Colors, and Better Glass modules are greyed out
Alright, so im not too sure if someone has asked yet or not, but i have been having trouble in that my mcpatcher fails to register that i have anything past 1.6.4 minecraft version. I play on a server for 1.7.2 and would like to have a texture pack, but havent been able to do to this, anyone know a way to help me out?
Alright, so im not too sure if someone has asked yet or not, but i have been having trouble in that my mcpatcher fails to register that i have anything past 1.6.4 minecraft version. I play on a server for 1.7.2 and would like to have a texture pack, but havent been able to do to this, anyone know a way to help me out?
Use the latest version of MCPatcher. I'm running 1.7.4 with it without any issues, so I'm certain that it works.
Damn. Is that, or something sim'ler, something that might be added in the (not necessarily near) future?
The question of random paintings and biome-specific paintings gets brought up from time to time and I'm not sure if Kahr has ever officially weighed in on the subject. The fact is that paintings have more in common with mobs than with blocks (both mobs and paintings being entities) so it's possible this could eventually become an extension of RandomMobs. And no, it doesn't work currently; partly because paintings are stored differently than other entity textures.
The question of random paintings and biome-specific paintings gets brought up from time to time and I'm not sure if Kahr has ever officially weighed in on the subject. The fact is that paintings have more in common with mobs than with blocks (both mobs and paintings being entities) so it's possible this could eventually become an extension of RandomMobs. And no, it doesn't work currently; partly because paintings are stored differently than other entity textures.
I have been looking through the options and I cannot find what you are talking about. I really need to increase the amount of RAM that is being used.
The game crashes with an out of memory error or I get white boxes in place of some of the textures.
This mainly happens with 32-bit OSes and 256x texture packs, but there are things you can try:
If you are running a 64-bit OS, download the 64-bit version of Java. Select the version for your OS here.. The first few lines of the patcher log tell you what version of Java you are running.
In the patcher options panel, there are options to set the Java heap and direct memory sizes. If you are running 32-bit, decrease the value to 512. If you are running 64-bit, try increasing it to 2048 or 3072. Note: This setting only affects the Test Minecraft button
Okay, wow, just downloaded MC patch 4.3.2 and used it to patch a fresh copy of 1.7.5, but even on a brand new world my game crashes as soon as I start minecraft. Help?
You're right. I misread.
When 1.8 settles down, I can start thinking about new features again. Right now every new feature is just more work the next time Mojang pulls the rug out from under everyone again.
I'm looking into it. I think it is being applied, but the order of application is indeterminate if they have the same filename.
This should be fixed in 4.3.2-beta2. Could you confirm?
xc is EntitySkeleton and xq is EntityPlayer. I'd say it's MC-38077. Is your server running the MobDisguise plugin mentioned in the comments?
I've fixed a number of forge-related bugs lately that were causing problems like this, so there's a good chance it will work in the next release.
Fixed for next release.
The outputFrames option should create a file called custom_<clock,compass>.png in the .minecraft folder. There is a problem where the red/blue channels are swapped, which I've already fixed, but that shouldn't prevent the file from being written altogether. If you have set a custom game directory in the launcher it may have ended up there, however.
Has Mojang actually stated this or are people just inferring it from something else?
The vanilla launcher does run modified jars, so I don't feel any obligation to go out of my way for a third-party launcher that doesn't.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
I don't mean to be a bother but I believe you missed my post at the top of this page, regarding a CTM bug.
https://account.mojang.com/documents/minecraft_eula
It kinda has been said by mojang.
It's also been a large debate really...
http://www.minecraftforum.net/topic/1629910-many-minecraft-mods-illegally-redistribute-mojang-assets/
on rather or not mods that edit the base.jar are even legal at all. Thats why a lot of clients and such are stopping the support for edited.jar files.
Not that I'm against not modifying the jar, but mcpatcher doesn't actually redistribute any Minecraft classes. It gets complicated when you want to include this in modpacks.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
For some reason, all instances of tile 3 are still showing as just the base horizontal CTM texture with no randomization. What am I doing wrong?
Also, in case its relevant, tile 3.png (the base texture) is animated.
Also check me out on:
WordPress, Etsy, and Spore.
Issue: Iron bars only show one side of a texture, when combining blocks of iron bars they become invis all but outside bar.(can get ss if helps)
When turning off connected textures the issue is corrected
mcpatcher 4.3.1_01
forge 1.7.2-10.120.1024
ropes+ 1.7.2
Spiffy-skins 1.7.2
voxelmap 1.7.2
BDcraft texture pack 1.7
When i try to patch it for 1.7.5 the Random Creatures, Connected Textures, Custom Colors, and Better Glass modules are greyed out
Still not working.
Also: Tile 3 is already part of the tileset.
Also check me out on:
WordPress, Etsy, and Spore.
Also check me out on:
WordPress, Etsy, and Spore.
Damn. Is that, or something sim'ler, something that might be added in the (not necessarily near) future?
Also check me out on:
WordPress, Etsy, and Spore.
But to answer your question... uh... maybe?
Okey-dokey.
Also check me out on:
WordPress, Etsy, and Spore.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog